tag:blogger.com,1999:blog-1724254580047847936.post2398542462960790663..comments2024-03-27T20:09:00.283-04:00Comments on Tenkar's Tavern: Picking Up Where We Left Off - Returning to a Campaign Left 8 Weeks Ago Mid AdventureTenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1724254580047847936.post-80680579810958729952014-03-12T19:55:52.952-04:002014-03-12T19:55:52.952-04:00Demand that the players refresh your memory as to ...Demand that the players refresh your memory as to where you left off, or you will remind them in manner that may to their disadvantage. Bonus points given for creative answers.<br /><br />What could possibly go wrong?jdh417https://www.blogger.com/profile/14541882649762424101noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-31256490042090595352014-03-12T12:32:26.899-04:002014-03-12T12:32:26.899-04:00I’d go with The Hangover meets Thieves World.
The...I’d go with The Hangover meets Thieves World.<br /><br />They wake up groggy in a cheap room in an inn to the sound of the door being smashed in, ruffians busts in demanding a macgrufian, then attack when the character delay. after the combat the PC realize they are in an unfamiliar city and have no memory of the past six months, time has passed (its now summer was winter or the opposite) they have new gear, scars, beards, spells in their spell book ect, the last thing they remember is being in the dungeon from your last adventure. <br /><br />Give them clues (why did they commission the local alchemist for 6 potions of water breathing, who is Marckan the Black Wizard and why do they own him a favor?, why do they have a deed to an abandoned mine?, etc.) and let them piece the past together. <br /><br />Magic is a great way to explaining group memory loss.<br />sevenbastardhttps://www.blogger.com/profile/11961009160456478009noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-1182772385629575932014-03-12T04:02:10.629-04:002014-03-12T04:02:10.629-04:00What will bring satisfaction to your players? I kn...What will bring satisfaction to your players? I know mine would likely enjoy playing through the final encounter at the beginning of the session, so they have some actual 'closure' but the fat is trimmed off - then letting us pick up a fresh adventure for the remainder of the session.<br /><br />Its also good to remember that often its ok to imply and assume narrative e.g. "You spend endless weeks scouring the desert, looking for the pharaohs tomb. You arrive at its entrance weary and fatigued - your first thought is of rest, but the thought of the macguffin falling into the hand of the enemy weighs heavily on your minds"<br /><br />I think this is one of those rare examples where a bit of read aloud text is ok.Anonymoushttps://www.blogger.com/profile/17793747524509341262noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-90756263918999170412014-03-11T23:05:17.591-04:002014-03-11T23:05:17.591-04:00The animated Clone Wars just hit Netflix, and I...The animated Clone Wars just hit Netflix, and I've been watching it. One thing that I think they do well is it seems the show dips in to one adventure in three in the lives of the characters.<br /><br />For the most part, you could insert 2 or 3 adventures between each episode. The brief establishing scenes with narration explain what is going on, how we came to be in this situation, and the episode takes off from there.<br /><br />The d20 Conan game had a similar introductory structure, assuming that fortunes ebb and flow between story arcs or episodes.<br /><br />I think that would be a cool model for how to handle certain kinds of games. Maybe you would want to try it out for yours.Andrewhttps://www.blogger.com/profile/06463222600747737190noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-24661600356473214422014-03-11T22:24:18.552-04:002014-03-11T22:24:18.552-04:00In media res - do a quick recap, then launch them ...In media res - do a quick recap, then launch them straight into a situation (wandering monster, ominous noise, annoyingly cheerful NPC) that they will have to deal with immediately on the tactical level. They won't have the opportunity to waste time discussing what they want to do strategically. After that encounter you're off and running in normal game mode. Rod Thompsonhttps://www.blogger.com/profile/12824146866756155345noreply@blogger.com