tag:blogger.com,1999:blog-1724254580047847936.post1903291892383541232..comments2024-03-27T20:09:00.283-04:00Comments on Tenkar's Tavern: Seeing How the Chili is Made: Call of CthuluTenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-1724254580047847936.post-27949323500605481962021-07-18T14:33:58.273-04:002021-07-18T14:33:58.273-04:00Interesting. Back when I first got the game in 19...Interesting. Back when I first got the game in 1981, I forbade my players to read the rules, or even any of HPL's fiction for the first year we played. I think it really helped me develop and them experience the nature of the horror intended by HPL in his stories. They learned the hard way that shooting isn't always a wise choice, that dynamite isn't either, and that a Model T may not be able to outrun whatever that blobby thing chasin them is...that, and insanity is both an ever-present danger, and can sometimes actually be your friend. Nowadays, of course, that would never work -- everyone knows all about the Cthulhu mythos, and a "deep one" is pretty ho-hum to modern players. Which is a pity. I think my original players had a much more fun time with the game that first year than players just starting out today are likely to have... Still, your approach is probably the best that one can do given the widespread knowledge of Lovecraft's underlying mythos these days. At least you get half the fun -- minimal meta-gaming, even if the "WTF was THAT?" shock effect is also minimal due to familiarity.Jeff V.https://www.blogger.com/profile/09773383148220245208noreply@blogger.com