tag:blogger.com,1999:blog-1724254580047847936.post4182168836628133028..comments2024-03-27T20:09:00.283-04:00Comments on Tenkar's Tavern: Noping Out on an Adventure (Again, but this time it's different)Tenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1724254580047847936.post-71222923933325655562022-04-03T22:02:52.294-04:002022-04-03T22:02:52.294-04:00Well the room we were avoiding, a couple of us swo...Well the room we were avoiding, a couple of us swore (when the GM stepped away from the camera) that this was *the* room he was laying it on pretty thick about, and it was just after signs of something big & bad eating a guy whole in the next room (IIRC). Clearly we were wrong, but there was plenty we'd been up against.<br /><br />Now to be fair to my GM, I'm pretty sure if he had a whole side-thing worked up he'd have let us know before hand. We generally play along as expected, but that's because we know what we're generally signing up for.....Christopher Stogdillhttps://www.blogger.com/profile/07831712020518883173noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-40330432253910224582022-04-03T17:34:21.127-04:002022-04-03T17:34:21.127-04:00As a player, I set goals. For example, "Let&...As a player, I set goals. For example, "Let's clear 5 rooms and reevaluate." Because there have been too many times when "one more room" leads to death. <br /><br />As a DM, if a party wants to nope-out, that's okay. There's plenty of other things I can do. I've got a good wandering monster chart for the journey back to town, I've got a great city-environment table for urban stuff. Or, heck, nothing happens. That's fine too. Some days it's just a game session to kick back and talk about our week. Which is fine because the bad guys are still moving forward with their plans! In fact, it gives me carte blanche to advance the bad guys a notch or two ahead (if appropriate) because the party decided to take a breather. <br /><br />The real world doesn't cater to us, and my game world doesn't cater to the players. I will, and I will offer opportunities that seem in line with their current goals, but the world marches on.Doughttps://www.blogger.com/profile/15657793356913767894noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-13479781791444210892022-04-03T16:28:21.595-04:002022-04-03T16:28:21.595-04:00Hmm. To a point. And I guess everyone will see thi...Hmm. To a point. And I guess everyone will see things slightly differently. From my perspective, a DM gets frustrated when players make a habit of just skipping over things he's worked on. Not if it happens every now and then, not if it happens when there's clear warning of a foolish move. But a dark corridor? Really? Here's a clear warning: You look out of the cave mouth and see the valley packed with an army of orcs. Players: "Maybe we just go back into the cave and look for another way out."<br />I've had a few recent incidents in a game I DM that come to mind. 1) The party fought a purple worm sort of thing that burrowed into a dungeon corridor. They blew it into chunks and moved on. A few weeks later they were sorta lost and came back to that section without quite realizing it. There was an eldritch glow coming from within the worm's burrow. They shrugged their shoulders and passed on without even *looking* inside. I had a whole little pocket environment worked out for them and they arbitrarily tossed my work into the trash. 2) I had the party passing through a series of teleport gates. They had a short walk on each plane to get from one gate to the next. I had a huge giant pig statue (a one-page dungeon) half-buried in the sand. They looked at each other, said "Trap," and passed it up without even approaching it. These are explorers? 3) I had the party on a quest that had taken them many sessions, plumbing the depths of a dungeon towards a very specific goal. Out of nowhere one player started up with "You know, we have no idea what's been going on back home. We should go back to the surface and find out." He wouldn't give it up, and finally quit the group. Thank goodness.<br />So, my feeling is that a clear warning that something is over your head is one thing. But if you're just going to start randomly skipping rooms, I'm going to get pretty frustrated. And the "magic protection from whatever you'll definitely need" whatsis is gonna sit undiscovered in that room you arbitrarily decided has "bad juju."Baron Greystonehttps://www.blogger.com/profile/16636292202674906870noreply@blogger.com