Swords & Wizardry Light - Forum

Monday, March 17, 2025

Kickstarter - Up the Beanstalk: A Solo Adventure for 5e & B/X! (Pacesetter Games)


I've known Bill and Ben (best hair in the OSR) Barsh for well over a decade, and their knowledge and devotion to the OSR and old-school gaming is second to none (even if Ben is a bit of a 5e guy)

At the moment, I'm in between campaigns, so a nice, solo adventure may do me well. Of course, my preferred flavor is B/x ;)

Damn it! I'm in for the Up the Beanstalk: A Solo Adventure for 5e & B/X! Hardcover...

Up the Beanstalk is a true solo adventure for 3rd level characters using the 5th Edition or B/X game systems! For more about solo gaming, see the SoloSystem header here in the "Story" section.

This book will feature a variety of new content to each game system to better fit the adventure at hand. You can expect:

  • 75+ Pages of Adventure
  • New Marvelous Magic Items
  • New Malicious Monsters
  • Detailed maps to guide adventure where necessary
  • Beautiful black and white artwork to tell the visual story

"Writing a fantasy roleplaying adventure based on such a classic story comes with a fair amount of responsibility. I have done my best to retain the spirit and themes present within the original tellings of this story. The stalk is still a challenge in itself, a certain hen may lay certain eggs, Blunderbore (you know him) is still evil, etc etc. However, this adventure module gives your character the opportunity to be the hero of the story. I hope you all enjoy this adventurous re-telling of one of the greatest stories on Earth. We all have a beanstalk to ascend to become whom we were meant to be. Time to start climbing!" -Ben Barsh, author and designer of Up the Beanstalk 

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Sunday, March 16, 2025

Humble Bundle - Dragonlance Fiction (A WotC First)

Many large and small publishers have offered bundles via Humble Bundle. One of the more frequent offerings of gaming-related fiction is from Black Library and its various Warhammer / Warhammer 40k fiction lines. The current Dragonlance offering from WotC is the first time I can recall WotC offering ANY bundles via Humble Bundle.

I was a huge Dragonlance fan in my younger days, and it was gaming fiction that was also read by many non-gamers.

You can get the Dragonlance Fiction Bundle for 18 bucks, giving you 26 books worth of fantasy fiction readable on Kindles, iPads, and virtually all similar electronic devices.

Embark on an epic adventure through the land of Krynn with the ultimate Dragonlance Collection from Wizards of the Coast. Follow the perilous journey to protect the mystical Blue Crystal Staff from an evil dragon goddess in Dragons of Autumn Twilight. Untangle dwarven political tensions, hidden dangers, and long-lost secrets with The Companions in Dragons of the Dwarven Depths. The battle of the gods comes to a dramatic climax in Amber and Ashes. Get 25+ amazing page-turners and help support Room to Read with your purchase!






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Saturday, March 15, 2025

Deal of the Day - Weird Heroes of Public Access (Excellent Zine RPG)


You REALLY need this. I'm not kidding. You'll regret missing out on Weird Heroes of Public Access (WHPA).

I picked up a copy of Weird Heroes of Public Access from Joey Royale at Total Con in 2024. Damn it! I should have had him sign it. I never think of that! In any case, it's a short and quirky rules system that is reminiscent of the public access TV (and obscure UHF channels) of my youth. Hard to imagine one could hit those vibes with a zine-style RPG, but it works. Perfect to play at a convention or even a few sessions distraction from your regularly scheduled campaign.

Normally, it is 5 bucks in PDF, but you can snag Weird Heroes of Public Access for only 3 bucks until tomorrow morning.

Something is amiss in Fairhaven. The mysterious station manager of WHPA-TV13, Fairhaven's public access television station, has curated a cast of show hosts who will use their niche powers to save the day!

Rules-light, d6 pool-based resolution system/homage to the personalities of 80s and 90s public access programming!

20 Page Gaming Zine of Weirdness by Joey Royale

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Thursday, March 13, 2025

Humble Bundle - MegaDungeon Bundle from Goodman Games

While it says, MegaDungeon Bundle for 5e & DCC RPG on the tin, some other gems (and refuse) are thrown into the mix.

