Captain Obvious made a good point in the comments section of the previous post. Why not ditch the multiplier to the Kindred stats and just increase the dice rolled and take the best three?
I did think of doing something similar, but at the core of this exercise is a desire to minimize change. The tweaks I'll be suggesting can be overlaid on the existing rules. If you don't like my suggestions, or just like some and not others, use what you want and ditch the rest. It won't break anything, or at least it shouldn't.
I'm not looking to rewrite the Kindreds. Well, actually, I couldn't, as except for the ability modifiers there is little if anything to rewrite. So I'm keeping the modifiers as is and working from there.
I hope that makes sense.
Read Through & First Impressions of Cepheus Universal: Player's Book By
Paul Elliott For The Cepheus Universal Rpg
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So awhile back I picked up the massive Cepheus Universal Rpg rules which
clock in at four hundred & forty three pages of the newest incarnation of
the Zoz...
36 minutes ago
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