There is a race on for the recovery of a book of power hidden in the dungeons under the remains of a mad wizard's tower (The Maze of Nuromen). The players have taken a beating, but in their encounter with the cultists they managed to get the advantage of surprise. The three cultists never stood a chance. Shame the players were only able to deal with the first level of the dungeon before retreating. Still, they have befriended the local wood elves, which may allow them to return without much of the level repopulating.
As you can see at the left, i now have both the D30 DM Companion and the D30 Sandbox Companion in print (as well as PDF and "scratch" copies printed at home). These will be getting a ton of use.
It should be noted that my players noticed the difference in tone and presentation between the DCC adventures (both 3x and DCC RPG modules) that I have converted on the fly for use with Swords & Wizardry Complete (heavily house ruled) and The Maze of Nuromen which is written for BLUEHOLME. DCC stuff is more "gonzo" while the map in Nuromen has more options for exploring and probably more doors on one level than they had encounter in the campaign thus far ;)
Fun times were had by all :)