tag:blogger.com,1999:blog-1724254580047847936.post6676341475498932288..comments2024-03-27T20:09:00.283-04:00Comments on Tenkar's Tavern: The Myth of THAC0 - Complications of RemovalTenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-1724254580047847936.post-21871028717386914642012-01-23T08:23:01.847-05:002012-01-23T08:23:01.847-05:00These thoughts have been weighing in my mind too. ...These thoughts have been weighing in my mind too. The idea that, as it relates to AC vs ability to hit said AC, opponents of roughly equal standing tend to cancel each other's bonuses. Thus, with all else being equal, a first level fighter will hit an orc just as much as a 4th level fighter will hit an ogre, and vice versa. I have no particular issue with that. My problem is with damage. While AC scales upward, either through design intent with creatures, or magic items with higher level characters, and the ability to successfully hit scales with level/HD, damage remains relatively unchanged. I know there are certain monsters that mete out severe damage, but usually through special and/or limited attack routines. This drags combat out unnecessarily. When my 8th level fighter takes on an 8HD creature, and my guy is going to hit maybe 30-40% of the time, and when he hits do about 7-9 points damage on average, that makes for a long combat. I believe it should be damage output and not ability to hit that should scale with level/HD. Fighters should scale better than anyone else, obviously.Davidhttp://www.blogger.com/profile/17820010482226879079noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-90071825027732789542012-01-23T02:53:02.486-05:002012-01-23T02:53:02.486-05:00That's why my favourite method of combat exper...That's why my favourite method of combat experience is this:<br><br>In one of my heartbreakers fighters (or other characters) don't get better fighting stats (BAB) when they level (apart from taking a weapon mastery feat-like ability with one specific weapon, a measly +1 bonus).<br><br>Instead, all characters receive a +1 to hit bonus if their level is higher than that of the opponent.<br><br>The bonus itself does not change or scale, it's the number of foes that it is applicable to that changes.Mondbuchstabennoreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-78223228704144219722012-01-22T23:43:36.947-05:002012-01-22T23:43:36.947-05:00Have you ever tried running combat using the old C...Have you ever tried running combat using the old Chainmail rules?mythusmagehttp://www.blogger.com/profile/10458869083534878283noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-18327595376640361182012-01-22T22:34:48.402-05:002012-01-22T22:34:48.402-05:00+3 more at 9th level for thieves... math is still ...+3 more at 9th level for thieves... math is still right tho ;)Erik Tenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-56343501172521077432012-01-22T22:28:04.098-05:002012-01-22T22:28:04.098-05:00in C&C, clerics gain +1 BtH every 2 levels in ...in C&C, clerics gain +1 BtH every 2 levels <br><br>in AD&D / Osric (as my 1e books are packed away) +2 BtH every 3 levels - 50% faster<br><br>in C&C, thieves get +1 every 3 levels (after getting a +1 at second)<br><br>in AD&D / Osric get +2 at level 5, +3 more at level 10 - so +2 better hit in D&D than C&C - 60% betterErik Tenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-42277613233102001912012-01-22T22:15:02.023-05:002012-01-22T22:15:02.023-05:00Clerics are markedly slower - I know, I played one...Clerics are markedly slower - I know, I played one in C&C ;)Erik Tenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-90616051416567619122012-01-22T22:09:30.164-05:002012-01-22T22:09:30.164-05:00Your idea may be correct for other games. But in C...Your idea may be correct for other games. But in C&C high level fights are shorter. I have not done a comparison, but i think the THAC0 progression in C&C is pretty spot on to 1E.Deadhorsehttp://www.blogger.com/profile/02642056427083826090noreply@blogger.com