Friday, February 19, 2016
Looking at 5e and the Wonders of Improvising An Action
Maybe it was just my experience. Well, more accurately that of my gaming group at the time we were playtesting D&D Next. Our DM assembled a group of players from throughout the editions of D&D and it was one hell of an experience for this Grognard.
See, the 4e'er got all twisted when the DM ruled that an amazing speech by a PC succeeded without a roll. I'm not a 4e player myself, so I'm not sure if 4e resolved everything with a roll and there was a rule for everything or if this was the player's perception as to how things should be resolved, but it left a sour taste of 4e in my mouth (and was pretty good at showing what the expectations were of the new iteration of D&D from players of different editions of the rules)
I like the quote pictured above. I specifically like this line: "the DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure." This is how I run things. It's how I've always run things in my game. If I ran a 5e game, I'd do this even if it weren't mentioned in the Player's Handbook, but it is mentioned, and it is good ;)
As I delve into the D&D 5e rules, I'm beginning to like what I see. It may not replace Swords & Wizardry as my go to game, but I'm definitely seeing pleasant surprises. Now to look at "advantage and disadvantage"
(did I mention that the "grid" being optional is another win in my book?)
Labels:
DnD5e
Subscribe to:
Post Comments (Atom)
Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar
Blogs of Inspiration & Erudition
-
-
[Fanzine Focus XXXIX] Crawling Under A Broken Moon Issue No. 9 - On the tail of Old School Renaissance has come another movement—the rise of the fanzine. Although the fanzine—a nonprofessional and nonofficial publicati...3 hours ago
-
Dark Tower (1979) - From the back cover: *An Ancient Evil* has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes a focal point for mysterious disappear...5 hours ago
-
Hexcrawling for Ethyria pt 5 - d100 Magic Loot - *d10 Magic Loot Types*1 Ceramic Jars 2 Jewellery 3 Clothing 4 Armour 5 Weapons 6 Scrolls 7 Curses 8 Amphora 9 Magic Implements 10 Holy items *d100 Mag...6 hours ago
-
OSR Commentary On Clark Ashton Smith’s Zothique & Castles & Crusades rpg Campaigning. Session Three Report - Our party in our Clark Ashton Smith Zothique campaign adventure in the ruins of Xylac! The dungeons of the damned and the devils of Thasaidon, lord of se...20 hours ago
-
Review: FOR2 Drow of the Underdark - [image: FOR2: The Drow of the Underdark (2e)] Drow have had a LONG history in D&D. This is a good one for me to review now. In my Forgotten Realms (even...23 hours ago
-
Authentic Tribal Warfare on Film, and What It Means - YouTube's algorithm knows me spookily well. I mostly use the site to watch whisky reviews and Rick Beato interviews (as well as reaction videos to Rick B...1 day ago
-
A more modern Warrior for the Monstrous Heartbreaker - Last week, I finally statted out a character as the first proof-of-concept exercise for my own take on a fantasy heartbreaker...a Warrior from Ravnica name...1 day ago
-
Staying Alive in Old-School Adventures Redux: Clerics - Link to discussion This is a continuing series of ‘Staying Alive’ posts. The the first two were about Magic-Users and … Continue reading →1 day ago
-
A Review of 'Memoirs of Hadrian' - (My friend and I did a multi-hour podcast on this. You can listen to it here.) A slender and capacious book, like the shadow of a flame on sunlit marble. ...2 days ago
-
The Spires of Kuyyin - By Wes Stroud Self Published Cairn 2e […] Now, the once-mighty fortress lies in ruins, the steel and iron that once shined over the valley now tarnished an...2 days ago
-
Link: Taskerland on NSR - This feels a bit like the old days, when we used to have a discourse about the RPG world between our sites. Taskerland also has some things to say about wh...2 days ago
-
How Did they Die? - Old characters in *Mythic Bastionland* stand a chance of just dying off-screen between Ages. But what happened to that person? *Roll d66* 11: The life...2 days ago
-
Felltower Update - I did a little work on Felltower today. We'll be beyond the air gate, next time, but still, the dungeon must go on. - I updated some rumors - I updated th...4 days ago
-
