tag:blogger.com,1999:blog-1724254580047847936.post5041059179090240372..comments2024-03-27T20:09:00.283-04:00Comments on Tenkar's Tavern: Some Random Thoughts on Moral and Loyalty in D&DTenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-1724254580047847936.post-86987587986325487612015-01-09T16:02:24.234-05:002015-01-09T16:02:24.234-05:00It does. Pages 36-37 of the DMG cover exactly tha...It does. Pages 36-37 of the DMG cover exactly that.TheShadowKnowshttps://www.blogger.com/profile/11073693648569864707noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-12665512980688672492015-01-09T15:47:03.429-05:002015-01-09T15:47:03.429-05:00I'm pretty sure AD&D had adjustments for m...I'm pretty sure AD&D had adjustments for morale/loyalty based on how the leader treated them in prior situation.p1r8https://www.blogger.com/profile/17234914771232278105noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-35919998704643568882015-01-09T15:09:55.873-05:002015-01-09T15:09:55.873-05:00A Charisma score is great for tracking if somebody...A Charisma score is great for tracking if somebody is a natural leader & commands respect wherever they go. It doesn't do much to handle the case where the loyalty of his subordinates is earned & not transferable (eg - a great general might be able to ask anything of his troops but can't get strangers to give him the time of day).Sean McSomethinghttps://www.blogger.com/profile/00823640529590899118noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-62315399730637135172015-01-09T12:54:29.834-05:002015-01-09T12:54:29.834-05:00My game runs thick with vassals and henchmen. The ...My game runs thick with vassals and henchmen. The table you need is the morale table. It works wonders. For domain management, I've also adopted many of the modifiers to that throw from ACKs. Scott Andersonhttps://www.blogger.com/profile/12067161332003628237noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-3043279005353390382015-01-09T11:36:52.360-05:002015-01-09T11:36:52.360-05:00I agree. The Old School Charisma score already in...I agree. The Old School Charisma score already includes leadership ability, so no additional rules for this are needed.TheShadowKnowshttps://www.blogger.com/profile/11073693648569864707noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-40211939026538325242015-01-09T10:50:27.241-05:002015-01-09T10:50:27.241-05:00Yeah, in classic D&D Leadership skill & ab...Yeah, in classic D&D Leadership skill & ability as you described it is part of Charisma. Just like how the game doesn't distinguish between education and IQ, or speed vs balance vs hand-eye-coordination.Dyson Logoshttps://www.blogger.com/profile/14352404068239792475noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-19950518761597841902015-01-09T10:35:21.237-05:002015-01-09T10:35:21.237-05:00+Scott Anderson
I agree with you 100%. I start wit...+Scott Anderson<br />I agree with you 100%. I start with a flat moral number for Hirelings and such then modify it based on what ever comes up in the game. eventually if things go badly the moral score becomes so bad that even a good hireling will bolt.<br /><br />Markhttps://www.blogger.com/profile/12793781986788315513noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-80455243754302517012015-01-09T09:45:47.955-05:002015-01-09T09:45:47.955-05:00"This seems less charisma and more leadership..."This seems less charisma and more leadership skill or ability."<br /><br />I suppose that depends on how much of an abstraction you make Charisma. <br /><br />An old school game will just have Charisma. A new(er) school game will have Charisma, but perhaps with additional skill points/ranks in "Persuasion / Diplomacy / ".<br /><br />One could create a "reputation" mechanic that works along with Charisma. If you have treated subordinates well in the past, come to the rescue of your henchmen, etc... you might get some kind of morale bonus based upon your reputation rank.<br /><br />It does beg the question that if one runs a game heavy with hirelings, henchmen, vassals, etc there should be some kind of loyalty sub-system.<br /><br />Does ACKs do anything like that? I know Hackmaster has a Reputation score, but that's less about hirelings/henchmen and more about other NPC interactions.Raging Owlbearhttps://www.blogger.com/profile/10556804177905125874noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-49464923262441745602015-01-09T07:41:40.208-05:002015-01-09T07:41:40.208-05:00Morale should start based on the leader's char...Morale should start based on the leader's charisma. However, it should be modified when the leader does for his men or treats them poorly. Scott Andersonhttps://www.blogger.com/profile/12067161332003628237noreply@blogger.com