I think I've known Paul Wolf since my first NTRPG Con in 2014. My, how time flies!
In any case, Witch-Lords of Skull Mountain #2: Malkova Wilds is a hexcrawl zine that comes in various OSR flavors: OSE, ShadowDark, DCC, & OSRIC. With that many choices, finding a system that comes closest to your actual game at your table is a breeze.
Witch-Lords of Skull Mountain #2: Malkova Wilds is $9 in PDF and $14 in Print, plus PDF (shipping for me was $ 3, and yes, you can add issue #1 when checking out).
Witch-Lords of Skull Mountain #2: The Malkova Wilds is a continuing hex-crawl campaign simultaneously published for the Shadowdark RPG, DCC RPG, Old School Essentials / Basic-Expert RPGs, and OSRIC 3 RPG.
It's a planned 40 to 56-page book packed with adventures, a city crawl system, encounter tables, monsters, magic items and more. It will (hopefully) include a detached color cover that features a beautiful full-color hex map of the Malkova Wilds!
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