Artist Shout-Out: Jason Brauncowski (Drink the Paint Water) - [image: Artist Shout-Out: Jason Brauncowski (Drink the Paint Water)] It's been far too long (*as in I'm way too overdue*) throwing a shout-out to an artis...4 days ago
-
Progress With My Card Game - On February 9, 2018 I was struck with inspiration for a card game idea that I brought to Gary Con 10 and play tested away most of the rough edges. I had th...5 days ago
-
Community Greyhawk: 3orcs Village of Nulb - Today’s offering is another title from 3orcs; the Village of Nulb Campaign Sourcebook for Temple Elemental Temple Campaign. This is an exhaustive sourceboo...5 days ago
-
Pulp: Adventure Location: Trindade & Martim Vaz - History is fractally interesting. Start examine any event, or following any citation, and interesting facts emerge. But some places, for whatever reason,...1 week ago
-
Into the Majestic Fantasy Realms: The Northern Marches pre-launch. - I'm excited to announce that my third Kickstarter launches on Wednesday, May 28th, just two weeks away! Click the link below to get notified when it goes...1 week ago
-
Rappan: Black Monastery & Mint Julips - Session 276 was played on 03/23/25 Morgana, wizard 10 (Rob) Borumar, Triton Thief 11 (Josh) Blotto, Goblin Fighter 8 (Lanse) Nick, Fighter 9 (Me) Koltic, ...1 week ago
-
grodog's Top 10 Favorite Greyhawk Adventures - On tonight's *Gabbin #353* "The Top Published Greyhawk Adventures!" show, Jay Scott, Anna Meyer, and Mike Bridges feature Erik Mona, Carlos Lising, and J...1 week ago
-
A long, wonderful life - This week my wife and I said goodbye to one of our babies. Maddie had just hit 17 years old on Monday and left us on Thursday. It was heartbreaking as we w...1 week ago
-
OSRIC the Third - The wise sages at Mythmere Games are hard at work on the third version of *OSRIC* (“Old School Reference and Index Compilation”). You can support this proj...2 weeks ago
-
Tripping the Death-Cult OSR... - So last month (I don't remember when) I read a bog post (I don't remember which, except that it wasn't previously familiar) explaining old-school D&D in ...2 weeks ago
-
All Work and No D&D Makes Homer Something Something - I have a problem. I haven't played an RPG in about a year. Circumstances in my life are such that I have precious little free time. Now that I've written...2 weeks ago
-
Playing at the World 2E V2 Arrives - With the release of its second volume, the second edition of *Playing at the World *is finally complete. The two books combined total well over 1,000 ...2 weeks ago
-
FDM Bergman PzII - Carrying on with my plan to paint up a whole lot of old stuff that I printed ages — sometimes years — ago, I've whacked out this early-model Panzer II ...2 weeks ago
-
Adventure Writing Session Turns Into a Hex Crawl - Last Thursday I got on to do another Adventure Writing Session and Paul Turner joined me. We decided to use his zine, Critical Hit to roll up a hex flowe...3 weeks ago
-
How many editions of D&D, Part II - Back in July of 2022 I made a frivilous post on my thought regarding how many editions of D&D there really were. I came up with 8. Since then I have ent...3 weeks ago
-
[BLOG] News on the March! Episode VII. - This post continues the series of brief play reports I have been posting on Discord. This does not cover every single session (sometimes, recon and setup...3 weeks ago
-
Blogs on Tape season 6 has begun! - Hi everybody! Its been a minute. How are you? Everything is awful all the time? Horrors never cease? You’re being driven mad by the weight of the unfathoma...4 weeks ago
-
Should you PAY your GM? - Let's start with the conclusion: GM-for-pay is okay. In other words: there is nothing wrong with paying someone to run a game for you, or charging people f...5 weeks ago
-
36 units sold on day one - Not big Kickstarter-type numbers or anything but still pretty personally gratifying to me, because 1) it'a more copies than the first book sold on its fi...1 month ago
-
On the Success of the VOTE - You voted for it, and it's here! All the prices on the books I sell on DTRPG will be rising in price, 40-50% so I can maintain the same margin as now! ...2 months ago
-
Lexicon of Klarkash-Ton, Hierophant of Atlantis: Lupanar - This time, we follow the good High Priest to the far future, to the final continent of Earth, Zothique, for a a tale of ennui and love: Morthylla. Witho...2 months ago
-
