4e had a fairly precise formula on how to properly balance and design encounters. 0e had none. I suspect 5e will have some, but we won't see exactly what it is before the new DMG releases.
With all that being said, how important are balanced encounters? Is it more important to have balanced encounters with new players that are just getting their sea legs than for experienced gamers?
Does edition have much to do with balanced encounters? Would 4e break if adventure writers strayed from the formula?
If you favor unbalanced encounters, is the overall adventure balanced? This would be my preferred method of play FYI.
Do you as a DM / GM give hints to your players that they might be in over their heads?
Just a few not so random Monday morning questions...
Monday, September 8, 2014
Subscribe to:
Post Comments (Atom)
Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar
Blogs of Inspiration & Erudition
-
-
OSR Classic Module Commentary - Deeper Integration of B1 In Search of The Unknown By Mike Carr Into the Hyperborea Rpg - The room-by-room layout and key traps for Level 2: The Forbidden Laboratories of Zelligar. - Just beyond the shattered ice-shoals of the Gulf of Jhrom, lies the mist-shrouded island known to local fishermen as Skerry-of-the-Lost. And this blog po...5 hours ago
-
Miskatonic Monday #452: Of Them - uch like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of ...16 hours ago
-
Mirror Monday: Local Legends Make Better Monsters - [image: The Crimson Cougar returns] Sometimes the real world hands you a story at exactly the right time. A little over a week ago, ABC7 Chicago reported ...19 hours ago
-
OEFAG Albatros - The Albatros D-III was built under license by the Austro-Hungarian OEFAG factory, but they improved it considerably with a much more powerful engine a...19 hours ago
-
A pause: Stonehell & Rappan - We've decided to put the campaign on hold with the passing of our friend. No one feels like delving in those dark halls at the moment. I hope one day to ...20 hours ago
-
Lies at the Bell Tower - By Oliver Müller, Prizren BuçpapajVoltaria GamesOSELevel 1 A village is silent. None dares to speak out loud anymore, for fear of invoking the curse of the...22 hours ago
-
100 days of B/X (part II - B1 to B10) - Part I. We have all read B/X many times. Now I'll re-read it with a critical eye, looking for things I don't like and have house-ruled away, to create my n...1 day ago
-
'It Has Killing In It' - What was the first piece of media you consumed which 'had killing in it'? I ask because a certain girl I happen to know has recently been reading the *W...3 days ago
-
Spirit Miracles - These are for my final version of Spirit Miracle powers for my Seer and Mystic classes. The seer has more uses of the power and gains less new powers dra...5 days ago
-
Happy Hobbit Day - Today is the birthday of those two most famous of all hobbits: Bilbo and Frodo Baggins. Hence, ‘*Hobbit Day*’. Also, yesterday (21 September 2026) was th...6 days ago
-
Mutants & Wizards, Gray Wizard Class - Here's one of the 5 wizard classes. The first glance at the spirit system that's built upon the undead turning table. No turning undead in M&W, so watch...6 days ago
-
[BLOG] News on the March! Episode XVII - This post continues the series of brief play reports I have been posting on Discord. This does not cover every single session (sometimes, recon and setup...1 week ago
-
Why is the Ogre there? - Joe's post on the Quantum Ogre raises an old question about sandbox play: when does moving an encounter around interfere with players' freedom to decide...1 week ago
-
Happy International Batman Day! - In honor of International Batman Day I wanted to share some fun Batman art by Frederik Hornung1 week ago
-
Dragonne #2 now available - The second issue of Dragonne is now available! BRW Games’ occasional journal of old-school gaming is back with two new features; To subscribe for free, and...2 weeks ago
-
Preliminary Felltower Flight rulings - Answwering my own questions from last week: *What happens when you fall?* You suffer a two yard fall - as if a standing person's head (up in hex 2 from th...2 weeks ago
