tag:blogger.com,1999:blog-1724254580047847936.post1022708478637133899..comments2024-03-27T20:09:00.283-04:00Comments on Tenkar's Tavern: Ideas for Those That Don't Mind Their Campaigns Topping Out at Level 3Tenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1724254580047847936.post-9879648065333683682017-02-05T13:22:09.646-05:002017-02-05T13:22:09.646-05:00This continues to be filled with nothing but pure,...This continues to be filled with nothing but pure, raw, unadulterated awesome.Davidhttps://www.blogger.com/profile/04435677835749409066noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-7827183795890969272017-02-05T01:17:29.047-05:002017-02-05T01:17:29.047-05:00I remember E6, although not any of the details. St...I remember E6, although not any of the details. Still, it intrigued me and was rolling around in my head when I wrote this up.<br /><br />I could also be used with the Expanded Light rules (title still in flux) when you hit 7th level (future hard cap for SWL)Tenkarhttps://www.blogger.com/profile/05159289652051155824noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-4534578259558778922017-02-04T23:32:27.621-05:002017-02-04T23:32:27.621-05:00Cool. A way to make S&W Light work a little li...Cool. A way to make S&W Light work a little like E6 (the D&D 3.x spinoff that capped out at Level 6, with PC's gaining feats every so often instead of gaining levels). This approach could probably also be modified by S&W Complete GMs who don't want to do high-level play.Kevin S.https://www.blogger.com/profile/06076147424768269913noreply@blogger.com