RPGNow

Saturday, July 11, 2009

Dragon Warriors - I took the plunge

Bought the PDF at RPGNow for 22 bucks or so. Yes, I was that impressed by the Free Intro PDF that I read and the overwhelmingly positive thread on EnWorld. If the rest reads as well I might have my game system set for latter this summer. Now if they will only get around to finishing the next version of iTabletop...

Bits n' Pieces

Here I am, back in NY after spending the last 6 days in the Pocono Mountains of north eastern PA, and I have way too much to blog about. Which really means I have very little to blog about until I decided which of these great thoughts running thru my head deserve their own entry:

1 - More about VTTs - Its summer and I decided I will run at least one session this summer. Which VTT? Which game system? Which adventure?

2 - Dragon Warriors - The free intro PDF looks good, the reviews on RPGNow are stellar, and there has been some good talk on EnWorld. Do I take the plunge?

3 - The Day After Ragnorak - Conan meets post war America, mystical devastation and general mayhem in the 1950's. A great read, but it uses the Savage Worlds rules. Not sure if it would be my bag, or that of my players

4 - More converted pics - it sure is fun

5 - More PDF / DX reviews - my well seems endless here

All that and more, when I sort out some kind of order ;)

Thursday, July 9, 2009

Cheap Trick - Hat Trick



I think I do prefer the pencil effect myself, especially for use in gaming. Cropping and photoshopping prior to conversion gives one lots of possibilities. Here's my feline daughter and the pencil conversion. Imagine her sitting at a height of 6' and asking the party a riddle...

Cheap Trick - Part 2 - Pencil Me In




Pencil effects of a pic I took last fall. One with some color, one without.

Cheap Trick - How to turn Pictures into Imagery for Your Game





Ever want to show your players what they see and not just describe it to them? How about while playing using a VTT? Doesn't that just scream visual aids?

Using real life photographs can be a real shortcut, but I find that using a photograph limits the players' imaginations and distracts one from the escapism. Here's my solution: photosketcher (did i mention it's free?)

It turns my photos into faux paintings that I can tweak for effect.

Here's an example using one of the sample pics supplied with Windows Vista.

I'll post more before and after pics later.

Tuesday, July 7, 2009

Ruins & Ronin... Not Quite Free

Another really short post: Ruins and Ronin is available for a buck at Lulu. Think D&D meets japanese samurai movies and you are on the right track.

This isn’t a game of tea ceremonies, haiku, or accurate historical
depictions of medieval Japan; it’s a game where the fictional world of the samurai movie becomes the basis for swords & sorcery adventure in a mythical, medieval culture that’s almost like Japan.

That is a snipit from the intro. For a buck can you really go wrong?

Spellcraft & Swordplay PDF Free July 8 - 10

From the Elf Lair Games Blog:

No strings, no catches: Wednesday, July 8 through Friday, July 10, head over to the Lulu store, and download the Deluxe edition of S&S for free!

Now, I haven't checked out the ruleset yet myself, but free is a price that can't be beat. I'll be adding this to my DX tomorrow.

Monday, July 6, 2009

What's Old is New that was Old... Sorta

July 4th was a gathering of my old gaming group for a holiday bar-b-cue. As I try to do at all of our gathering over the last few years, I distributed a gaming book to the other four. This time it was paperback copies of OSRIC. Earlier this year it was copies of Swords and Wizardry. Before that, Labyrinth Lord. Dice. Rolemaster Express. Castles and Crusades Player's Handbooks. I give memories packaged in new wrapping but recalling our earlier experiences.

We are married, have kids, stressful jobs, busy lives. We are no longer the high school and college students that could game 7 days a week during the summers. Heck, if it weren't for online games like Warhammer, these guys wouldn't be gaming together at all these days.

So I give re-imagings of our past so we don't forget the games that put us where we are in out lives today. I learned as much in those game sessions as I ever learned in school.

Besides, sooner or later I'll suck them into a VTT game... and then their souls will be MINE!!! heh

Sunday, July 5, 2009

The Secret of Ronan Skerry - Capsule Review

I haven't been able to update the blog in the last few days... life has been good but hectic. That being said, I received my dead tree copy of The Secret of Ronan Skerry, a Castles and Crusades adventure from Brave Halfling Publishing. No, I can't tell you how well it plays, because I have GM'ed it. I don't want to give a detailed description because its a module, not a source book or ruleset. What to do?