-
-
Free Gm Resource: Paper Minis Courtesy of HeroQuest at Board Game Geek - [image: Free Gm Resource: Paper Minis Courtesy of HeroQuest at Board Game Geek] Now I'll admit I don't hit up Board Game Geek very often, but I had a rea...2 weeks ago
-
Starpath - Archive of Cosmic Truth - From the inscription “The Four Wonders” commonly displayed at Starpath facilities. Wording and attribution varies between systems. *We built temples w...3 weeks ago
-
Upgrading the Common Orc... - The common (some might say lowly) orc is ubiquitous in fantasy gaming, and while clearly dangerous in numbers, they can become stale with repeated use, e...3 weeks ago
-
Let's celebrate 60 years of Fantastic Voyages! (With a microgame...) - While it seemed to fly way, way under the radar, yesterday actually marked the 60th anniversary of the release of a science fiction movie that has influenc...1 month ago
-
Vanishing Blogs From The Old Days - There are so many RPG related blogs on every genre and category of RPG. Periodically I discover that another blog is no more when an app on my blog reports...1 month ago
-
Murder mystery - The local adventurers guild named "fernleaf and associates" is basically a sleuthing agency. The patron is an older elf named Flynn fernleaf. He pays wel...1 month ago
-
The Common Store of Monsters - I am slowly grinding my way through the re-writes for Veins of the Earth. As part of the re-write I have re-organised the ‘Pariahs of the Earth’ monsters ...2 months ago
-
Film Notes: A Selection of Recent(ish) Obscure(ish) Horror Films - Horror has a (well-earned) reputation as a wastebin genre. Here are a few horror-adjacent films, largely without jumpscares, musical stings, and cheap tr...2 months ago
-
The Old School (Hyperborean) Renaissance - Are these poorly-masked adventure hooks? Yes, yes they are. For the last century a peculiar fever has gripped the learned societies of Marlinko, Kezmaro...3 months ago
-
Micro-Adventure - #114 RATS! - Dungeon tropes are a thing to embrace, not to dismiss. It's simple to handwave the storm the orc infested tower to save the princess, evil wizard in a t...4 months ago
-
Moldvay Basic D&D now Available in Print - Just a quick note that (finally) Moldvay Basic D&D is available in POD from DTRPG – previously, only the Cook/Marsh … Continue reading →5 months ago
-
Abstraction in My Liege, - I think the aspect of *My Liege,* that could potentially put off the most people is its lack of accounting granularity. It does not track Court wealth in...5 months ago
-
Castle Greyhawk Four New Dungeon Level Maps Revealed - CZ Act 1 "Alpha Preview" Map TLG published a Castle Zagyg "Alpha Preview" to CZ1 backers on 2 April 2026, showing one-quarter of The Cellars, level 2 of C...5 months ago
-
Consolidated AD&D Weapon Characteristics List - Having spent the last few days down a research rabbit hole, I ended up compiling a chart of AD&D weapon characteristics, adding some "missing" entries an...5 months ago
-
Referee Sabotage - It is an old saw that players are bad at executing their plans. Imagine this common scene: the party have some big job that requires planning; perhaps robb...6 months ago
-
Divine Patronage: A Separate System for Party Advancement - In the past, I've written about why parties should have their own character sheet. The party sheet can track reputation, how noisy they are in the dungeon...6 months ago
-
Mapping the pre D&D Dungeon Adventure From May 25 1972, Part 1 - Earlier (Here) we looked at the oldest dungeon dive preserved in Arneson's write up as found in *Blackmoor Foundations*. Turning now to the second dunge...7 months ago
-
On a Happy New Year - We are about to experience the most social upheaval since industrialization. What will that look like in sixty years? Sinless is starting it's third yea...8 months ago
-
-
-
Rob Kuntz at Lucca Comics & Games 2025 - If you are planning a trip to Europe (like right now) and wish to catch up with me in person, make sure to book a detour via *Lucca Comics & Games*, ...11 months ago
-
