Captain Obvious made a good point in the comments section of the previous post. Why not ditch the multiplier to the Kindred stats and just increase the dice rolled and take the best three?
I did think of doing something similar, but at the core of this exercise is a desire to minimize change. The tweaks I'll be suggesting can be overlaid on the existing rules. If you don't like my suggestions, or just like some and not others, use what you want and ditch the rest. It won't break anything, or at least it shouldn't.
I'm not looking to rewrite the Kindreds. Well, actually, I couldn't, as except for the ability modifiers there is little if anything to rewrite. So I'm keeping the modifiers as is and working from there.
I hope that makes sense.
Running classic 1st Edition Advanced Dungeons & Dragons
modules—specifically the iconic G1-3 Giant Series (Steading of the Hill
Giant Chieftain, Glacial Rift of the Frost Giant Jarl, and Hall of the Fire
Giant King by Gary Gygax)—using Adventurer Conqueror King System II (ACKS
II)
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Running classic 1st Edition Advanced Dungeons & Dragons
modules—specifically the iconic G1-3 Giant Series (Steading of the Hill
Giant Chieftain, Glacial R...
12 hours ago
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