Physically, it is a professional looking piece of gaming material. It is digest sized (think the old White Box or the C&C Collector's edition for size). It runs at 32 pages, but that is probably closer to 16-20 if it was a full sized module. It adds four new critters to the C&C monster collection. It appears at first read to be a competently written adventure with a small twist.

Price vs quality ratio puts it at a solid 4, $6.99 give you both the dead tree and PDF versions.

DXability is a solid 5, as the digest sized pages reproduce sharply on the DX.

Wednesday, July 1, 2009

Someone listened...

I had this whole, big assed post planned about the direction iTabletop's developers wanted to take the product and it's all moot as they listen to their lifetime members posts. Not over the course of days, but hours.

Wouldn't it be nice if WotC or other publishers listened to well reasoned thoughts of their customer base?

This was the exception that proves the rule.

BTW, Multi-Level Marketing (MLM) and Virtual Table Top gaming don't seem like a good mix. I could be wrong, and often I am, but call it a hunch, this is one weird combo. (my rant was sooo much longer before)

Paying a commission on referrals isn't a bad thought tho ;)

Sunday, June 28, 2009

Doomsday Book - Issue #4 - Capsule Review

Another post reviewing yet another PDF magazine - What's up with that? Its real simple. Once you know how a certain issue of a magazine looks on the DX you have a reasonable expectation of how other issues of the same magazine will look. It helps the reader make an informed decision with his gaming dollars. Well, that and the Doomsday Book is available free from the Dragonsfoot website. I'll be aiming to review at least one piece of free gaming material each weekend. Today its the Doomsday Book.

The Doomsday Book was initially conceived as a Castles and Crusades Society fanzine, but it has also embraced system agnostic articles. The latest issue includes reviews, creating secret languages, weather for the world builder, a C&C character generator, some new C&C classes, new monsters, a full miniature sci-fi game with counters... its very full of gaming goodness and its free.

For C&C gamers I'd give it a 5, for other retro-clone players I'd rate it a 4.

DX-ability is a solid 5. It looks really sweet on the Kindle DX

Thursday, June 25, 2009

Dragon Roots Issue #3 - Capsule Review

Dragon Roots is an independent RPG magazine that is published quarterly in both print and PDF format.

I'd like to take some credit for the subscription option for the PDF version - Rocco, the CEO, Publisher, Editor and all around decent chap wanted a print magazine format. He saw the PDF version as a way for people to sample, but wanted folks to go with a physical copy they could hold, smell, touch and do all sorts of sundries to it. I communicated the desire of some folks (like myself) that prefer PDFs in most circumstances as over 25 years of gaming has really cramped my ability to store more stuff. He listened and has offered PDF subs ever since.

The magazine itself has articles that are for 3.5e, 4e and game system agnostic. Heck, most of the articles in the 4 issues out so far could be plugged into any fantasy system if desired with little to moderate tweaking.

Rocco has finally started sharing the load (although he still carries most it) of putting together the magazine and it shows. The first 2 issues were labors of love that were infested with typos (that comes with editing one's own work) but filled with mostly good gaming articles. The latest issue, issue #3, is the 4th issue (counting started with 0) is a much tighter production, and the effort shows. I esitate to say issue #3 is a professional production, because all the issues have been, but i think it hits its stride with the third issue. I give it a high 4 for quality and gaming goodness.

DX-ability is a 3 - typset is a bit small on the kindle and there is some minor shadowing that looks great in print but less so on the DX.

Wednesday, June 24, 2009

Magpie Quick Play Rules. Capsule Review

Magpie is a 3e variant rules set under the OGL. The quick play rules for Magpie are more like a sampler of the full rules system, one that seems to stray fairly far from the 3e rules they are based on.

Skills and feats are replaced by 5 Feats that are linked to the 6 base stats. These 6 feats are bonuses to saving throw. There are a total of 8 saving throws - 5 feats, attack, defense and magic. Need to pick a lock? Cast a spell? Smack the gobbie with your mace? Roll the appropriate save. The target number you need to roll runs from 5 to 30, but the degrees of difficulty run from 0 to 5, with a difficulty of 0 needing a 5 or better and a difficulty of 5 needing a 30 or better. Wouldn't it have been been easier to name the degrees of difficulty after the target number you need to roll?