How do you do piracy… in SPACE!? - Interstellar space travel in Iridium Moons was always going to be a form of hyperspace jump like in Star Wars or Traveller. Simply because it’s the one for...1 year ago
-
A long overdue hobby update! - Welcome back to the Vault everyone! 2025 is going by in a blur; I last posted in February, almost started a post in March and now it's the end of May. W...1 year ago
-
Playing at the World 2E V2 Arrives - With the release of its second volume, the second edition of *Playing at the World *is finally complete. The two books combined total well over 1,000 ...1 year ago
-
Lexicon of Klarkash-Ton, Hierophant of Atlantis: Lupanar - This time, we follow the good High Priest to the far future, to the final continent of Earth, Zothique, for a a tale of ennui and love: Morthylla. Witho...1 year ago
-
Writing playlists for all occasions - Hello again! Going off the idea of inspiration elaborated on by the prior post, I also have music playing while I write my various games and fiction pieces...1 year ago
-
The Tarot of Pips - Somewhere in your dice collection is a die like this one, the humblest of dice. Although you don't know it, this small white die carries with it a secr...1 year ago
-
Pirates and Necromancers, a Play Report - Over the Thanksgiving weekend we did a lot of gaming ranging from “off-table” domain level stuff to some solo adventures to spell and magic item rese...1 year ago
-
*'s in SpaaaaaAaaaace - A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient aliens taking humans from Earth and dropping them, fleas and all, on one or more w...2 years ago
-
Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...2 years ago
-
Osamu Tezuka (1928 - 1989) - [image: Osamu Tezuka - Shonen Magazine Cover, 1970]Shonen Magazine Cover, 1970 [image: Osamu Tezuka - Shonen Magazine Cover Illustration 1970]Shonen Maga...4 years ago
-
Clean Your Room - Looking back at my little blog here. That last post… wow, I was having fun playing WOW Classic! That was August of 1999 and I was having a blast… it was ...4 years ago
-
The Worm Ouroboros - The Worm Ouroboros is a proto-fantasy (the in the genre sense) novel by E. R. Eddison, originally published in 1922. It is an amalgam of mythological tradi...4 years ago
-
-
Steve Jackson Interview - James Maliszewski recently did an interview with Steve Jackson over on his Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and upcomi...6 years ago
-
The Hero’s Journey 2nd Edition, Campbellian roleplaying at its best! - (this review done using the reviewers own purchased copy) I have been a James Michael Spahn fan since he wrote his Swords & Wizardry Companion. His writing...6 years ago
-
ToAD Monster of the Week: Crocoman - Now that I'm back doing the blog thing I thought I would use Tome of Adventure Design to create monsters for The Black Hack. Using the monster tables in th...6 years ago
-
OCHRE SAND - Init +0 Ranged Atk • fire burst +3 (1d14+1, 20') AC 17 HD 3d6 MV 60 Act 1d24 SP 'breath' weapon, sideslip, perfect silence, morphing Fort +5 Ref +8 Will...6 years ago
-
Strange, Dangerous, and Inhuman: The Fey and Fairie - When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in Boots, Rumpelstiltskin - I devoured all of it. My fascination that there was a strang...6 years ago
-
The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition - Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customiz...6 years ago
-
Dungeons & Dragonmead Fall Schedule - *As you know, I run public classic Dungeons & Dragons games at **The Loaded Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in Warren...7 years ago
-
Fiction in Airhde - On a whim this weekend, I picked up some fiction off the TLG store. *A Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by the T...7 years ago
-
-
Ravensburg Reboot: Streamlined City Map - I mentioned in my last post how I was tweaking and reworking parts of my Ravensburg setting. Today I streamlined the city map. The old map had lots of redu...7 years ago
-
The Withered Crag available now - I just enabled the sale of the PDF version of The Withered Crag at DriveThruRPG a few minutes ago, and the custom print version will be available startin...7 years ago
