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Friday, July 10, 2015

::BLINK:: deluxe Tunnels & Trolls PDF Releases to Kickstarter Backers


Color me surprised. I really didn't expect to see deluxe Tunnels & Trolls rules before Gen Con. Actually, the way things were going, I had fears this might become another Far West. I'm glad to be proven wrong.

Quick observation - the PDF has bookmarks, but only for the later part of the book. I assume there will be an update to correct that.

It's a 385 page PDF, which is huge, especially if compared to earlier editions.

They've done away with the exploding dice at character generation and negative modifiers are no longer calculated into Combat Adds.

There are some typos which I hope the PDF release will allow the community to correct the majority of before it goes to print. Still, at first glance it does not approach Troll Lord Games levels, which is good.

"dpreviously escribed"
I look forward to delving into this over the next few days.

Crossing fingers that is does away with the unbalanced power surge of 7x.

8 comments:

  1. Maybe. I'll be looking for a review; I'm still happy with 5.5.

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  2. I think "dpreviously escribed" is an apt escription. They should keep that.

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  3. I am intrigued at the concept that there was an unbalanced power surge of 7X, since I thought it fixed the same issue from 5....

    The T&T crowd/Flying buffalo are nowhere close to Far West, never have been. I admit, I've known them since I was a kid, but they've pulled through thick and thin. Of course, as backers were really can't tell the difference between "late but on the way" and "failstarter central" until that golden moment when we either have a product or an email from the producer talking about his dog's cancer and how he needs to take a spiritual journey....so....I can't fault pessimism on this one if you're not personally familiar with those behind the game.

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    1. Lets be honest - how many folks personally know Ken and the rest?

      Two years is very late, even for a Kickstarter. Hard to be "Rah! Rah!" with that kind of wait.

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    2. Well, while my gut is to question why people back so man Kickstarters without a measure of reassurance that's strong enough to get them through (I am very reluctant to back most Kickstarters for this reason) in defense of the counter-position, I did back Fantasy Hero Complete from Hero Games and that sucker was out on time and when they told us it would be, and in the same time it's taken Flying Buffalo to get DT&T out I have seen probably--what--4-5 finished Kickstarters out of the Troll Lords for C&C, so yeah, I do get your point. If I hadn't known them so well, I might very well have been sensing a Wild West too.

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  4. More corrections were made to the book this weekend (including the one mentioned above) , and all the ones that had been sent to us or posted online at Trollhalla or our Kickstarter pages. The final proof goes back to the printers Monday.

    An updated PDF that includes these new corrections and links will be posted at drive-thru. Anyone who already has the PDF will be able to update their copy for free.

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  5. Deluxe Tunnels & Trolls is NOW available to anyone. That’s right, if you missed the Kickstarter, you can now purchase the PDF of the official rulebook. Note that this version of the rules does not yet have the internal links, BUT once we have that done, you will be able to download an updated copy of the PDF for no extra charge. Here is the direct link to the Drive-thru rpg page: http://www.drivethrurpg.com/product/152613/Deluxe-Tunnels–Trolls

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  6. By "exploding dice at character generation," do you mean TARO? That's still there.

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