tag:blogger.com,1999:blog-1724254580047847936.post8029918992505452157..comments2024-03-27T20:09:00.283-04:00Comments on Tenkar's Tavern: Are Your Proficient With Your ACKS?Tenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1724254580047847936.post-41100650960065959542012-07-03T22:47:23.383-04:002012-07-03T22:47:23.383-04:00Yeah, we haven't had any problems running it j...Yeah, we haven't had any problems running it just as written. It is a bit odd that personal ability has no effect on skill usage, and some of the DCs are pretty high, but overall I think people have been pretty happy so far (especially the one guy who took Mimicry rather than something more immediately useful, and managed to spook a whole warband of goblins with very convincing gryphon noises...). <br><br>As for knowledge and expertness, I believe there was omission in the entry. First, truly being an expert only occurs when you take it twice in one subject, and mastery when taken thrice. Extrapolating from most of ACKS' other proficiencies, it seems that each additional time Knowledge is taken in the same subject, it should provide +4 to the roll, for 7+ and 3+ for experts and masters respectively. This is in keeping with the Craft rules, for example. So I've penciled that +4 clause into my copy...Johnhttp://www.blogger.com/profile/08586249502818922886noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-61401502368419281072012-07-03T17:25:27.672-04:002012-07-03T17:25:27.672-04:00I think it's entirely appropriate to have a ve...I think it's entirely appropriate to have a very difficult roll for a simple proficiency to be able to mimic 3rd and 4th level spells.<br><br>It's also probably pretty realistic for a society that hasn't even developed germ theory.<br><br>It might not be worth the slots to a PC, but the proficiencies are there for NPCs too.drnuncheonhttp://www.blogger.com/profile/09550380906129633611noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-111397770845652202012-07-03T13:30:44.305-04:002012-07-03T13:30:44.305-04:00This doesn't seem to be that big a problem, ac...This doesn't seem to be that big a problem, actually. Acrobatics doesn't let you use the +2 to the throw (that's for saves only) but it does reduce the throw number by 1 per level; a 5th level character would need a 15+. <br><br>The knowledge check might be steep, but I'm going to stay with the rules on healing. Having the proficiency is the only way to also utilize the herbs in the equipment chapter (that usually add +2 to the throw), and although you can hire a healer and save a proficiency slot, those specialists are expensive, comparatively. <br><br>Adding the ability score to the throw is fine, but if I were to change anything, I'd add some fraction of the character level to the throw, or reduce the throw number by the same amount. Experience trumps talent and such.Everett Joneshttp://www.blogger.com/profile/03506697071068008596noreply@blogger.com