-
Annihilation Rising Goes live - The latest in Fail Squad Games’ Quick Kick projects has gone live and needs your support!! This project is only running 11 days and ends on 5/28/2019! ...7 years ago
-
James's Celebration of Life - We could not have asked for a prettier day for James's service. It was a bit chilly and windy but gorgeous. A heartfelt thank you to all that joined us tod...7 years ago
-
Trap Tuesday: A step back - I will get back to Tomb of Horrors soon. I found a topic that was interesting enough to take a break. While interacting in a 5E group on Facebook I talked ...7 years ago
-
Let's Talk About Pacing! - The idea, I think, is that the RPG is ultimately about the long game. Even rolling back to the early days of Basic & Expert, the goal of the player was...7 years ago
-
Profane and Profound Prep Part 2 - This is part 2 of my work to edit my magic items for a DMsGuild release, along with adding cursed items along the way. Here is part 1. Bone of a Saint 8000...7 years ago
-
MIDDLE DUNGEONS LEVEL FIVE 158 STAIRS. - 158 STAIRS. These stairs descend thirty feet to Area 79 on Level 6.7 years ago
-
Please, I don't do paid advertisements - don't ask. - A little note since people have asked me about this. My video channel's *not* an advertising platform, so I'm not available for hire if you want to promote...7 years ago
-
New website! - Slowly but surely, all the content here will make its way — in updated form! — to my new website: timbannock.com. For fairly obvious reasons, that site wil...7 years ago
-
Please Update Your Link! - If you're seeing this, it means your link to the Greyhawk Grognard blog is out of date. Please update your link to www.greyhawkgrognard.com (RSS feed is h...7 years ago
-
Total Sales for WB:FMAG - Hi Folks, It's been a long time since I provided an update for the sales of White Box: Fantastic Medieval Adventure Game. *LULU* Print: 396 PDF: 433 *OBS*...7 years ago
-
How can We Destroy this Campaign World? - d12 1. You must trick a bard into strumming the *Chords of Fate* on the *Lute of Annihilation* 2. Legends tell of thermonuclear weapons beneath megadunge...8 years ago
-
Mord Mar - Session 5 - We had another successful delve into the dungeon yesterday. The delvers: Moira, the Magic-User Radovan - Human Cleric (of Odin?) Khazgar Stonehand - Dwarf ...8 years ago
-
Yodeling For Yokels or The Further Misa(d&)dventures - This is the one of those posts that points out the lack of current posts. Over the last week or three, there has been postponed Labyrinth Lord (twice, one...8 years ago
-
Bundle of Fantasy Age - Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy Age RPG ma...8 years ago
-
New Free PDF Module: The Hyqueous Vaults - A new dungeon module—written in celebration of OSRIC's 10th Birthday—by Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex Zisch, a...8 years ago
-
Session XCIII: One Pissed Off Dragon! - Our ongoing Swords and Wizardry sandbox campaign... *Current Player Characters:* *Thenus* (Ranger) *Wang Du* (Monk) *Wolfheir* (Viking) *Arg* (Half-orc) ...8 years ago
-
Swords & Wizardry Light: Session # 6 - Two months after our last session (thanks to things like 8th grade finals, a 4 year-old's birthday and party, Father's Day, etc.), we finally had our next ...9 years ago
balance is for cry-babies of modern rpg:s where no one dies and the sky is blue and the clouds are cotton candy!
ReplyDeleteWell said.
DeleteWorldbuilding is the only important consideration, in my opinion. That said, if the worldbuilding is not fun, then it is a waste of time.
ReplyDeleteNo need to balance encounters, because a table-top RPG is not a console RPG. Encountering a monster is not entering the "fight mode," and the players have opportunities to size up their foes (usually), and also to disengage. Yes, they should have clues that a fight may be too much for them. Whether they pick up on or heed the clues is up to them.
ReplyDeleteI do tend to "balance" adventures over-all, but it's not something I do with rigorous formulas. More seat of the pants "balancing."
