tag:blogger.com,1999:blog-1724254580047847936.post1662570511431056551..comments2024-03-27T20:09:00.283-04:00Comments on Tenkar's Tavern: Tell Me Why You Want a Thief Class in Swords & Wizardry: LightTenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comBlogger17125tag:blogger.com,1999:blog-1724254580047847936.post-56098796283966962102016-06-30T08:21:06.932-04:002016-06-30T08:21:06.932-04:00Two more cents : what makes many old-timers consid...Two more cents : what makes many old-timers consider going down the dragon-rabbit hole again is having their kids or nephews getting to 6 or 8 y.o. I was one of them and S&W : Light would have been exactly what I was looking for ; what would make it even better would be short non-lethal modules for one player, maybe something like Tim Shorts's "Starter Adventures". You could illustrate regular classes and introduce new ones that way. Then once every player is reasonably confident with the mechanics, give them a first adventure as a group (with other PC played by Mom or another adult if necessary). ViPhttps://www.blogger.com/profile/08252560131486864041noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-7055434527974325452016-06-30T04:36:45.011-04:002016-06-30T04:36:45.011-04:00Back then there never ever was a cleric hero in th...Back then there never ever was a cleric hero in the movies and books we drew our inspiration from, and we never played one, but there were plenty of thieves. I suspect many relapsed gamers are like me. "That's the thief's job!" comes so naturally to the grogniard's lips that I have have a hard time picturing a dungeon crawl without it.<br /><br />ViPhttps://www.blogger.com/profile/08252560131486864041noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-59311406785881004762016-06-30T04:15:56.410-04:002016-06-30T04:15:56.410-04:00It's not even out yet and you're already p...It's not even out yet and you're already planning a supplement that doubles the total page count? Maybe you should be called Tenkar of the Coast :pHolly Oatshttps://www.blogger.com/profile/01703437987958922954noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-22808703508495724272016-06-30T00:04:19.537-04:002016-06-30T00:04:19.537-04:00Best response. If SW Light is designed to appeal ...Best response. If SW Light is designed to appeal to lapsed players to get into Whitebox or SW Core/Complete, I say the Thief needs to be included.Andrew Galehttps://www.blogger.com/profile/14178426087302130432noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-66065376557554163372016-06-29T21:56:50.273-04:002016-06-29T21:56:50.273-04:00(please)(please)Zudrak (Michael G.)https://www.blogger.com/profile/13516066174600510254noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-66298398916699316992016-06-29T21:35:45.839-04:002016-06-29T21:35:45.839-04:00The first time I DM'd was when my parents gave...The first time I DM'd was when my parents gave my brother & I the Moldvay Basic D&D box set. He chose a thief because "I can be sneaky all alone," was my brother's rationale at the time. It was the only PC who lived all the way from our start in 1981 through my going away to college in 1990.<br /><br />Because reasons: Fafhrd, Grey Mouser, Conan, Gord, and Erkio (my brother's thief).<br /><br />The thief stays.Zudrak (Michael G.)https://www.blogger.com/profile/13516066174600510254noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-78391262884781048642016-06-29T18:22:52.456-04:002016-06-29T18:22:52.456-04:00I'm young enough that, for better or worse, th...I'm young enough that, for better or worse, the movies Conan the Destroyer and Krull really influence my idea of what an adventuring party looks like ... incredibly skilled warrior(s) backed by a hodge-podge of thieves, sorcerers, and riff-raff. Jarrett Perduehttps://www.blogger.com/profile/09781934913113611353noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-58939068519201185852016-06-29T18:07:17.165-04:002016-06-29T18:07:17.165-04:00I wouldn't bother.I wouldn't bother. SurrenderMonkeyhttps://www.blogger.com/profile/01867098480604057724noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-33781345667653113242016-06-29T17:37:57.262-04:002016-06-29T17:37:57.262-04:00I think spomething roguelike is essential; when I ...I think spomething roguelike is essential; when I think of movies with a Swords and Sorcery feel, the Thief of Bagdad comes immediately to mind.Gwythainthttps://www.blogger.com/profile/05184355400691527355noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-2716923542986410742016-06-29T17:06:24.392-04:002016-06-29T17:06:24.392-04:00I like the symmetry of 2 casters x 2 fighters. I&#...I like the symmetry of 2 casters x 2 fighters. I'd order them like (Fighter, Thief) x (Cleric, Mage), where the first of each pair uses might&will, and the second uses smarts&guile.