tag:blogger.com,1999:blog-1724254580047847936.post3608282694627073545..comments2024-03-27T20:09:00.283-04:00Comments on Tenkar's Tavern: 200+ Tavern Followers Contest - Name Your Favorite Non-OSR RPGTenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comBlogger29125tag:blogger.com,1999:blog-1724254580047847936.post-54490128494308361732012-03-05T17:00:36.664-05:002012-03-05T17:00:36.664-05:00This comment has been removed by a blog administra...This comment has been removed by a blog administrator.Anthonyhttp://www.blogger.com/profile/11300364595039403979noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-84174344891307223482012-03-05T16:59:46.589-05:002012-03-05T16:59:46.589-05:00Top Secret. I'm not sure if I would care for t...Top Secret. I'm not sure if I would care for the detail of its combat systems (both armed & unarmed) today, but at the time, it was perfect escapism for a nerdy pre-teen.Anthonyhttp://www.blogger.com/profile/11300364595039403979noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-43961842114224419642012-03-05T14:37:03.250-05:002012-03-05T14:37:03.250-05:00Tom Moldvay's Lords of Creation published by A...Tom Moldvay's <i>Lords of Creation</i> published by Avalon Hill. Fantastic game where anything goes, from stone age to spaceflight, with simple action resolution and skill systems. I loved that each game session could involve a completely different genre. The interior art also did a lot to help set the mood of the game for me as it did in 5th edition Tunnels and Trolls.Danhttp://www.blogger.com/profile/06566438657075402308noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-55186819456117313202012-03-05T13:43:02.123-05:002012-03-05T13:43:02.123-05:00Hmm. Always love free stuff. But here's my cho...Hmm. Always love free stuff. But here's my choices for some great old games:<br>Top Secret: It started my love of espionage games.<br>Daredevils by FGU: My first ever Pulp game.<br>Pendragon the early editions: Because it was just a fun way back when.Chuck Thorinhttp://www.blogger.com/profile/17504993519381629140noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-63308165834232393122012-03-05T13:41:09.542-05:002012-03-05T13:41:09.542-05:00"Chill" by West End Games is near and de..."Chill" by West End Games is near and dear to my heart, as well as its brother, "Call of Cthulu."Andrewhttp://www.blogger.com/profile/06463222600747737190noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-76715423489049331762012-03-05T13:22:49.641-05:002012-03-05T13:22:49.641-05:00Dangerous Journeys.I like the way it encourages ad...Dangerous Journeys.<br><br>I like the way it encourages adventures that emulate the stories in old pulp magazines from the forties and fifties.mythusmagehttp://www.blogger.com/profile/10458869083534878283noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-60038804751810383022012-03-05T04:16:11.314-05:002012-03-05T04:16:11.314-05:00HeroQuest, because it is both versatile (you can p...<i>HeroQuest</i>, because it is both versatile (you can play any genre, any time period) and scalable (you can use the same mechanism to describe contests between people, armies, guilds, cities, and even nations -- just find a key word and add a mastery level).賈尼http://www.blogger.com/profile/03207671300903490067noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-35016139557772213112012-03-05T03:26:14.112-05:002012-03-05T03:26:14.112-05:00Sandman, from some publisher I can't remember....Sandman, from some publisher I can't remember. Maybe Mayfair games? <br><br>But I don't remember, and if I were a character in the game I would be on a train, with amnesia, wouldn't be able to look it up and not know who I was either. When I played this game I was pretty young, and stupid, and didn't think of checking my pockets. The GM gave us a hint, otherwise the story would have stalled. I probably spoiled one of the first challenges in the game. <br><br>I remember seeing this game advertised in Dragon, and talked the GM into buying it. I don't remember getting very far, but I'll never forget the game. I don't even think there were character sheets, so this would make it one of the first "Story Games".