In my limited 5E experience, PCs are pretty hardy, and can handle getting roughed up a bit in a tough fight, and bounce back quickly. So no need for 3E or 4E style strict encounter level planning.
When first using a new system the idea of being able to gague the difficulty of an encounter is helpful. Balancing the encounters for the players not as much as making sure that the encounter is as appropriately difficult as you like. For example in the HackMaster (HM5e) game we play one of the first skeleton encounters I threw at the party was supposed to be tough but not disasterous for a 1st level party. Of course I dind't follow the guidelines and it was nearly a TPK. As everyone got more familiar with the game (including me) I was able to build encounters that better for the players and their style (ignoring encounter construction guidelines) but early on they were damn handy... I expect 5e to be the same - a good gauge of generally what you might way, but as soon as GM and players know the game they will become less relevant.
ReplyDeleteEncounters should be whatever make sense. But with the caveat it is nice to know that the squad of incompetents are incompetent and the Overlord elite hit squad is an elite hit squad.
ReplyDeleteNot every encounter should be a fight. Players (and npcs/monsters) should know when to run right out of the gate.
ReplyDeleteI think a lot of people use tha balancing mechanics in 3.x and 4 (and probably 5 when they drop in the DMG) wrong. IMO, they are not there to say "Well the party is X Level, so I need a CR X encounter." That's a simple way to use it, but not what I think the intention ever was. I think the intention was more like "I, the DM, want to throw this specific encounter against the players. Maybe I should check the CR against the party level and see how much this is going to strech their resources."
ReplyDeleteCR basically just means (in previous editions): "If your party is Level X and they fight CR X, on average, they should use about a quarter of their resources on the fight."
You are supposed to have fights that stretch the party; they should be able to get into trouble if they bite off more than they can chew. But, too many people used CR as a crutch. All 'level appropriate encounters' all the time. And that's just boring.
I don't think it helped that almost every one of the free adventure downloads from WotC was basically a string of 3-4 level appropriate encounters, followed by a final fight that's 1-2 EL above. Gave people the impression that's how it was supposed to be done.
DeleteNot sure when they started doing those, but I know some earlier adventures had a wider range of encounter levels. Then the fanbase bitched
DeleteI've always tended towards running encounters that were approximate to my players' skills and character abilities in the past. But I agree with the sentiment of no balance and letting player choices drive what encounters they stick around and fight.
ReplyDeleteIt really all comes down to making sure players have access to knowledge and can make meaningful choices. This is something I am still working on and getting better at, thanks to blogs like this that make me think about these things.
When it comes down to it, I'd say it is much more important to have a balance between DM and player expectations and a good amount of player agency than to have numerical balance on paper.
I think it's a good idea to have some measure of "if there's a 'fair' fight [1], the odds are in favor of [the PCs/the foes], and the initial exchange might have [whatever] outcome."
ReplyDeleteBeyond that, if the party of inexperienced adventurers want to go mano-a-mano with the 300' tall beast that breathes fire and they have a fair chance to disengage and don't . . . well, adventurers are crunchy and good with ketchup.
[1] That's strike one. Fighting "fair."
DeleteAll encounters are balanced, even the unbalanced ones.
ReplyDelete1st level characters run into an ancient red dragon? There is always a way out...the balance is in the escape clause written in, not in whether or not the monster can be killed.
1st level characters run unexpectedly into an ancient red dragon with no way to escape? Now the DM is just being a jerk hiding behind the "but the world is so REAL!!!"
I've always been a fan of the idea that characters who get their asses kicked by a superior enemy, and manage to survive and get away, now have a new goal.
Delete"One of these days...when we're stronger, have better weapons and more men...we are going to come back here...and then that bastard is GOING DOWN! By Grabthar's hammer, by the suns of Warvan, we shall be avenged!" ;)
Three problems I have with XP budgets to build encounters:
ReplyDelete1) They're usually presented as suggestions or guidelines to help GM's, but quickly become gospel law. GM's come to use them as a 'crutch' (as gardeian put it), and players come to see it as rules carved in stone (after all, it's in the book).
