tag:blogger.com,1999:blog-1724254580047847936.post8517571450788279391..comments2024-03-27T20:09:00.283-04:00Comments on Tenkar's Tavern: When Using a "Pre Written Adventure", Do You "Run as Written" or Do You Tweak and Rewrite?Tenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-1724254580047847936.post-19649269419222866032013-07-24T19:33:19.307-04:002013-07-24T19:33:19.307-04:00I usually run them almost as is, except tweak them...I usually run them almost as is, except tweak them to work in the setting.Hex Oxhttps://www.blogger.com/profile/03503933564866959945noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-74875449313025612312013-07-24T12:42:59.403-04:002013-07-24T12:42:59.403-04:00Since I started running D&D in 1981 I have nev...Since I started running D&D in 1981 I have never used any module as written, with the single exception of once running Tomb of Horrors at a con. In my own games I combine bits and pieces of different modules, completely rekey maps, switch around NPCs, and otherwise change published adventures until they are totally unrecognizable.TheShadowKnowshttps://www.blogger.com/profile/11073693648569864707noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-53614541122179800422013-07-24T09:10:03.580-04:002013-07-24T09:10:03.580-04:00I almost always tweak at least a little bit. More ...I almost always tweak at least a little bit. More rarely, I tear the module apart and bang it back into a more pleasing shape, such as when I retooled an RPGA module I ran at a convention. Otherwise, the session would've been three hours of "This room is also empty." followed by a rather lame fight against the completely under-utilized BBEG.Spes Magna Markhttps://www.blogger.com/profile/11227255718841720326noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-33881739770646517512013-07-24T08:59:08.692-04:002013-07-24T08:59:08.692-04:00I tweak and change the serial numbers on nations, ...I tweak and change the serial numbers on nations, gods, and notable personalities. I don't bother with a rewrite level of editing as the players are going to either: be utterly distracted and not follow the adventure as written, go wild killing everything they can, or run away and not come back when confronted by some stary adversity they don't wish to deal with right now.JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-48796503221687581252013-07-24T07:38:24.752-04:002013-07-24T07:38:24.752-04:00I've done the both. For a couple of well know...I've done the both. For a couple of well known mega dungeons I ran, I added an adventuring 'culture' nearby and within the dungeon itself. But I like to keep it as near as possible to the original, but tweaks that fit my world/style/players. Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-90036170396617187832013-07-24T03:45:00.137-04:002013-07-24T03:45:00.137-04:00I remember your 2,000 rats and a copper piece well...I remember your 2,000 rats and a copper piece well. <br /><br />Sometimes I end up just using the maps and illustrations from a module (because I suck at creating both, but especially illustrations). Rarely do I use a module as written and even then more of a guideline and never 'as is'. Jason Zavodahttps://www.blogger.com/profile/13109502376214104276noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-26805892062396069942013-07-23T22:12:47.908-04:002013-07-23T22:12:47.908-04:00If I use a pre-written module, I tend to use them ...If I use a pre-written module, I tend to use them as-is. That's not to say things don't get improvised on the fly as we play, but if I use a module, I'm using it out of the box.<br /><br />I am also not above strip-mining modules for their useful bits of information (about Greyhawk, usually), and never actually using the module itself. Greyhawk Grognardhttps://www.blogger.com/profile/13929743865700766901noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-53261787444103976652013-07-23T21:22:33.816-04:002013-07-23T21:22:33.816-04:00So far, I've mostly used published adventures ...So far, I've mostly used published adventures as sources of raw material - a floor plan here, some encounters there, and so forth. There's a part of my home megadungeon I call "Tomb of the Iron Death Frost Blocks" because it is a mash up of Tomb of the Iron God, Death Frost Doom, and Blocks of Quox, all modified to fit the backstory of the bigger dungeon.<br /><br />So, I think it's safe to say I tend to tweak.Jeff Russellhttps://www.blogger.com/profile/14017877412359840010noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-53706901093417606502013-07-23T20:37:37.426-04:002013-07-23T20:37:37.426-04:00Modules are a lovely way to get ideas for how to s...Modules are a lovely way to get ideas for how to set your scenes. I have yet to find one in 20 years that survives more than about 30 seconds with actual players and a "Yes, and..." GM.<br /><br />That said, I prefer setting and flavor books over A-to-B-to-C adventures. Houndinhttps://www.blogger.com/profile/03087920822926950548noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-28007659020148094682013-07-23T20:18:58.405-04:002013-07-23T20:18:58.405-04:00I use the Modules as a "foundation," but...I use the Modules as a "foundation," but always make adjustments as I deem them necessary.Mystic Scholarhttps://www.blogger.com/profile/07593826779432906953noreply@blogger.com