There are some 3x-era gems (Castle WhiteRock!) and some 4e clunkers. Oh, and some Castles and Crusades releases. Oh, and Dark Tower!

The DCC RPG stuff is top-notch. I own much of it, so speaking from experience.

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Wednesday, March 12, 2025

Backerkit - Castle Zagyg Galleries of the Arch Mage (Castles & Crusades)


Here's a little history of Castle Zagyg. Although published for Castles & Crusades, Gary Gygax wrote it for Advanced Dungeons & Dragons, and it was "translated" into Castles & Crusades. Much of this material was previously published by Troll Lord Games before Gary's death and removed from sale at Gail Gygax's request after Gary's death.

Now, on to the details of the Castle Zagyg Backerkit!

This is the first of two crowdfunding campaigns. With your help, we hope to return to shelves worldwide Gary Gygax's Castle Zagyg. It is a monstrous project; one with with an incredible legacy! We hope to see all the material in Castle Zagyg released in 5 full color, hardcover volumes, each in its own box with relevant game maps.

The five Box Sets are as follows. The first three are covered in this campaign:

This campaign

Castle Zagyg Vol. 1 The Citadel (the town of Yggsburgh)

Castle Zagyg Vol. 2 The Ruins (the castle, East Mark, Mouths of Madness, and dungeon level 1)

Castle Zagyg Vol. 3 The Cellars (dungeon levels 2, 3, 3a, 4, 4a, 5 and 5a)





Tuesday, March 11, 2025

Kickstarter - Shadowdark RPG: The Western Reaches Setting


I'm a HUGE ShadowDark fan. It's the only game we've live-streamed - twice - on The Tavern's YouTube Channel. I know Kelsey and consider her a friend. Which may mean I'm a bit biased :)

All that being said, the quality of her work set a high bar for others to follow.

Shadowdark RPG: The Western Reaches Setting already broke $ 1 million on the first day on Kickstarter...

Plunge into the cursed Gloaming Forest, searching for the mysterious knights who are said to stalk the demon-infested woods.

Capture a pirate ship off the coast of the Tal-Yool Jungle and sail it north, stopping to explore long-lost isles full of strange creatures and forgotten artifacts.

Ride a silver camel through the Djurum Desert, following a treasure map you stole from a mighty sorcerer's tower in the fabled city of Alkesh.   

Delve into the fathomless depths of the Shadowdark, far beyond the reach of the sun, to learn what terrible wonders and alien horrors dwell in the deep.

Scour the fetid Myre Swamp for old Uncle Grigor, who will teach worthy witches how to increase their sorcerous power.

Wear your finest costume to the ball at the royal castle in the City of Masks; there, you might be able to speak with the Duke himself.

The Western Reaches are a vast and varied land brimming with high adventure, grim secrets, and lost treasures. 

Characters could pursue knowledge, riches, salvation, power, revenge, or more. Their story is theirs to write!


 

Monday, March 10, 2025

GM's Day Sale - Knave 2e 50% Off

 


God, but I love Mullen's art - simply a fantastic cover!

Knave is Ben Milton's love letter to the OSR. It is NOT your traditional D20 game, but at 50% off, Knave should be in every GM's resource collection. One of the most valuable tools you'll ever put in your toolbox.

Typically, 20 bucks are in PDF format; for the GM's Day Sale, Knave is marked down to 10 bucks.

Here's a link to other deeply discounted titles.

"Somehow, Ben has improved upon the original Knave in ways I couldn't have anticipated. I'm blown away." - Professor Dungeon Master, Dungeon Craft

"The most varied and useful smorgasbord of random tables I've ever used!" - Baron De Ropp, Dungeon Masterpiece

Knave 2e is an exploration-driven fantasy RPG and worldbuilding toolkit, inspired by the best elements of the Old-School DnD movement.

