Captain Obvious made a good point in the comments section of the previous post. Why not ditch the multiplier to the Kindred stats and just increase the dice rolled and take the best three?
I did think of doing something similar, but at the core of this exercise is a desire to minimize change. The tweaks I'll be suggesting can be overlaid on the existing rules. If you don't like my suggestions, or just like some and not others, use what you want and ditch the rest. It won't break anything, or at least it shouldn't.
I'm not looking to rewrite the Kindreds. Well, actually, I couldn't, as except for the ability modifiers there is little if anything to rewrite. So I'm keeping the modifiers as is and working from there.
I hope that makes sense.
Tales of Jackson: In Cold Blood
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[image: Dr. Andreas Gelé lecture at Illinois Beecher College]
It is February 1986 in Jackson, IL, and Dr. Andreas Gelé is visiting both
Beecher and MacAl...
13 hours ago
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