As I lay in bed last nite, my mind was drifting back and forth between The Secret Fire and Adventurer Conqueror King. I am quite sure that my semi-conscious faculties were melding the the two into some sort of unholy conglomerate (then again, I've been consciously thinking of doing the same) when I thought of a dice resolution system for spell casting that must have also been stealing from the upcoming Dungeon Crawl Classics - as it's the only OSRish game I know that requires a dice roll for every casting of a spell.
With the exception of the knowledge that the outcome of the casting was decided by a roll of 2D6, all else is obscured by the mists of sleep. Seemed damn good and intuitive when I thought of it, that much I can remember. Details? Nope.
I used to keep a voice recorder next to my bed for such times. It appears I must do so again.
#RPGaDAY2026: Day 13 Strain
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*Strain* is what happens before something breaks.
In Jackson, IL, everyone is under some kind of strain. The students are
trying to act normal. The paren...
10 hours ago
"as it's the only OSRish game I know that requires a dice roll for every casting of a spell."
ReplyDeleteActually Dragonquest does, you have a percentage to successfully cast a spell, you also have to make a concentration check if someone breaks your concentration in the process of casting the spell.
I stand corrected, Padre.
ReplyDeleteI really do need to drag my Dragonquest book out of storage one of these days.