tag:blogger.com,1999:blog-1724254580047847936.post2790512962606901581..comments2024-03-27T20:09:00.283-04:00Comments on Tenkar's Tavern: Revisiting My Conversion of "DCC RPG Luck" to Swords & Wizardry (or any OSR ruleset)Tenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-1724254580047847936.post-42390808680328241262014-05-09T16:23:31.305-04:002014-05-09T16:23:31.305-04:00mmmh, I don't like these new rule, Erik. I pre...mmmh, I don't like these new rule, Erik. I prefer your old ones:<br />http://www.tenkarstavern.com/2013/10/sometimes-all-you-need-is-little-luck.html<br />They are simplier than these latter and more old school feel, IMO.The Scarecrowhttps://www.blogger.com/profile/14857267014773747930noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-66741302245706747972014-05-08T01:58:23.277-04:002014-05-08T01:58:23.277-04:00Sounds similar to the Bennie system in Savage Worl...Sounds similar to the Bennie system in Savage Worlds, with a small supply every session and various uses WRT rerolls, soaking damage and such.Anonymoushttps://www.blogger.com/profile/07397921198068692220noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-34125101309325919022014-05-08T00:24:14.170-04:002014-05-08T00:24:14.170-04:00Nice rules though I would allow a refresh only onc...Nice rules though I would allow a refresh only once per level, and Thieves get more than plus one... they need it!Machpantshttps://www.blogger.com/profile/12114919601773907620noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-80429890507002634452014-05-07T23:03:30.719-04:002014-05-07T23:03:30.719-04:00I used a similar system. Each player had 3 luck po...I used a similar system. Each player had 3 luck points per session. You could spend 1 point to turn a failed roll into a success (except saving throws and natural 1's) or spend 1 point to prevent your character being killed (the character would still be KO'd but not dead).Chrishttps://www.blogger.com/profile/08306086466457427941noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-12657486968997191622014-05-07T22:41:18.374-04:002014-05-07T22:41:18.374-04:00I like the idea of it. I think in our two games I...I like the idea of it. I think in our two games I used it once. I know Doug's bacon was saved because of it. When I spoke to my group about adding luck I was nearly drawn and quartered. They were not amused. I backed away slowly and threw down a bag of Cheetos before running away.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-77120444988802145392014-05-07T21:38:10.551-04:002014-05-07T21:38:10.551-04:00I used something similar in my recently ended B/X ...I used something similar in my recently ended B/X D&D Campaign I.I had a couple of bags of fake plastic gold coins. I called them Fate Coins and all all players started with 1d4+1 coins.<br /><br />They could spend a fate coin to:<br />1. Re-Roll A Failed Save<br />2. Re-Roll A Missed Attack<br />3. Re-Roll A Misc Roll (Skill etc)<br /><br />Fate Coins could re gained by<br />1) Excellent Roleplay<br />2) Character B-Day<br />Korean Kodiak aka Evil Elihttps://www.blogger.com/profile/04373014560739709071noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-7386639055579016152014-05-07T21:03:01.014-04:002014-05-07T21:03:01.014-04:00added to the number needs to roll under ;Padded to the number needs to roll under ;PTenkarhttps://www.blogger.com/profile/05159289652051155824noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-66302009655142303552014-05-07T20:53:54.049-04:002014-05-07T20:53:54.049-04:00Nit: thief skills are roll-under. Adding 10% to th...Nit: thief skills are roll-under. Adding 10% to the roll would be bad.Keith Davieshttps://www.blogger.com/profile/08411665536982769550noreply@blogger.com