tag:blogger.com,1999:blog-1724254580047847936.post7368540670442441462..comments2024-03-27T20:09:00.283-04:00Comments on Tenkar's Tavern: Which Do You Prefer: A "One Sheet" or a Full Adventure?Tenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comBlogger17125tag:blogger.com,1999:blog-1724254580047847936.post-91069804461968687462013-04-08T03:26:32.300-04:002013-04-08T03:26:32.300-04:00My ideal format is a few pages introduction, some ...My ideal format is a few pages introduction, some keyed maps, and an excel-sheet type info-dump for reference(see below).<br /><br />http://billygoes.blogspot.co.il/2013/02/polish-resistance-behind-screen.htmlBillyhttps://www.blogger.com/profile/16717291964764757651noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-39425156111518777452013-04-06T01:45:46.759-04:002013-04-06T01:45:46.759-04:00One page is too small, but a booklet is too big. W...One page is too small, but a booklet is too big. What this hobby needs are poster-sized adventures, like the poster maps that came with the old boxed sets.Anonymoushttps://www.blogger.com/profile/08806193459573004033noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-78140597518281976412013-04-05T17:53:47.693-04:002013-04-05T17:53:47.693-04:00I like a short scenarios that I can tailor to suit...I like a short scenarios that I can tailor to suit my game. Too many full adventures assume too much about the setting and style of play to be useful to me without serious reworking, in which case why not just write my own. Doc Savagehttps://www.blogger.com/profile/08783244633195233970noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-59773479557868496212013-04-05T16:18:43.250-04:002013-04-05T16:18:43.250-04:00I think there's room for all of them, but I pe...I think there's room for all of them, but I personally like the mini adventures and one-pagers because they are very quick and easy to drop into the exploratory sandbox style of games I run. Players decide to wander into the Valley of Dreaded Voles but you don't have a clue what's in there? Grab a one-page mini dungeon and give it a home.Doctor Futurityhttps://www.blogger.com/profile/02586371999646337047noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-24162630301207018042013-04-05T14:51:10.352-04:002013-04-05T14:51:10.352-04:00I found the One Page Dungeons worked great in a sh...I found the One Page Dungeons worked great in a short Labyrinth Lord sandbox campaign I ran last year; they were great for scattering over a map. They could be expanded out to ca 2-3 pages with a bit more detail.<br />For a two-session adventure around 6 pages is good. TSR style 32 page modules are good for epic 4-6 session adventures like Castle Amber.Simonhttps://www.blogger.com/profile/01173759805310975320noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-61223692421044683722013-04-05T14:32:38.652-04:002013-04-05T14:32:38.652-04:00One of the nicer downloads for BFRPG is called Adv...One of the nicer downloads for BFRPG is called Adventure Anthologies. Its about 80 pages of small adventures lumped into one PDF (and hopefully down the road a print version). The Davehttps://www.blogger.com/profile/13670101962259531452noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-87888196539538237032013-04-05T13:56:06.777-04:002013-04-05T13:56:06.777-04:00I recently DM'ed a Lords of the Rings Adventur...I recently DM'ed a Lords of the Rings Adventure Game (the RPG one) session, using the first pre-made module: Dawn comes early. This adventure is 64 pages longs with maps. It is meant for first timer DM's, so it is very detailed and has even stuff for the DM to read aloud to players. Well, I read it, two times in fact, but as a GM I just memorized the main bits and went freeform. I did have to consult the adventure module for some monster stats and the contents of the trolls' cave during the game, but that was about it.<br /><br />So, I do like large modules, but only if I have time to study them and even then I use only a small amount of the content in them. Maps and artwork are always nice.Roguelanternhttps://www.blogger.com/profile/11186085939962437896noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-62635760026577283832013-04-05T10:47:34.846-04:002013-04-05T10:47:34.846-04:00If I'm paying for something I want maps, monst...If I'm paying for something I want maps, monster stats, and treasure listed. I do not want to have to look up another book for more info. A lot of the 1 page adventures/encounters only give an overview and little else.Anonymoushttps://www.blogger.com/profile/10588183535221978936noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-46901071944713987592013-04-05T10:13:42.609-04:002013-04-05T10:13:42.609-04:00One-page