tag:blogger.com,1999:blog-1724254580047847936.post8497133699516366452..comments2024-03-27T20:09:00.283-04:00Comments on Tenkar's Tavern: Discovered a Dungeon Design Pet PeeveTenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-1724254580047847936.post-79744411906102577472022-03-08T14:30:41.657-05:002022-03-08T14:30:41.657-05:00I have some potties in miniature for my dungeons f...I have some potties in miniature for my dungeons for just this purpose ;)Game Master Rob Adamshttps://www.blogger.com/profile/08198920658123610173noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-89947522046802125002022-03-07T12:30:03.768-05:002022-03-07T12:30:03.768-05:00Never mind sanitation, what about VENTILATION? Never mind sanitation, what about VENTILATION? Cambiashttps://www.blogger.com/profile/14951876538160590024noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-72305473364885420142022-03-07T06:49:53.467-05:002022-03-07T06:49:53.467-05:00Isn't waste disposal the purpose behind certai...Isn't waste disposal the purpose behind certain creatures like carrion crawlers and gelatinous cubes? Imagine a mega dungeon that becomes a toxic environment because the PCs "accidentally" upset the balance by killing off the dungeon's decomposers.p1r8z0rhttps://www.blogger.com/profile/02232264043854801391noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-87864603239996007372022-03-06T22:45:09.924-05:002022-03-06T22:45:09.924-05:00Trash chutes, outhouses, blue recycle bins?
Naw. ...Trash chutes, outhouses, blue recycle bins?<br /><br />Naw. not really worth overthinking. most mortal humanoids and monsters aren’t usually permanent residents. need to know how most monsters treat their refuse? just look at how creatures like bears go about it in real life and you can get a pretty good idea. As for groups of humanoids you can just imagine in real life how outlaws or outcast in the real world would treat a series of caves or some ruins they are hiding out in. in this case they usually find some kind of pit or just use a spare room for all the bodily functions. Or if the exit is close go out in the trees or amongst the boulders outside.<br /><br />So easy enough for small lairs and underground areas. there can be as much poop as you want ha ha. As for larger more mystical and mythic labyrinths I don’t think it’s usually necessary to worry about it at all. Kevin Machttps://www.blogger.com/profile/14122665488285424578noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-31885593236204913812022-03-06T21:55:24.506-05:002022-03-06T21:55:24.506-05:00An interesting question. While making sense is imp...An interesting question. While making sense is important, I think a boring module is my top pet peeve. That often is less the module as the gamers and/or DM. My second is moralizing. I don't like seeing it in books & don't like it in modules. I think there may naturally be subtle influences that make it in. Ofcourse, that isn't what I am referring to. I mean those clumsy and/or bulky writer/DM/player interventions. <br />Eddiehttps://www.blogger.com/profile/11706198175752814799noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-72917742411344158452022-03-06T21:19:49.576-05:002022-03-06T21:19:49.576-05:00This is why I prefer my dungeons stocked with thin...This is why I prefer my dungeons stocked with things that lack anything akin to normal biological functions - undead, constructs, elementals, inexplicably weird aberrant horrors, that sort of thing. The usual mass of random humanoids manages to be boring and silly at teh same time.Dick McGeehttps://www.blogger.com/profile/14521293874696659063noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-10567597654871828792022-03-06T18:50:19.658-05:002022-03-06T18:50:19.658-05:00I guess that depends on the dungeon type. My playe...I guess that depends on the dungeon type. My players always find it hilarious when they find what effectively is a privy, or simply a room full of feces. . .<br /><br />If its just a cave network, then your likely not going to find signs of civilized living at all. Maybe some piles of refuse here and there.<br /><br />I have a habit of hiding things in the muck. . . my players know this, they also know that I will make them roll against becoming diseased when they go through it too. . .<br /><br />This said, to answer the prompt:<br /><br />My biggest pet peeve is 'why' certain things are living in specific areas of a dungeon at all.<br /><br />What is their general purpose?<br /><br />Why are there kobolds in one part, and goblins in another?<br /><br />Why have they not been eaten by the Bugbear the next level down?<br /><br />etc. . .<br /><br />I guess this means that I prefer dungeons with explicit themes associated with them, or at least very clear factional demarcations within the dungeon that allow for that degree of diversity (like various street gangs claiming part of a city).Thiatashttps://www.blogger.com/profile/07876796984750192468noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-80434901950886286022022-03-06T18:46:54.004-05:002022-03-06T18:46:54.004-05:00This comment has been removed by the author.Thiatashttps://www.blogger.com/profile/07876796984750192468noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-51286637965956264312022-03-06T18:43:00.857-05:002022-03-06T18:43:00.857-05:00This comment has been removed by the author.Thiatashttps://www.blogger.com/profile/07876796984750192468noreply@blogger.com