We all have it. The levels that it is most fun for you to DM or play in. For me as a DM, its the levels 3-7 range. The players have a decent amount of spell access w//o it being overpowering, hit points are high enough to prevent "one-shotting" without the HP tree being so tall as to be unwieldy and the PCs are still coming into their own - they are still growing.
Level 1 is fun, but usually more lethal in nature then the others. The higher levels are harder to balance an adventure for and nearly impossible to buy one off the rack without an extensive need to rework and rewrite for your party's quirks. It's also harder to avoid the "didn't we already do an adventure just like this already" syndrome.
As a player, I enjoy up to about "name" level, usually 9 or 10. At that point, the game (from my play experience) turns into the DM throwing bigger and badder things at you to whittle your spells and HP down. Repetition sets in as it turns into a game of guaranteed success or guaranteed failure, depending on how the DM balanced the encounters.
Yep, I'm into the high end of low to the low end of high game play it seems.
Where's your sweet spot?
Spider Infestation - A Warriors of The Red Planet & Hyperborea rpg - Actual Play Event - " Deep in the wastelands near the dead city of Aaanthor a party of stawart adventurers plods their way through the ruins in search of artifacts belonging ...
1 hour ago