<br /><br />Thieves and Mages are squishy, Fighters and Clerics are tough.<br />Fighters & Clerics use force, Thieves & Mages use fineness.<br />etc.hdanhttps://www.blogger.com/profile/16748671444451280112noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-77059110767674786122016-06-29T15:38:17.096-04:002016-06-29T15:38:17.096-04:00If you put one in, I'll run one. If you don...If you put one in, I'll run one. If you don't, if I play the game, I'll make up my own and then one. So it's win-win if you put one in. :)Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-44837107201207617862016-06-29T14:26:36.678-04:002016-06-29T14:26:36.678-04:00I'd like the Thief, especially for urban campa...I'd like the Thief, especially for urban campaigns. Especially as outlined in James M. Spahn's S&W Companion he distilled all the skills down to a Thievery skill, based off a d6 roll. I liked that a lot. petespahnhttps://www.blogger.com/profile/01003977036485078376noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-50686688467811249502016-06-29T14:09:32.050-04:002016-06-29T14:09:32.050-04:00Seems like a great tradition to follow, for the th...Seems like a great tradition to follow, for the thief to be introduced in the first supplement! It's certainly one of the "Big 4," although I think a warrior and a spellcaster are the only two essentials to getting that D&D feel.<br /><br />Also, introducing the thief early would give you a chance to establish a single, unified skill system to use throughout S&W:L...Jonathan Linnemanhttps://www.blogger.com/profile/04711517194240426383noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-5075777880308982962016-06-29T14:02:48.894-04:002016-06-29T14:02:48.894-04:00I prefer not allowing the thief class. All classes...I prefer not allowing the thief class. All classes perform thief duties, IMO. Like Conan or the Grey Mouser. Nick P. Cooperhttps://www.blogger.com/profile/11281259521564163077noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-77627982727745274162016-06-29T13:53:20.260-04:002016-06-29T13:53:20.260-04:00I do think a rogue-ish class is pretty key to the ...I do think a rogue-ish class is pretty key to the classic fantasy RPG experience. A character who can sneak around and strike from the shadows is absolutely one of those things that just feels endemic to the game despite the fact that the class didn't come along until a supplement was released. (In fact, if there are only three classes available in an RPG, they tend to be the fighter, the magic-user, and the rogue. Just look at Dragon Age or the aptly named Warrior, Rogue & Mage.)mrm1138https://www.blogger.com/profile/05858260241792853695noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-8133441912150094422016-06-29T13:41:32.719-04:002016-06-29T13:41:32.719-04:00The original thief for me was not Bilbo, but Grey ...The original thief for me was not Bilbo, but Grey Mouser, who was not really much of a thief, but more of a roguish fighter. I'd be fine with just having options for the base three classes to make them different. Say, a paladin option for cleric, an illusionist or elementalist option for magic user, and a rogue or scout/ranger option for fighters. I think back to the splat books that came out for AD&D2e "The complete **** Handbook" where they offered what were called "Kits" that added flavor and only a little mechanics to the base classes of 2e.Houndinhttps://www.blogger.com/profile/03087920822926950548noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-41867194130114878882016-06-29T13:37:54.868-04:002016-06-29T13:37:54.868-04:00I don't. I think just the name itself is prob...I don't. I think just the name itself is problematic enough.<br /><br />On the other hand I do like the Adventures in the Eastmarch approach which created an Explorer class, and I like the Tomb Robber class I use - something purposefully designed as a treasure recovery expert - doesn't have abilities like pickpocket for example, but has "bardic lore" [a knowledge of archaeology], contacts with fences for those illegally recovered treasures, a knowledge of building techniques and architecture that allows them to recognise "dangerous" areas [that may be trapped] and even excavate through walls. [Note that this is just detection - removal of most traps can be done by anyone once they have been detected. Also includes knowledge of magical traps and wards.]Reverance Pavanehttps://www.blogger.com/profile/01217657347160811310noreply@blogger.com