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Tuesday, November 14, 2017

Deal of the Day - Crypts & Things Remastered


Crypts & Things Remastered is today's RPGNow Deal of the Day. Built off of the Swords & Wizardry ruleset, C&T is an excellent Swords & Sorcery ruleset as well as an excellent resource for your Swords & Wizardry campaign. Normally $14 in PDF, for 24 hours Crypts & Things Remastered is on sale for $8.40
Be a wild Barbarian, a deadly Fighter, a soul-torn Sorcerer or a sword sharp canny Thief, fighting evil tyrants and foul demons in a world rapidly dying and heading towards its final nemesis. 
Crypts and Things (C&T) is a Swords and Sorcery Roleplaying game based upon the Old School Rules of the 70s/80s. It also draws upon the British fantasy games and game-books of that period to bring a distinctly dark and dangerous feel to the game. 
It was originally released back in early 2012 and after a highly successful Kickstarter in 2015 it returns in a Remastered edition, with revised and expanded content and entirely new art by David M. Wright. 
Contents 
  • Introduction: An overview of the book.
The Scrolls of Wonder 
  • The Player's section of the game, which explains how to create and play the character who will be the player's alter ego in the game.
  • Creating a Character: Guidelines for creating the player's fictional alter-ego in the game.
  • Character Classes: Nine character archetypes for players to choose from: Four Core (Barbarian, Fighter, Sorcerer, Thief) and five exotic (Beast Hybrid, Disciple, Elementalist, Lizard People and Serpent Man).
  • Life Events: Quick background events tables which briefly detail the character's origin and what they did before adventuring.
  • Spell Lists: Black, Grey and White Magic, plus Elemental Magic.
  • How to Play: The game's simple and straightforward rules.
  • The Continent of Terror: A brief overview of the game's included setting.
  • What the Elder Told Me: Each of the eight human cultures of the setting detailed in ten questions and answers from a young adult to a respected elder about their worldview.
The Book of Doom
  • This is the referee's section of the book.
  • Secrets of the Continent of Terror: A deeper view of the setting for referee's, with adventure seeds and encounter tables.
  • The Greater Others and their Works: Three of the terrifying Greater Others and their followers detailed for use in play.
  • Snake Dance: A closer look at the society of the insidious Serpent Men.
  • Scourges of the Dying World: Five evil nemesis to thwart and oppose the player characters.
  • Ill-Gotten Gains of Dark Desire: Treasure and perilous magic items.
  • A Compendium of Fiends: Dark and deadly monsters to populate your adventures with.
  • The Halls of Nizar-Thun: An introductory underground adventure.
  • The Haunted Lands: An introductory wilderness adventure.
  • Port Black Mire: A fearsome city detailed for urban adventures.
  • Notes from the Abyss: A compilation of articles and resources to aid the referee.

2 comments:

  1. This is a great system. If I wasn't running AS&SH as my go-to version of D&D, this would probably be what I would be running, besides AD&D.

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