tag:blogger.com,1999:blog-1724254580047847936.post5731004754539539970..comments2024-03-27T20:09:00.283-04:00Comments on Tenkar's Tavern: RPG Blog Carnival (March 2014): Virtual Table Tops and Online RPGsTenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1724254580047847936.post-28815555942496878952014-03-28T11:03:20.688-04:002014-03-28T11:03:20.688-04:00I've been running a game on Google+ hangouts f...I've been running a game on Google+ hangouts for a while now, and every once in a while I get the itch to take another look at Roll20. I love the idea of dropping in a map and revealing it in the course of exploration, but I get hung up on the whole secret doors thing. Almost every dungeon has them, and it seems like there is no way to keep them secret short of completely redrawing the maps, which just seems like a little more work than I want to add to my prep sessions.SurrenderMonkeyhttps://www.blogger.com/profile/01867098480604057724noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-18123130549560451122014-03-27T21:14:20.600-04:002014-03-27T21:14:20.600-04:00I've used roll20, but I have a love/hate relat...I've used roll20, but I have a love/hate relationship. It can be easy to drop in and play, but I had players who were frustrated by it, even the little things like the dice rolling under windows rather than staying on top. But I agree: It's a lot better than it was after the Tabletop Forge merge. <br /><br />I've been debating FFG 2 for more than 2 years, so I broke down and bought it. And it works great . . .if the ruleset is great. I wanted to play Dragon Age with it, but the CoreRPG ruleset has too many issues that it really wasn't much of an advantage over Roll20. (They are improving that ruleset, however.) Then, after buying the C&C ruleset, I bought an adventure from FFG and was *really* disappointed at how poorly it was set up for FFG. No encounters. No items. Only a handful of enemies. I worked on the adventure, spending well over a day on it, and now I know the software better. So, there's a silver lining. <br /><br />So far,they seem good at different things. For supported games, FFG is very cool, and I think if I had to convert an adventure completely, I could probably do it a lot faster now. But for a rules light game or an unsupported system, it's easier to use Roll20. gbeasonhttps://www.blogger.com/profile/01931103314190474214noreply@blogger.com