tag:blogger.com,1999:blog-1724254580047847936.post6008054516927186284..comments2024-03-27T20:09:00.283-04:00Comments on Tenkar's Tavern: Sometimes All You Need is a Little Luck - Using "Luck" in Swords & WizardryTenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-1724254580047847936.post-39399087083643951142014-01-06T04:08:50.063-05:002014-01-06T04:08:50.063-05:00Like it. I've been tinkering with some Luck (o...Like it. I've been tinkering with some Luck (or Karma as I like to call it), but this is simple and straightforward.Andershttps://www.blogger.com/profile/03123185293504902763noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-90971825466685114432013-10-14T17:57:07.735-04:002013-10-14T17:57:07.735-04:00Ah, fair enough. I still can't warm up to the ...Ah, fair enough. I still can't warm up to the idea that a thief should be luckier than anyone else when it comes to things like "to hit" rolls, saving throws, etc., but I appreciate what you are saying about their special abilities being next to useless at lower levels and I get the thematic element with regards to halflings as well. I'm unfamiliar with DCC, but what this does call to mind is the introduction of "fate points" in the 4th edition of the Talisman boardgame.SurrenderMonkeyhttps://www.blogger.com/profile/01867098480604057724noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-29852076897377179992013-10-14T17:41:50.671-04:002013-10-14T17:41:50.671-04:00also - Halflings can spend their "once an en...also - Halflings can spend their "once an encounter" luck ability on another PC at twice the stated cost - 2 points or 4 points - basically they can use their luck to help others<br /><br />much of this is my conversion of the ability from the DCC RPG to something that feels right for me in S&W - oh, and feels right for my players too, so if nothing else, it works for us - YMMV of courseTenkarhttps://www.blogger.com/profile/05159289652051155824noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-14748127929616051942013-10-14T17:39:15.057-04:002013-10-14T17:39:15.057-04:00Not everything is strictly about game balance - so...Not everything is strictly about game balance - sometimes you try to encourage a certain style of play.<br /><br />I find that thieves tend to be under used, and their abilities at lower levels nearly worthless - luck gives that second shot at opening a lock or avoiding a trap.<br /><br />Halflings get a bonus based in large part to The Hobbit and Bilbo being the party's lucky number. <br /><br />Clerics are touched by their gods and so are monks to some extent, therefor their slightly better then base luck.<br /><br />It's also another resource that players have to ration to some extent...Tenkarhttps://www.blogger.com/profile/05159289652051155824noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-16028507342059498092013-10-14T17:32:51.419-04:002013-10-14T17:32:51.419-04:00Hmm... Even if thieves *are* more dependent on luc...Hmm... Even if thieves *are* more dependent on luck (in the sense that their special abilities entail higher rates of failure), I'm not sure why they should they be compensated with "better" luck, unless your analysis is that thieves are strictly weaker than other classes and that their faster rate of advancement is not enough of an alleviating factor. But if that's the case, why give halflings even *better* luck, when they are already much more effective thieves than humans?SurrenderMonkeyhttps://www.blogger.com/profile/01867098480604057724noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-26197095624261524312013-10-14T12:47:19.391-04:002013-10-14T12:47:19.391-04:00The problem with using HP is it makes the rangers ...The problem with using HP is it makes the rangers (and other fighting classes with the larger HP dice) "luckier" then the thief - which I see as a class more dependent on luck.<br /><br />Besides, at higher levels, the HP buckets would get unwieldy in my opinion. <br />Tenkarhttps://www.blogger.com/profile/05159289652051155824noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-40041251141165205212013-10-14T12:14:13.348-04:002013-10-14T12:14:13.348-04:00There has always been this tendency to bolt on new...There has always been this tendency to bolt on new rules to D&D - it is very like the Model T of RPGs. Luck systems have been popular, but how about using Hit Points as Luck? They're a pre-existing mechanic, but since experienced characters get to a point where whittling down accumulated HP gets tedious, why not let them spend HP as you outlined Luck above? A point of HP gets a reroll, 2 a success, etc. Also allow NPC nemeses to do the same. I'll be using it in D&D Me at any rate.Tedankhamenhttps://www.blogger.com/profile/00181643018957592969noreply@blogger.com