2) For me, mathematically precise encounter building, designed to provide some level of challenge and yet guarantee victory for the PCs, sucks the joy, soul and mystery out of RPGs and world building. The outcome is already known before the first d20 is rolled.
3) Using XP budgets fosters the impression in players that every encounter is winnable. Therefore, the party will charge into every fight, because they know they'll win...the XP budget rules say so!
To be fair, OD&D and 3E/4E/PF have very different expectations. OD&D rewards exploration and finding treasure; later versions rewards combat and killing monsters.
-Ed
No, no, no, no... Everyone here is wrong. ;)
ReplyDeleteSeriously though... Here's the thing.
How deadly a game is should be through mutual agreement by all players at the table, GM included. That doesn't mean everything should be all unicorns and rainbows, BUT some of us have kids, wives, other obligations and we get only a very few, very precious hours for gaming.
This mean that if I'm not interested in playing a grind-house campaign, I discuss this with the players and GM and we *ALL* agree together whether anything goes, or whether level-appropriate encounters are the preference.
That does not mean that it will *always* be balanced, but it does mean that it will not always be ultra-deadly, UNLESS we all agree that we want a "hard mode" campaign and everyone at the table is on board.
Life is too short, and gaming hours are too constrained. Role-playing games are a social contract at the table among a group of players looking to have * FUN *.
That is the key. If the GM is grinding the players to a pulp every week and people aren't having FUN, you are doing it wrong. Player should have some say in the execution of their fun as much as the GM does.
The players can decide the deadliness of the game through their character's actions. Do they go fight giant rats in the cellar or travel across the wastes to the Dungeon of Doom?
DeleteThe only time you need to decide this by social contract is if the GM doesn't allow the players to choose what adventures they go on.
I strongly disagree. How would one know that R1 - Rats in the Cellar doesn't have a malevolent Wererat Lich hidden beneath the city streets?
DeleteAs a player, I shouldn't expect to find Tomb of Horrors beneath some peasant's hovel, but there's nothing preventing the GM from doing just that if there hasn't been some discussion of "No, I'm not out to screw you" at the table.
Even if the GM isn't out to screw with the players, there still could be some very different play style assumptions made at the table. The GM may be playing low-down-gritty deadly combat and the players are expecting swashbuckling high fantasy. This is a problem if no one has talked about it at the beginning of the campaign.
If we're playing Dungeon Crawl Classics, we expect to make 4 disposable character to see who survives the grist mill to become the "true" PC. That same assumption is not there in D&D or other games.
I cannot emphasize how important it is that a discussion of play style occur at the table before the campaign starts.
"I have a wife and kids - please don't kill my D&D character" might be the saddest thing I've read all week.
DeleteThat's not at all what I said, and you know it.
DeleteThere's a different between playing a DCC game, Paranoia, D&D, etc.
I"m not looking to play Tomb of Horrors every week. That is not fun. I'm not looking to play a nega-dungeon. That is not fun.
Perhaps my idea of fun is different from yours, and that's fine, but I have no desire to play at your table if you are not willing to consider what your players want out of a game. That seems awfully self-centered.
I would even go further and say the worst GMs out there are one who do not listen to their player's desired play style.
DeleteI'd agree that GM's that don't listen to their players are pretty bad.
DeleteBut then, no set of rules will protect you from a jerk GM, not even ones that used perfectly balanced point-buy encounters.
If your GM is a dick, you don't need a different set of rules...you need a different GM. :)
-Ed
"That seems awfully self-centered."
DeleteYou're the one using your personal, out of game affairs as an excuse not to take your lumps like everyone else. I call that poor sportsmanship.