Fight On! number 16 is out. - The new issue of *Fight On!* has been out for a bit. You can get copies via drivethru or lulu. I haven't finished reading my copy, but I'd like to reco...2 months ago
-
The Hungering Dark - Go into the earth, and reality will walk alongside you. Walk further, and you will eventually be walking alone. The world is plastic down there. Tar Lat...2 months ago
-
Hobby Bingo 2025: January Progress - Welcome back to the Vault! I've painted a few bits and pieces in January and made a dent into my Hobby Bingo card! First up is a Chaplain in Terminator ...3 months ago
-
Into the Wild Blue Yonder: A Journey Through Blackmoor's Dark Realm - *We have been thinking about you.* *We know what you want from Rob Kuntz.* You want more than another brand-new RPG module. It has to be a *First Edition ...4 months ago
-
Articulations - Creating house rules, custom rules specific to a local group or campaign, has been common throughout the history of D&D. What makes an effective house rule...4 months ago
-
Writing playlists for all occasions - Hello again! Going off the idea of inspiration elaborated on by the prior post, I also have music playing while I write my various games and fiction pieces...5 months ago
-
The Tarot of Pips - Somewhere in your dice collection is a die like this one, the humblest of dice. Although you don't know it, this small white die carries with it a secr...5 months ago
-
Pirates and Necromancers, a Play Report - Over the Thanksgiving weekend we did a lot of gaming ranging from “off-table” domain level stuff to some solo adventures to spell and magic item rese...5 months ago
-
It's been a bit - Hey everyone, I hope you are doing well! I've had a lot going on and haven't had much time to blog lately. Heres a recap of gaming events and other st...1 year ago
-
*'s in SpaaaaaAaaaace - A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient aliens taking humans from Earth and dropping them, fleas and all, on one or more w...1 year ago
-
Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...1 year ago
-
Osamu Tezuka (1928 - 1989) - [image: Osamu Tezuka - Shonen Magazine Cover, 1970]Shonen Magazine Cover, 1970 [image: Osamu Tezuka - Shonen Magazine Cover Illustration 1970]Shonen Maga...2 years ago
-
This is an Important Game Mechanic - *"That's the GM's Regional Map from my AOWG. And it's a damned good regional map. It's not a good map for a Simple Homebrew Campaign. It does some s$&...2 years ago
-
Clean Your Room - Looking back at my little blog here. That last post… wow, I was having fun playing WOW Classic! That was August of 1999 and I was having a blast… it was ...3 years ago
-
-
Steve Jackson Interview - James Maliszewski recently did an interview with Steve Jackson over on his Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and upcomi...4 years ago
-
The Hero’s Journey 2nd Edition, Campbellian roleplaying at its best! - (this review done using the reviewers own purchased copy) I have been a James Michael Spahn fan since he wrote his Swords & Wizardry Companion. His writing...4 years ago
-
ToAD Monster of the Week: Crocoman - Now that I'm back doing the blog thing I thought I would use Tome of Adventure Design to create monsters for The Black Hack. Using the monster tables in th...5 years ago
-
More Arden Vul Art - Another great piece from Del, this one's the Forum of Set: a place that the PCs may spend quite a bit of time within.5 years ago
-
OCHRE SAND - Init +0 Ranged Atk • fire burst +3 (1d14+1, 20') AC 17 HD 3d6 MV 60 Act 1d24 SP 'breath' weapon, sideslip, perfect silence, morphing Fort +5 Ref +8 Will...5 years ago
-
Strange, Dangerous, and Inhuman: The Fey and Fairie - When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in Boots, Rumpelstiltskin - I devoured all of it. My fascination that there was a strang...5 years ago
-
The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition - Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customiz...5 years ago
-
Dungeons & Dragonmead Fall Schedule - *As you know, I run public classic Dungeons & Dragons games at **The Loaded Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in Warren...5 years ago
-
Fiction in Airhde - On a whim this weekend, I picked up some fiction off the TLG store. *A Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by the T...5 years ago
-
-
