Dragon Age, the Table Top RPG, uses the same setting and gives the players a chance to play in the setting that is so well detailed for the computer. The initial game set covers levels 1-5, and is well done and nicely put together. Without support material in felt incomplete tho. Blood in Ferelden does a fine job at removing that incomplete feeling, and gives you three complete adventures and three adventure seeds.
In reality, Blood in Ferelden is more like a mini-campaign, or an Adventure Path (that's what the kids are calling it these days - its all the rage).
A quick synopsis from Blood in Ferelden for the three adventures follows:
In Amber Rage the heroes survive a surprise attack on a village fair and must journey, in the aftermath of the attack, into the Korcari Wilds to find a key ingredi- ent to the cure for the horrible disease that the attackers brought with them.
In Where Eagles Lair the PCs are pressed into ser- vice tracking down the kidnapped daughter of one of Ferelden’s arls in the Frostback Mountains, where the strange and savage Avvarian hillmen dwell.
Finally, in A Fragile Web the heroes must negotiate an entirely different manner of challenge, where almost nothing is as it seems, in dealing with a series of deadly political intrigues in Fereldan’s capital city.
The adventures average about 40 pages a piece and should probably take 2 to 3 sessions each to complete, so you are getting a nice bang to your buck ratio.
Did I mention that Green Ronin did a fine job bookmarking this? They did. It's a pleasure to read.