Combat requires one to roll a 10 or better to hit, adjusted my your target's defensive bonus. Armor class is subtracted from your weapons damage, it does not effect your chance to hit.

Character power advancement appears to be slower then core 3e as a level gain allows the player to add +1 to a single save. Hit points are higher, with fighters having a d12 and barbarians having a d12 +4 for HP per level (as examples). Almost every class gets some sort of spell list and class balance may be an issue to some (the core 4 classes are to be used by beginners, the subclasses are more specialized and more powerful).

I appreciate the authors releasing the quick play rules so that prospective players can see if the rules are for them or not. They are not for me. The attempt to simplify game play by the removal of 3e's feats is admirable, but a think the "Siege Engine" mechanic used in Castles & Crusades is a smoother solution over all. Then again, it did take me a while to really understand just how flexible the "Siege Engine" is thru weekly game play. No play test of the Magpie rules, just a read thru and my impressions.

I'm going to give the Magpie system, as much as I've seen in the Quick Play rules, a 3 out of 5. They aren't my choice of rules, and I don't quite agree with the direction they went in, but I'd be surprised if there aren't others that will like what they see. For free it's harmless to check it out

DX-ability rating - The typeset is fairly small and there is an annoying shading to the pages that really makes this difficult to read on the kindle without turning it sideways - 2

Tuesday, June 23, 2009

The Problem With RPG Reviews - Where's the Gameplay?

Most reviews of RPG material are based upon read-thru only. What looks good on paper (or e-paper) might not play well at the game table. The inherit problem is that to review a game in actual play you need a group of players to participte.

Movies. One person to watch
Books. One person to read.
Music. One person to listen.
Video games. One person to play.
RPGs. One GM and a group of players.

I'll be doing some short game reviews based upon read-thru only. If I have play experience with the game in question I'll state as such.

Kindle DX suitabilty reviews generally don't adress the quality of the product in question, just how it reads on the DX. The game may be a dog but look beautful on the DX. Go figure.

-- Post From My iPhone

Sunday, June 21, 2009

Free RPG Day Everyday!

So, yesterday was Free RPG Day. If you had a decent brick-and-mortar store near you that was participating you could get a free module or quick-start rules set to one of about a dozen games from just as many publishers. Free is always better then not-free, and I am sure lots of these goodies will show up as free PDFs down the line. But what if you missed out on FREE and are sitting in a dark room stewing about how the universe hates you? Have no fear, 'cause FREE RPG DAY is EVERYDAY!

Really. No BS. All you need to do is look. Is it all good? Hell no! But if its free and the cost to download was nothing but your time, the delete key is just a finger tap away.

1 - RPGNow - Lots of free games to be found here, from quick start rules to 400 page monstrosities of sci-fi rules and more. Just hit the FREE button on the left side of the home page. I did, and must have downloaded two dozen as I thought about how I wasn't getting my free swag yesterday from a nearby store.

2 The Free RPG Blog - Run, don't walk to this blog! My god man, do you have any free time? Rob Lang reviews one free RPG a week. Lots of goodies. I spent some time there last nite after recovering from my RPGNow hunting expedition. I have about 3 dozen PDFs sitting on my netbook just waiting to migrate to my DX.

3 The Free RPG Compendium - A HUGE list of links to free RPGs, some great and most not so great. Time to pick thru the coal to find some diamonds.

Enjoy. I may do some capsule reviews on some of these free finds in addition to the usual feedback on their Kindle DX suitability.




Friday, June 19, 2009

RPG Books on the DX: How well does it handle PDFs? Part 3

This is going to be quick and fairly short. I was asked how WotC products look on the kindle DX. As WotC pulled their PDF products from the market place, and as they were priced fairly high compared to other PDF products, I never got to make a purchase.

Recently WotC posted the D&D Quick Start Rules and H1: Keep on the Shadowfell for free on their website. I've grabbed them and here's my impressions.

D&D 4e Quick Start Rules - Coming in at 27 pages and minimal artwork these pages refresh quickly. The formating and the font are very DX friendly, and are easily read without resorting to the horizonatal orientation. This rates a 5 for readabily and ease of use.