Ravensburg Reboot: Streamlined City Map - I mentioned in my last post how I was tweaking and reworking parts of my Ravensburg setting. Today I streamlined the city map. The old map had lots of redu...5 years ago
-
And Now the News Draft Download on Patreon - It's self-styled Throwback Thursday and *having just released the 34-page draft booklet of Hill Cantons news to my Patreon backers* I am going to indulge m...5 years ago
-
The Withered Crag available now - I just enabled the sale of the PDF version of The Withered Crag at DriveThruRPG a few minutes ago, and the custom print version will be available startin...5 years ago
-
Annihilation Rising Goes live - The latest in Fail Squad Games’ Quick Kick projects has gone live and needs your support!! This project is only running 11 days and ends on 5/28/2019! ...6 years ago
-
James's Celebration of Life - We could not have asked for a prettier day for James's service. It was a bit chilly and windy but gorgeous. A heartfelt thank you to all that joined us tod...6 years ago
-
Trap Tuesday: A step back - I will get back to Tomb of Horrors soon. I found a topic that was interesting enough to take a break. While interacting in a 5E group on Facebook I talked ...6 years ago
-
Let's Talk About Pacing! - The idea, I think, is that the RPG is ultimately about the long game. Even rolling back to the early days of Basic & Expert, the goal of the player was...6 years ago
-
Profane and Profound Prep Part 2 - This is part 2 of my work to edit my magic items for a DMsGuild release, along with adding cursed items along the way. Here is part 1. Bone of a Saint 8000...6 years ago
-
MIDDLE DUNGEONS LEVEL FIVE 158 STAIRS. - 158 STAIRS. These stairs descend thirty feet to Area 79 on Level 6.6 years ago
-
Please, I don't do paid advertisements - don't ask. - A little note since people have asked me about this. My video channel's *not* an advertising platform, so I'm not available for hire if you want to promote...6 years ago
-
New website! - Slowly but surely, all the content here will make its way — in updated form! — to my new website: timbannock.com. For fairly obvious reasons, that site wil...6 years ago
-
Please Update Your Link! - If you're seeing this, it means your link to the Greyhawk Grognard blog is out of date. Please update your link to www.greyhawkgrognard.com (RSS feed is h...6 years ago
-
Total Sales for WB:FMAG - Hi Folks, It's been a long time since I provided an update for the sales of White Box: Fantastic Medieval Adventure Game. *LULU* Print: 396 PDF: 433 *OBS*...6 years ago
-
How can We Destroy this Campaign World? - d12 1. You must trick a bard into strumming the *Chords of Fate* on the *Lute of Annihilation* 2. Legends tell of thermonuclear weapons beneath megadunge...6 years ago
-
Mord Mar - Session 5 - We had another successful delve into the dungeon yesterday. The delvers: Moira, the Magic-User Radovan - Human Cleric (of Odin?) Khazgar Stonehand - Dwarf ...6 years ago
-
Yodeling For Yokels or The Further Misa(d&)dventures - This is the one of those posts that points out the lack of current posts. Over the last week or three, there has been postponed Labyrinth Lord (twice, one...7 years ago
-
Bundle of Fantasy Age - Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy Age RPG ma...7 years ago
-
New Free PDF Module: The Hyqueous Vaults - A new dungeon module—written in celebration of OSRIC's 10th Birthday—by Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex Zisch, a...7 years ago
-
Session XCIII: One Pissed Off Dragon! - Our ongoing Swords and Wizardry sandbox campaign... *Current Player Characters:* *Thenus* (Ranger) *Wang Du* (Monk) *Wolfheir* (Viking) *Arg* (Half-orc) ...7 years ago
-
Swords & Wizardry Light: Session # 6 - Two months after our last session (thanks to things like 8th grade finals, a 4 year-old's birthday and party, Father's Day, etc.), we finally had our next ...7 years ago
The fact that this is stated in the book makes me very, very happy. The fact that it has to be stated makes me very, very sad.
ReplyDeleteI think it puts lot's of implied authority in the DM's hands. 4e strikes me as a ruleset where the DM was the implementer of the rules with very little discretion. I could be wrong, having never played and and just reading the core books when they came out.
Delete@James- Same. Ditto with the fact that in the DMG it must be explicitly stated that siege engines are immune to poison and psychic damage.
