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Tuesday, August 12, 2025

Goodman Games Sale - DCC 3e Releases as Little as a Buck!



There are some true classics in the early 3rd Edition DCC line of releases, and they are currently on sale.

My favorites?

Dungeon Crawl Classics #51: Castle Whiterock - usually 59.99 - now $5

Dungeon Crawl Classics #35: Gazetteer of the Known Realms - usually 29.99 - now $5

Dungeon Crawl Classics #13: Crypt of the Devil Lich - usually 14.99 - now $2

Dungeon Crawl Classics #29: The Adventure Begins - usually $19.99 - now $2 (I've used this a number of times with OSR rules - 20 1st-level adventures!

Dungeon Crawl Classics #1: Idylls of the Rat King - usually $6.99 - now $1

View the full selection here!

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Monday, August 11, 2025

Humble Bundle - Call of Cthulhu Keeper's Collection for Alchemy VTT



I'll have to admit, I hadn't given the Alchemy VTT much of a look before today. I'd heard of it, but with all the VTTs out there, who needs another? Well, I'll have to admit, I MIGHT need to play with Alchemy for a bit, because it seems to be made for RPGs like Call of Cthulhu, which are more dread, mysteries, and theatre of the mind than tactical combat, grids, and dungeon crawls.

Currently, Humble Bundle is offering the Call of Cthulhu Collection for Alchemy VTT for $18. (it includes Masks of Very tempting. I'd love to run some CoC, and apparently, Alchemy is optimized for livestreaming. 

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Sunday, August 10, 2025

Free OSR - Ashes Without Number (Free Edition)



If you didn't already know it, Sine Nomine Publishing offers nearly all of its core rulebooks in a "Free Edition" as well as a "Deluxe Edition". The Free Editions are complete games and truly a gift to the gaming community.

Ashes Without Number (Free Edition) is Sine Nomine's post-apoc ruleset, and as you have already seen, the price is right :) (you can grab the Ashes Without Number Deluxe Edition here)

Ashes Without Number is both a game set after the end and a toolkit to help you build the apocalypse you desire. Just as with its compatible sister-games, Stars Without Number for sci-fi, Worlds Without Number for fantasy, and Cities Without Number for cyberpunk, Ashes Without Number gives you an Old School Renaissance-inspired game chassis and a vast swath of system-agnostic tools for designing tragic destruction and desperate struggles.

Within its pages, you'll find...

  • A complete OSR game system for building survivors and sending them to face the horrors of their new world, including guidance on blending other Without Number games into your play.
  • Genre-specific support for near-future After the Fall tales of social collapse, invasion, and global disasters, Deadlands games of zombie hordes and beleaguered enclaves, and Mutant Wasteland campaigns of post-nuclear adventure in lands of mutant peril and mysterious tech.
  • Enclave rules for system-agnostic modeling of competing outposts, tribal villages, and refugee camps, all struggling to survive a world where there is never enough of anything but death.
  • Mysterious devices and lost relics of the old world, strange tech for mutant wanderers to discover and misuse in their exploration of ancient ruins.
  • Campaign design tools for both crisis-centered games of immediate survival in the face of total societal collapse, and exploration-centered campaigns of seeking out the old world's remnants and recovering them for your home and allies.
  • Myriad tags and random tables for building your post-apocalyptic adventures, flavoring your mutant perils, and building interesting ruins and survivor enclaves for your PCs to encounter, all system-agnostic and built with the Sine Nomine touch.

And all of that is in this free version of this game. In the deluxe version, you'll also get...

  • Evil techno-wizard rules for building the mad science-sorcerers who plague so many worlds beneath a shattered moon.
  • Ash Sorcerers, a class for PCs in a far-future world of science and magic who wield the sinister arts of a half-damnable path.
  • Mentalists, a psychic class for those individuals touched with unearthly powers and strange visions in the midst of ruin. This class can also be used as a substitute for the Psychic in Stars Without Number, for GMs who prefer to have more subtle abilities in their games.
  • Modular power armor for those knights of the radioactive dust who bear these mighty relics. Voracious in their demands for power and maintenance materials, they still can tip a battle single-handedly with their myriad weapons and fittings.
  • Hub settlement rules for fine-grained development of a single enclave by players who prefer to put more focus on their home. Build individual facilities and resources while keeping your population alive in the face of constant privation.

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