This edition expands on the intuitive core of the original game, featuring elegant, modular subsystems for hexcrawling, dungeon delving, potion making and downtime activities, all in a 80-page digest-sized hardcover lavishly illustrated by Peter Mullen. The book features:

  • A world-class GM's toolkit. Roll and combine results from 75 d100 tables to rapidly generate dungeons, overworld regions, cities, monsters, items, spells, NPCs and factions, or just scan the pages for inspiration. These are especially useful for people who enjoy playing RPGs solo.
  • Intuitive, unified d20 mechanics that allow new players to make characters and start playing in minutes. Ability scores, armor, and difficulty ratings are placed on a 0-10 scale, yet remain compatible with the adventures and monsters from the last 50 years of fantasy roleplaying. The rules can also effortlessly switch between player-facing and GM-facing rolls.
  • A slot-based inventory system that makes tracking what you carry both easy and mechanically meaningful. If you take enough damage, wounds can begin filling items slots, forcing you to drop gear, treasure, or weapons.
  • Classless character generation that lets PCs draw from multiple archetypes at once. Any PCs can cast spells, call down miracles and use any weapon or armor. Their effectiveness is only restricted by what abilities they choose to improve and how they fill their limited item slots.
  • A d6 Hazard Die system that condenses tracking encounters, clues, weather changes, fatigue, torch burn, and resource depletion into the roll of a single die.
  • A utility-focused magic system that empowers PCs to alter the world in creative ways with 100 level-less spells. Also, a huge spell generator for groups who want chaotic, randomized magic.
  • A relic-driven divine magic system in which PCs complete missions for deities to gain their blessings. Generate new deities including their domains and symbols.
  • A monster-hunting alchemy system where PCs can hunt down magical creatures for their special abilities and then refine them into potions.
  • Downtime activities where PCs carouse, gamble, recruit hirelings, and build bases.
  • A tactical warfare system that resolves mass battles in minutes.
  • Straightforward GM and player principles for getting started running an old-school style game.
  • Designer commentary that explains the reasoning behind the rules.
  • Easy-to-use "control panel" layout.
  • Stunning art by Peter Mullen.

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Sunday, March 9, 2025

Humble Bundle - Fallout RPG

You know what? I love the Fallout RPG even though I likely will never play it - I simply want it for the lore. The setting has its own kind of magic to it - and the on-demand series did a great job capturing the setting. If you use the Alchemy VTT, the Fallout RPG Bundle is for you!

Note: Warhammer 40k: Wrath & Glory RPG Bundle

          RuneQuest RPG Bundle

It’s time to take your FALLOUT: The Roleplaying Game™ adventures to new heights! Wander the Wasteland online with the complete collection of Modiphius’ award-winning tabletop RPG made specifically for the cinematic virtual tabletop, Alchemy RPG. In this collection of Alchemy Content Modules, you’ll get core rules, expanded rules, adventures, campaigns, NPCs, and loads of new gear to collect, scrap, and craft. Dial up the immersion on game night with the Alchemy Enhanced edition of the Core Rulebook and get exclusive motion scenes, ambient sound loops, and an original dynamic score that will transport your players into the post-atomic world of FALLOUT. Every module includes: A digital adaptation of the original book Fully mechanicalized game components like NPC, items, and automations Alchemy’s core Fallout integration with dice automations and smart character sheets Hundreds of art assets to amplify your adventures Another settlement needs your help! Get this complete collection of games at one incredible price and support Direct Relief, supporting wildfire-impacted communities in California.

 

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Saturday, March 8, 2025

Kickstarter - Renegade Realms: Blackthorn Loch (System Neutral Sandbox)



Renegade Realms: Blackthorn Loch hits a couple of sweet spots for me. It's system-neutral (yet certainly old-school in nature), it's a sandbox/hex crawl (always great for the GM's that like to improvise).

Now, Bart sent me a review copy of the PDF for the first in the series, and although I am not ready to do a review of it (yet), I'd have felt very comfortable having spent 3.25 for the PDF in question: Renegade Realms: Raven's Reach. It provides what I need as a GM, but my style is that of an improv GM, riffing off my players and trying to keep one step in front of them. Your mileage may vary.