Delete@Tenkar- Having DM'd 4e for 6th months, I can say that your sense is more or less accurate.
The second sentence is what I was going to say. But I'm playing OD&D where it's pretty explicit that you do what you want and are not bound by anything in the holy book.
DeleteI started writing a comment about 4E but then the PTSD set in and I had to stop.
DeleteIt was that player's mis-perception about 4e... and to be fair, that all started in 3e when there was a skill check for everything. .. I'll have to look back, but I'm pretty certain both 3e and 4e DM guides had something along the lines of "if there isn't a rule, make a ruling" but it was not as well stated or as explicitly up front as in 5e.
DeleteFor Advantage/Disadvantge: http://gamingballistic.blogspot.com/2014/07/the-dnd-basic-advantageddisadvantaged.html
ReplyDeleteThis was never my experience playing or running 4E; the entire point of p. 42 in the DMG was to provide guidelines for winging things in response to player creativity. I don't have my books here, but I believe there was even something in one of them about repurposing spells outside of combat; I had a player use the area effect ice spell to freeze a river for the purpose of crossing it, and that seemed encouraged by the rules as written. I am also certain that there is talk in there about situations when you don't need to roll.
ReplyDeleteSo I chalk this up to someone with a bad 4E GM and not to the game as is.
Ha ha, "guidelines for winging things" is precious. Is there a section on scheduling spontaneity as well?
DeleteIt's simply information about how the system math works so that you can have some sense of how to assess risk as a DM when responding to player improv. I.e., if it's only relatively risky, use these damage numbers in case of failure; if it's massively risky, use these instead. Ultimately no different from the dice probability analysis I see in a number of OSR publications. And certainly much better than the lack of almost all math and system assumption information in the RPGs of my early 1980s teen years.
Delete4E's page 42 was dice-resolution based but was trying hard to do in a page what the entirety of the 4E rules were working against. The problem I experienced with my 200-odd 4E games I ran was players who had a hard time breaking out of the rigid mechanical and limited descriptive interpretations of powers to try and think outside the box. The system allowed for page 42, yes....but the hundreds of other pages did not imply support. If every power had even included a single paragraph of "other ways this can be used in the game" it would have solved that problem....but players themselves felt locked in, and tended to stick to what was written on their sheet or in the book. Very few were willing to move outside what was hard-coded in to the rules, no matter how much I encouraged them. It was incredibly disheartening.
Deleteif you're like me, when you get to the part where you realize that the Cleric is now slinging spells all the time and not hitting things with a mace, you'll throw up a little in your mouth
ReplyDeleteI second this
DeleteI second this
DeleteAlthough it was 1981 and I was ticked that my cleric of Athena couldn't use a spear.
DeleteNot sure where a cleric would get that many spells unless at a very high level...but I haven't played any versions that came out since the '80s and everything I read maje s it seem the new breed of player expects to play a super hero right after rolling up a character.
DeleteI believe he is speaking of cantrips which are unlimited us... which *can* be more advantageous to use as a ranged attack as opposed to wading in with a mace.
DeleteI don't see this as that huge of a deal. Cantrips are useful at lower levels, but the cleric will have better options as they level up.
This is not a problem at all in the campaign I am currently running. The cleric is constantly in the action with his mace despite have NO strength bonus.
I like the bonus action/tinyheals for clerics. You get to fill the "keep friends alive while they have all the fun" role that everyone so fondly remembers from the 80's, but you're also allowed to have fun and do shit, too.
DeleteThis is from a "killing monsters at the zoo" dungeon sociopath perspective, of course. There's plenty of other ways to have fun, and I also enjoy playing and running games where clerics can't even cast a spell at first level.
I'd like to see more DMs encouraging more of their players to improvise instead of relying on feats and such. But hey, that's just me.
ReplyDelete5E actually makes feats optional. DM can exclude them if desired.
DeleteThe implication is astounding... Isn't every rule in any game optional?
Delete@Matt Celis - technically, yes any rule is optional (in just about any RPG), but some are more optional than others in the sense that if you change certain rules, you could break all of the mathy-ness of a system, and end up with something completely unbalanced that favors one class or one build above the others, nerfing some players while unfairly raising up others.