adventures, and mini-adventures are easy ...One-page adventures, and mini-adventures are easy to use with sandbox-games. And I'd rather either read a mini-adventure, or write one myself, than read, prepare and play a long campaign module.lars_alexanderhttps://www.blogger.com/profile/05219440507891240916noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-34105750296788700282013-04-05T09:21:42.063-04:002013-04-05T09:21:42.063-04:00One nice thing about 1 page dungeons is they'r...One nice thing about 1 page dungeons is they're easy to litter about your campaign world, giving players things to do. Because they're often so sparse, they are more flexible when you want to make changes, additions or tie-ins to your world.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-42639617701817180172013-04-05T09:16:54.400-04:002013-04-05T09:16:54.400-04:00If I'm paying money for an adventure I want th...If I'm paying money for an adventure I want the full banana with maps, handouts, stats, nice illustrations and in colour hopefully. My main game is CoC where ass-kicking campaigns like Masks of Nyarlathotep are two-a-penny so maybe I've been spoiled by that. <br /><br />In the old days there were stacks of modules by TSR in my local game shop which are all usable with OSR clones and Goodman, who you mention, have been printing old school adventures since before it was fashionable to like OD&D. I guess the reason there are almost more OSR rulebooks than adventures is that the text of the old TSR modules isn't OGL (I'm assuming) so people can't just copy and paste them and stick a new name on the front like with the rules themselves.Mr Ballistahttps://www.blogger.com/profile/07555726545137232408noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-2395768274774936352013-04-05T07:51:53.904-04:002013-04-05T07:51:53.904-04:00If I'm running something for my own gaming gro...If I'm running something for my own gaming group, I generally don't have more than a single page, if that. <br /><br />If I'm buying something written by someone else, then I want the whole enchilada. I want a largish detailed adventure, whether it's got a detailed plot for the players to unravel or lots of stuff to do in a location-based adventure.<br /><br />That said, I rarely actually run adventures I buy. Greyhawk Grognardhttps://www.blogger.com/profile/13929743865700766901noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-31302005261122448772013-04-05T06:53:52.703-04:002013-04-05T06:53:52.703-04:00Another vote for a mini(ish) adventure. I like an ...Another vote for a mini(ish) adventure. I like an adventures that I can quickly master the logic of the moving parts. A few pages detailing the encounters, and a few more fleshing out NPCs, organisations, and key locations. Bullet points over prose, so that motivations, likely actions/responses, relationships etc. are all clear for easy reference. Andy Bartletthttps://www.blogger.com/profile/06683770320671028815noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-62958513234702247732013-04-05T05:18:44.544-04:002013-04-05T05:18:44.544-04:00Mini Adventure. I like taking what's there and...Mini Adventure. I like taking what's there and expanding it my own way. I'm currently putting up my own on my blog. <br /><br />I do admit I enjoy the one page dungeons now and again.David Baymillerhttps://www.blogger.com/profile/18345422887590571509noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-62452774631796955692013-04-05T03:43:28.749-04:002013-04-05T03:43:28.749-04:00Another vote for the mini adventure...something th...Another vote for the mini adventure...something that lasts a couple of sessions but can be easily expanded on.Mallius Vanehttps://www.blogger.com/profile/11017597212038657943noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-87461189188909728122013-04-05T00:48:01.816-04:002013-04-05T00:48:01.816-04:00I find the 1-page adventures are often too sparse,...I find the 1-page adventures are often too sparse, and a 50-page adventure too grand. So a short, 2-6 page adventure is just right.Nathan Irvinghttps://www.blogger.com/profile/10748510598803702118noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-51106000309078237162013-04-04T22:02:05.142-04:002013-04-04T22:02:05.142-04:00I think my answer is predictable, while I enjoy an...I think my answer is predictable, while I enjoy any good adventure, mega or min, I do overall prefer the mini adventures. Shocking eh? I like the adventures that will last a one or two sessions. Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.com