I've been spending a lot of time with the RuneQuest 6 PDF the past week, and I must say I really like what I see so far. Character generation is deep. Not necessarily complex, but certainly more time consuming than the D&D based OSR games out there.
RQ6 doesn't have classes - you literally are able to design any type of character you want (within reason and with the points available - your mileage may vary).
Tonight I'm running a DCC RPG Arc, and tomorrow night I'm attending a retirement dinner - but Wednesday night I'm going to try my hand at designing a RQ6 character. Notice I don't say generate - it's more than just rolling some dice and picking a class. Still, the process should help me understand the rules better and let me see if there are any unseen hurdles I missed in my reading of RQ6 so far.
I suspect I'll post the process Wednesday night. Now I just need to think about the character I want to design - I'm thinking a warrior/mage type, but that shows I'm still shackled to class - I need to go beyond that ;)
Some Deeper OSR Thoughts On WGR2: "Treasures of Greyhawk", by Walter Baas, Jack Barker, Louis Prosperi, Tom Prusa, and Roy Rowe - " From lost settlements on the wild shores of the Amedio Jungle to a dragon's lair in the Crystalmist Mountains, this new anthology of AD&D adventures has ...
8 hours ago