Here's the thing. In the games I've run I honestly never ever consulted my players beforehand on what "style" of game I was going to run or did any sort of "what do you want me to do to make you happy?" survey. I ran what I thought made a good adventure. Never specifically made any plan to "balance" encounters, but I do admit I fudged a few rolls in the players favor on some occasions (without their knowledge of course) when it seemed like the "right thing" in context of the whole adventure and circumstances. So that is probably the closest thing a "balancing" I've ever done. But all in all, I don't see it is my job as GM to build an adventure to suit. I'm not a dancing monkey. If you make a suggestion, I may use it or I may totally ignore it if it doesn't fit what I'm running. If you like the way I run my games, you'll keep playing in them. If you don't, you won't and I am more than fine with that. In this it's very much like authors of fiction novels. Some people will like certain types of stories others will hate them. My goal is not to be an author that tries to write his stories to cater the maximum possible audience. My goal is to create the stories that I like and that I think are enjoyable and find the audience that enjoys my tales.
DeleteNow you can say that makes me a "bad" or "worst GM" by your definition. But all I know is in my gaming group of many years I was asked to be the GM in 80% of the games we played. So my little corner of the Universe is happy and thats all that matters. :)
Mad Builder: I was just coming here to respond with the authorial argument, and you beat me to it. Are you proud of yourself?
Delete(Hint: thanks for saying it so I don't have to.)
faoladh: Hah! Clearly the Universe demanded so strongly that this particular point be made that it compelled us both to make it. ;)
Delete"0e had none."
ReplyDeleteNot entirely true. There was the concept of monster levels, and random encounters were weighted towards deadlier foes the deeper one delved. Larger parties also tend to attract more monsters. That's the kind of balance we need, none of that crap where the party fights exactly four encounters, each a solo monster, that all have the same Challenge Rating (really, if you're going that route, it should be based on Encounter Levels anyway)
The original concept of balance was one where the encounters were balanced to the game world, not the PCs. There were easy areas and more dangerous areas and the players decided which ones to go to (usually by deciding how far down the dungeon they went).
DeleteHowever, OD&D does suggest (Vol 2 pg 4) to adjust the number of monsters according to the size and level of the party, which IMO, isn't significantly different than using CR.
I think it's probably more of just a difference between good advice ("Don't be ridiculous, Don't drop a thee person 1st level party into a cave with a dozen 12th level adversaries and expect them to prevail") and a a defined mechanic or formula that should / must be followed.
Delete"The original concept of balance was one where the encounters were balanced to the game world, not the PCs."
DeleteOne can still see this view of balance expressed up through 3e, and it's always been my preference. I'd probably ignore that advice from Monsters & Treasure and base it off of terrain/level of civilization instead
Mad Builder, parties don't get dropped anywhere. They choose where they do their spelunking. All the ref needs is to provide them with enough info to make an informed decision, and acquiring that information may be an adventure in its own right
I'm not a fan of mechanistic encounter-building. With 4e I tend to take an 'all the minis' approach - I use all the appropriate minis I have as creatively as possible. This tends to create reasonably 'balanced' encounters when I retrospectively calculate the XP award.
ReplyDeleteConversely it is worth knowing roughly how powerful a monster is relative to the PCs, eh whether it is a lot more or less powerful than a PC. Then I'm not surprised if the PCs steamroller the critters, or get steamrollered.
I do fairly often run under-level and over-level encounters & such, partly dependent on what the 4e PCs decide to do. But if my 21st level PC group decides to go attack the 1st level goblin tribe, I'm not going to waste 3 hours running that as a regular combat. We did that sort of beatdown once for a bar-room brawl, and it clearly doesn't work in 4e.
Delete"All the minis" - https://scontent-a-lhr.xx.fbcdn.net/hphotos-xaf1/t1.0-9/10178040_10204166659755561_1984933690996657636_n.jpg :-)
DeleteVery loose balance is okay re 1st level of dungeon is likely to have 1st level monster but that could still mean 20 orcs in a barracks. Nothing says an ogre riding a giant slug can't be guarding a choice area on thee sme level.