DeleteRemoving Feats from 5e doesn't alter the landscape because the Basic Rules are written without considering Feats at all. Feats are designed as a minor class adjustments in 5e... whereas in D&D 3.x and Pathfinder, removing Feats would have a major impact to melee-based classes and a much lesser impact on spell-casting classes making them immensely favorable. The meta-game would be hugely impacted (which is one of the reasons I really like that they *fixed* the way Feats work in 5e).
Anyway, the end result is that a lot of 5e was designed such that tweaking rules here and there would not necessarily blow the math out of the water. Skills can be removed to use attribute checks instead. Sure, no problem. Feats left in or out. Sure, no problem. Rather have Fortitude, Reflex and Will saving throws instead of the current save system? Yeah, that works too. Instead of saving throws, would you rather have spell casters use an "attack" roll against a target DC? Yep, no problem. Don't like the way healing works? Too much? Yeah, cut it back.
It's quite surprising how much flexibility the design allows for tinkering with even core mechanics.
@Matt Celis - technically, yes any rule is optional (in just about any RPG), but some are more optional than others in the sense that if you change certain rules, you could break all of the mathy-ness of a system, and end up with something completely unbalanced that favors one class or one build above the others, nerfing some players while unfairly raising up others.
DeleteRemoving Feats from 5e doesn't alter the landscape because the Basic Rules are written without considering Feats at all. Feats are designed as a minor class adjustments in 5e... whereas in D&D 3.x and Pathfinder, removing Feats would have a major impact to melee-based classes and a much lesser impact on spell-casting classes making them immensely favorable. The meta-game would be hugely impacted (which is one of the reasons I really like that they *fixed* the way Feats work in 5e).
Anyway, the end result is that a lot of 5e was designed such that tweaking rules here and there would not necessarily blow the math out of the water. Skills can be removed to use attribute checks instead. Sure, no problem. Feats left in or out. Sure, no problem. Rather have Fortitude, Reflex and Will saving throws instead of the current save system? Yeah, that works too. Instead of saving throws, would you rather have spell casters use an "attack" roll against a target DC? Yep, no problem. Don't like the way healing works? Too much? Yeah, cut it back.
It's quite surprising how much flexibility the design allows for tinkering with even core mechanics.
It's exactly how I enjoyed running my games (Lab Lord or S&W and Shadows of the Demon Lord) rolls are for something that can cause damage to a PC or others around them. Otherwise it's up to the PC to impress me with "so this is what I do..." And I tend to keep it moving unless it's as stated above(or something extremely stupid) :)
ReplyDeleteNot looking to Edition bash, I just get 4e lacked some flexibility for ME as A DM. I am looking forward to furthering my digging into 5ed.
This reminds me of a conversation I had with a player this week who is running an aristocrat in White Star. He was trying to wrap his head around the Silver Tongue mechanic (a charm-like save effect to convince people to do things) and I realized he was confused because he was looking at it from a player used to D&D 3.5/Pathfinder and other dice-resolution heavy systems. I explained to him, "this mechanic is special because normally in White Star you succeed with a diplomatic engagement by actually convincing me the GM that your argument/coercion works against the NPC through your actual description. The Silver Tongue lets you break the rule by making it a saving throw...but you don't normally roll to convince people. You try...and either succeed or fail on your own merits."
ReplyDeleteIt blew his mind. He's still trying to wrangle with the notion....
This is something you can do with TSR versions of the game, Erik, you know? ;-)
ReplyDelete"See, the 4e'er got all twisted when the DM ruled that an amazing speech by a PC succeeded without a roll. I'm not a 4e player myself, so I'm not sure if 4e resolved everything with a roll and there was a rule for everything or if this was the player's perception as to how things should be resolved, but it left a sour taste of 4e in my mouth (and was pretty good at showing what the expectations were of the new iteration of D&D from players of different editions of the rules)."
ReplyDeleteIn 4e, diplomacy is always at least a die roll with a difficulty based on the level of the target. However, the 4e PHB, if I'm not mistaken, encourages resolving diplomacy through a skill challenge, a mechanic they came up with to involve the whole group in solving noncombat problems. The 4e player was probably confused not only that the situation was resolved without a die roll, but that only one character did it.