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Wednesday, July 22, 2015

White Star - Stunner Pistol - Set Phasers to Stun!

Monday night while jotting down random gaming thoughts, I thought about Star Trek and it's "Phasers on Stun!" schtick and how to incorporate that into White Star.

What follows is the result ;)

Art by Jeshields - Used with permission

Stunner Pistol     Damage  1-2 plus Special       ROF 1    Range 30'     Weight 2.5      Cost 100 

        *Special When hit by a Stunner Pistol, the Target must potentially make TWO Saving Throws (saving throws against a stunner pistol are adjusted by Constitution bonus or penalty if any.)

        - If the first Save is failed, the target suffers a -2 penalty to all rolls except Saves for 1d6 rounds and is required to make a second saving throw. If the Save is made, nothing happens to the target.

        - If the second save is failed, the target is put to sleep for 2d6 rounds and can not be woken prior without a medical kit of some sort being used. If the second save is failed, the target simply suffers the results from the first failed save.

       Note - Stunner Pistols are rare and are usually found in the hands of prison guards and slavers. They hold a maximum charge of 2 shots before needing to reload / recharge. They are viewed with suspicion when in the hands of civilians.

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