ReplyDeleteBalance to me has always been in the eyes of the players (including Game Master).
ReplyDeleteThe books can try to guide you towards creating a 'balanced' encounter, but that can only work for so long... these guidelines are based on extremely unrealistic assumptions that there is equivalency between the PCs and the rest of the world. That premise leads to an expectation regarding the opposition which goes a long way towards removing anticipation from encounters, especially with previously unknown monsters or cultures. If you follow the prescribed formula regarding encounter design, then critters from Mars are just as fearful as the humans from the other side of the continent. And that is not how it is supposed to be.
Encounters are supposed to motivate the story -- and the true threat shouldn't be based on the Hit Dice/Challenge Rating/Encounter Level alone... The GM needs to factor in the immeasurable qualities as well - the true motivation for the opposition's actions, or their intelligence/craftiness/wisdom. Just because they are high level, doesn't necessarily mean they have the brains to hire devoted trustworthy minions. And just because they are low level, doesn't mean they are harmless. if that were the case, then every army would have to be populated by high level fighters and the like, otherwise they wouldn't be taken seriously.
What makes encounters effective are how they are played. Give Bakemono military discipline so they sweep a battlefield in overlapping arcs and provide mutual support to each other, and even a mid level party will find it hard to gain advantage against a 'balanced' encounter group. Conversely, give the high powered ogres the combined wisdom and intelligence of a gnat, and even a low level party of adventurers will not find them much of a challenge.
So you can balance an encounter by picking 4 minions from column A, 2 Elites from column B, a dash of Boss from columns C&D, but to me, that ruins the organic nature of the encounter... I firmly believe that it should always be the right monsters/encounters to match your style of play and the needs of the story. Sometimes that means that the heroes encounter the 18th level Anti-paladin while they are still 3rd level or so... But the players deserve the respect to allow their party the opportunity to determine that they are out of their league before reaching the point of no return.
Wheaton's Law should always be taken into consideration.
"Balance" is such nonsense. If you run into an overpowering threat, you retreat unless you're suicidal. I don't know where this idea came from that the PCs and their opponents should be evenly matched. I just don't get it. The whole Gen-Y whiny entitlement attitude?
ReplyDeleteEven Conan ran when he was outmatched and had room for maneuver; for example, he fled from the dinosaur in "Red Nails" (and found a way to kill it with poison). I'd like to see my players show at least as much wisdom as an irascible barbarian reaver.
DeleteNo one ever tells that story about rolling over every monster for session after session. But that time you had throw down every scrap of food to slow them down and ended up foraging for a week....now that I want to hear about.
ReplyDeleteMy general rule for D&D and analogs is: Balance-Schmalance!
ReplyDeleteBut...there are exceptions.
For a convention game, I expect to get through the adventure in about 3.5 hours, and typically balance/guesstimate for about a 20% loss of the party members, near the end of the session.
For n00bs, punches are pulled the first couple of encounters, then putting the party on notice that the cakewalk is over. There are Trolls in the Troll Fens, and you better not try your luck until you are of appropriate level (which they do have to learn via trial and error.)
Beyond that, I like a little balance in the game world, in the sense that every mountain isn't inhabited by an ancient dragon, balrog, storm giant king, etc..., nor is every 1/2 acre copse of wood inhabited by fey or orcs. That doesn't mean that once you are past the dragon, you won't find a balrog in the caverns beneath the dragon's horde...
I'd like to add that Matt Celis has the right of it: no shame in lying low in a ditch at 1st level as 150+ goblins move through the forest in the wee hours of the morning. Live to fight another day.
DeleteThen again, with the exception of a few convention games, and the RPGA back in the mid-2000s, I've never played with people whose idea was that the encounters I provide are there to line the pockets of the PCs with phat l00t and magical bling, while boosting the player's self-esteem.