H1: Keep on Shadowfell - The formatting and the font are the same as the Quick Start Rules (as best I can tell). Text is clear and very readable. The problem comes with the maps: they appear mostly murky and suffer from the greyscale conversion (as does the cover, but who cares about covers?). Text alone would rate a 5, but with the maps suffering as they do I give it a 4 over all.

More when I can get to them. I think I need to stray from the DX for a post or two ;)

Wednesday, June 17, 2009

RPG Books on the DX: How well does it handle PDFs? Part 2

K, time to see how some other titles look on the DX:

Spirit of the Century - I thought the landscape would look great on the DX in landscape mode. It looks good, but a page is just slightly too big for the screen, so you start getting part of page 6 heading up most of page 7 (as an example). Overall I give it a 3

Basic Fantasy - Another PDF that looks like it was designed for the DX. Sharp, clean and easily read pages without even resorting to landscape mode. 5

Knockspell Magazine - Uncluttered pages that are easy to read on the DX. Simply a 5

The Barbarians of Lemuria - Wow. I mean really, WOW. I've decided that a 5 would not be high enough. The font is just a tad larger then most, the pages are clean and well laid out. 5+

DDI - Dungeon Magazine 156 - Not very impressive. Can't be read in the vertical orientation as the print becomes way to small. Horizontally the print is servicable in size, but background colors are shades of gray and make reading less then pleasant. 2

Going away for a few days after work tomorrow, but I've tried to load the DX up with RPG PDFs to read and rate. Think I'll be reading The Barbarians of Lemuria for pure pleasure shortly.

Monday, June 15, 2009

RPG Books on the DX: How well does it handle PDFs?

I've dumped a bazzilion PDFs on my Kindle DX at this point. Ok, maybe closer to 2 dozen, but have a bazzilion on my hard drive that have yet to make the transition. So, how do they look so far? Here's my totally nonscientific opinions on a scale of 1 to 5.

Elric - Runequest/Mongoose Edition - While readable, the font is small (even horizontally)and and the background clutter isn't helpful. 2

OSRIC 2.0 - Clear, uncluttered pages. This is what a PDF should look like on the Kindle DX. I can read it without turning it horizontally. Could have been made for the DX. 5

HARP Lite - Clear pages with no distracting background behind the letters. Artwork in the margins converts well. This and its sibling Rolemaster are table intensive and they look perfect. 5

True20 Quick Start Rules - Clean and uncluttered. Font seems a bit smaller then others, but looks very nice when viewed horizontally. 4

Kobold Quarterly #8 - This PDF converts exceptionally well. I may no longer need to subscribe to both print and PDF anymore ;) 5

Points of Light Campaign Setting - Goodman Games - I'm not sure if its the light watermark art behind each page or if the font is smaller or both, but it isnt as easy to read as it could be. Held horizontal it looks much nicer. 3


I'll add to this list later. Remember, I'm just rating these PDFs on their suitability to be read on the Kindle DX. I'm not rating their value or worth as gaming products. That being said OSRIC is an amazing value and available for the unheard of price of FREE! Kobold Quarterly is what Dragon was back in the day with modern typsetting, making it a valauble addition to any gamers library.

Saturday, June 13, 2009

Quick Kindle DX Pic



Here's a quick pic of the Kindle DX displaying the letters page from Kobold Quarterly #8. Of course the pic was taken with my iPhone under bad lighting, but the formatting is perfect and size of the print is doable, but many would probably prefer to rotate it to a landscape display for larger print.

Thursday, June 11, 2009

Kindle DX - First Impressions

Wow. I'm actually holding the Kindle DX. It is significantly larger then the kindle but about 1 1/2 inches shorter and 2 1/2 inches narrower then the Castles & Crusades leatherette Players Handbook. It's about as thick as the C&C Players Handbook without the case. With the standard black leather kindle case it is a bit thicker then the C&C Players Handbook but not by much.

First thing I did after plugging it into my PC to charge was to copy over the Labyrinth Lord and OSRIC PDFs. Both look very clear and very readable although the print is relatively small. However, if you turn the Kindle DX in a horizontal orientation, the DX recognizes the change and the PDF displays in landscape, making the print even more readable (it does split the page into top and bottom tho.)

I'm not sure how portable the DX is over all... as in will I use it to go to work with me on a daily basis or will it be used mostly for an at home, in the yard or on vacation method to read PDFs in their native format.

Overall, I am VERY impressed and VERY happy with my purchase.
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