<br><br>A 2nd runner up for me would be Twilight 2000. The hardest game I've ever played, every session was a TPK because the party was used to power-gaming D&D (things haven't changed much.)Dak Ultimakhttp://www.blogger.com/profile/15589927717583694031noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-56950500480772116462012-03-05T01:41:14.509-05:002012-03-05T01:41:14.509-05:007th Sea. It has a great system for cinematic comba...7th Sea. It has a great system for cinematic combat, elegant mechanics for other game elements, and an incredible alt-earth setting and background.Bobhttp://www.blogger.com/profile/03345468894311108269noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-42034467465184498152012-03-04T22:56:22.894-05:002012-03-04T22:56:22.894-05:00For me, Rolemaster. It was the first fantasy syst...For me, Rolemaster. It was the first fantasy system I played after 2nd ed splat/crap mania drove me from D&D. It was granular and crunchy. It let me make all the characters I imagined. I would play it today if I could find 3+ willing Austinites. Today there is choice of RM Classic, RMSS, & HARP.Norman Harmanhttp://www.blogger.com/profile/01319655075997712313noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-59935047087172436692012-03-04T19:18:45.492-05:002012-03-04T19:18:45.492-05:00Dragonlance 5th Age/Marvel Superheroes Adventure G...Dragonlance 5th Age/Marvel Superheroes Adventure Game. It has a rocky reputation, but I really enjoyed the SAGA system--it made me feel simultaneously very heroic and very threatened, in a good way. And I thoroughly enjoyed the freeform magic system it implemented. And I could see it changing genres very easily, which was the final big requirement for me.JeffStormerhttp://www.blogger.com/profile/17383345021952354323noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-23417615488309218952012-03-04T18:36:56.759-05:002012-03-04T18:36:56.759-05:00RPGs I played in high school besides DnD (well, pl...RPGs I played in high school besides DnD (well, played many more hex and chit games than RPGs but we were busy gamers):<br>Paranoia<br>Ars Magica (only once, 1st edition)<br>Gamma World (is that one of the seven?)<br>Top Secret<br>Gangbusters!<br>Rolemaster<br><br>College began as a return to Dnd, but then we again stretched out:<br>Marvel<br>Rolemaster (my go-to game for a long time)<br>GURPS (can't even recall the genre, think it wasn't fantasy but what was it?)<br><br>Game I've always wanted but never played:<br>TravellerRedhttp://www.blogger.com/profile/04600098550347299095noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-58242469335398479252012-03-04T16:44:41.458-05:002012-03-04T16:44:41.458-05:00I'll put in another vote for Call of Cthulhu. ...I'll put in another vote for Call of Cthulhu. It has 30+ years of longevity, with no major rules changes, and a strong but small base of core players.<br><br>One thing that differentiates Cthulhu play from D&D is how the nature of heroism changes. It's great fun to mug kobolds and stab goblins in the face and rob them of their coppers, but taking on the role of an asthmatic University professor and facing down occult horrors to save the world is a whole different matter. It's an acquired taste to play regular folks striving against the horror, when everything else in the game views you as a victim, or food.Beedohttp://www.blogger.com/profile/18031181424520125213noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-71987836177522158592012-03-04T16:04:09.227-05:002012-03-04T16:04:09.227-05:00Attempting to stick to "completely not old sc...Attempting to stick to "completely not old school", Hollow Earth Expedition would be my pick. I feel like it properly captures the pulp action style. The rules are light enough for players to pick up on it quickly. I've found character generation to be a bit daunting (and as such, I've only run it 4 or 5 times as one-shots with pre-gens), but have had a blast playing. Any game where you can feed Nazis to dinosaurs is okay in my book.Michael Bolamhttp://www.blogger.com/profile/13452537778275428674noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-74785510194952309332012-03-04T10:47:13.478-05:002012-03-04T10:47:13.478-05:0014 entries here and 9 on g+ by my count - not bad,...14 entries here and 9 on g+ by my count - not bad, and over a day to go :)Erik Tenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-20170230026080968102012-03-04T09:56:44.040-05:002012-03-04T09:56:44.040-05:00Here's another for the FASERIP Marvel system. ...Here's another for the FASERIP Marvel system. Much love.Dan Lawsonhttp://www.blogger.com/profile/03262019864971203627noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-49380006085045478392012-03-04T09:24:56.629-05:002012-03-04T09:24:56.629-05:00I would have to agree with Erik, Marvel Superheroe...I would have to agree with Erik, Marvel Superheroes (aka 'FASERIP') is probably THE game that taught me everything I know and hold dear about gaming. It was amazingly forward thinking in the rules-lite method of dealing with situations that rely on a fast thinking GM to hold together a game where a normal human with a few gadgets might stand up against a world-wrecking god. <br><br>If ever there was a game that I would go back to in a heart beat, it would be Marvel.matt jacksonhttp://www.blogger.com/profile/04998881232495777586noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-11044970256098384912012-03-04T09:19:49.850-05:002012-03-04T09:19:49.850-05:00GURPS. The latest edition has grown a little too c...GURPS. The latest edition has grown a little too complex for my taste but GURPS works for just about every genre, especially historical ones, and once you get the hang of character generation it's very simple -- all the math is done before you begin playing. I've played in more awesome GURPS campaigns than anything else.