tag:blogger.com,1999:blog-1724254580047847936.post2137183678235872754..comments2024-03-27T20:09:00.283-04:00Comments on Tenkar's Tavern: Of Good & Evil, Law & Chaos, Games & Real LifeTenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1724254580047847936.post-8034679611543648502012-07-05T22:53:38.875-04:002012-07-05T22:53:38.875-04:00yeah, i could have quoted DCC, but ACKS is my curr...yeah, i could have quoted DCC, but ACKS is my current campaign game (DCC I run in short Arcs) and it was more relevant to how I am currently running stuff.<br><br><br>Law & Chaos works fine so long as 95% of the population is neutral ;)Erik Tenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-81567386211536604592012-07-05T22:50:06.293-04:002012-07-05T22:50:06.293-04:00Much as the nine alignments are weird, once you st...Much as the nine alignments are weird, once you start trying to define alignment in more reasonable terms the whole thing starts to slide toward meaningless distinctions. <br><br>The DCC approach is perhaps better in that Law and Chaos are more physically embodied opposed philosophical forces and an excess of either is really doesn't go well for humans. At least it's balanced that way. The ACKS system talks a good game in the section you quote, at least at first, but it really kind of falls apart because it ends up saying "lawful doesn't always mean good, but chaotic always means super evil".ScrivenerBhttp://www.blogger.com/profile/04861652415900436411noreply@blogger.com