<br><br>The only genre it doesn't do well IMO is superheroes. It's great for a different kind of fantasy than D&D too, but not really ideal for a dungeon crawl type game.Mike Monacohttp://www.blogger.com/profile/11474135378521139178noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-15434524670160129112012-03-04T08:38:36.287-05:002012-03-04T08:38:36.287-05:00Jorune, 2nd ed. Never-mind the rules were changed ...Jorune, 2nd ed. Never-mind the rules were changed half-way through that edition, Skyrealms of Jorune had amazing art and really cool non-humans on an alien world with a "magic" system and culture that were alien. Sure the alien-nature could keep people away but it sent thivver-trills of joy up by trid-nodes.JDJarvishttp://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-2887717561486970162012-03-04T08:05:50.207-05:002012-03-04T08:05:50.207-05:00West End Game's Star Wars. This is the game of...West End Game's Star Wars. This is the game of a Jedi Knight. Not as clumsy or rules laden as a modern RPG; an elegant rules set for a more civilized age. For over a thousand rolls, the Jedi Knights were the guardians of peace and justice in the old RPGs. Before the dark times... before the Wizards of the Coast.Davidhttp://www.blogger.com/profile/11649391406526258069noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-22408129472135499622012-03-04T04:51:02.365-05:002012-03-04T04:51:02.365-05:00My choice isn't one of the Original Seven you&...My choice isn't one of the Original Seven you've selected for review, but I'd certainly count it as an old-school game. Then again, I would count <i>Traveller</i> as old-school and that's not in the Seven either.<br><br>Anyway.<br><br>My pick is <i>Call of Cthulhu</i>. Much is made of its clunky ruleset nowadays, but I still find it light and elegant in al the right ways, ie, it gets out of the way when you're trying to evoke a bit of cosmic horror. The sanity mechanic is simple but brilliant, and the general premise of average folk holding back the dark is, to my mind, much more heroic than most other rpg settings. I love it to bits and it's my favourite rpg, old-school or not.Kelvin Greenhttp://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-17099337575610990712012-03-04T00:27:15.861-05:002012-03-04T00:27:15.861-05:00I had the most fun with WFRP 1st Edition. I played...I had the most fun with WFRP 1st Edition. I played a Norscan Pit Fighter, named Kevlar, of all things. He was fun and the crit system in WFRP is a blast.Davidhttp://www.blogger.com/profile/17820010482226879079noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-68685186625990675262012-03-03T23:58:13.150-05:002012-03-03T23:58:13.150-05:00Marvel Superheroes (aka 'FASERIP') is the ...Marvel Superheroes (aka 'FASERIP') is the clear winner in my book. Basics simple enough to teach a child - but some surprisingly deep subsystems for more advanced players (the optional 'Realms of Magic' magic system still can't be beat for flavor). The entire system seems designed for playing on-the-fly by modeling characters, powers, gear, and everything else based on the charmingly-goofy yet surprisingly-intuitive adjectives of the universal chart. And since it's superheroes, it handles pretty much any genre and makes for really easy pickup and cross-dimensional gaming.Erik aka VectorSigmahttp://www.blogger.com/profile/16232284705834559450noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-22458515521022974802012-03-03T23:53:09.391-05:002012-03-03T23:53:09.391-05:00Flashing Blades - twenty-eight years after its rel...<i>Flashing Blades</i> - twenty-eight years after its release, it's still one of the best cape-and-sword games available.<br><br>And it's still in print!Black Vulmeahttp://www.blogger.com/profile/04270071699114783644noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-8981043751429119572012-03-03T23:36:35.118-05:002012-03-03T23:36:35.118-05:00Amber Diceless Roleplaying!Based on an incredible ...Amber Diceless Roleplaying!<br><br>Based on an incredible series of novels by Roger Zelazny (who was mentioned in the famous Appendix N), the Amber DRPG was created by the great Erick Wujcik, who I hold in equal estimation with Gary Gygax. <br><br>The game has a simple and unique diceless system that paradoxically offers quite complex gameplay. Besides D&D, this is the game I have played the most in my life. It can be a challenging game, but all the more rewarding for all that.Drancehttp://www.blogger.com/profile/04312134763577949405noreply@blogger.com