Did I mention I REALLY like the maps? And the hexes aren't numbered - for me, that is a plus :)

I'll be following the Renegade Realms line of releases.

Renegade Realms are hand-drawn hex map tiles illustrating wild and lawless fantasy realms, rich with the promise of gold and glory, danger and death! Each map tile represents an area approximately 600 square miles (1600 sq. Km) in size and contains no fewer than six adventure sites fleshed out with area details and NPCs to provide GMs with the inspiration and flexibility to easily build their own unique adventuring realm and facilitate hexcrawl adventures in any system or setting.

Each individual Realm has been designed to connect seamlessly with any of its sister products, allowing GMs to create endless campaign worlds with minimal effort. In addition, Adventure Sites can be built or expanded using the Dungeon Domains line.

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Thursday, March 6, 2025

Bundle of Holding - Tiny Supers (Tiny D6)

I am not a fan of superhero RPGs. I was a huge comics fan. I enjoy the Marvel and DC movies & streaming series (for the most part). But as far back as Champions, Villains &Vigilantes, and Marvel Super Heroes, I didn't enjoy the supers genre in RPGs. The systems never seemed like a good fit for the genre.

I'm willing to try Tiny Supers, as I AM a fan of the Tiny D6 system, and I suspect that Supers will fit it well. We shall see...

Hero! This new Tiny Supers Bundle presents Tiny Supers, the Gallant Knight Games TinyD6 superhero tabletop roleplaying game based on Tiny Dungeon. With stripped-down, minimalist rules that are easy to understand and teach, Tiny Supers is great for all groups, ages, and experience levels who want fast and accessible superheroic action that plays fast and easy.

This new offer gives you the Tiny Supers rules, the Gallantverse Campaign Guide, and lots of adventures – everything you need for fast and simple Sentry City superness. For just US$12.95 you get all eleven titles in our Tiny Supers Collection (retail value $75) as DRM-free ebooks, including the complete standalone Tiny Supers core rulebook, The H.O.M.E. Handbook, Fallen Justice, Gallantverse Campaign Guide, The Insecticate, The Ray of the Resizer, Teeming Shore Part I and Part II, and Tomorrow's Legacy. And we also add the debut issue of a Tiny Supers-based comic, Sentry Force Prime issue #0.

We presented the Tiny Supers core rulebook, Gallantverse Campaign Guide, and GM Screen in two previous TinyD6 offers in 2020 and 2023. A 2018 standalone version of Fallen Justice appeared in the February 2021 Old School Cool; this 2020 Tiny Supers version is new. The total retail value of the titles new in this offer is $43.

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Tuesday, March 4, 2025

Kickstarter - Wrath of the Wyvern: Dark Fantasy Solo TTRPG


The Witcher meets Skyrim in Wrath of the Wyvern, a solo RPG like no other. Venture into the Highlands and face fierce wyverns!

I'm always intrigued by solo RPGs. They are always a temptation, even if I never play most of the ones I have.

Wrath of the Wyvern looks very tempting. I feel dark fantasy is a good fit for solo RPGs, and this looks to be a solid choice. I'm hoping the deck of cards is more intuitive than other RPGs I've played that used cards.

In the tempestuous Umbral Highlands, monstrous Wyverns rule the skies, and humanity is on the brink of extinction. In Wrath of the Wyvern, you are the last hope, a lone hunter tasked with reclaiming a dying world, one battle at a time. 

Inspired by Scottish Celtic mythology, this brutal solo TTRPG puts you in command of every decision, every battle, and every choice that will shape the future of the Highlands. Powered by the Fury Engine, Wrath of the Wyvern replaces dice with a Fate Card system, ensuring that every encounter is fast-paced, strategic, and cinematic. 

  • A tactical solo RPG that combines exploration, survival, and cinematic combat.
  • No dice—fate is determined by the draw of a card.
  • Replayable open-world hexcrawl with branching storylines & faction influence.

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Monday, March 3, 2025

Bundle of Holding - Mörk Borg Core



I have more supplements for Mörk Borg than I'd care to admit. It's a simple system, and I'm not sure how well it would work for a long-term campaign, but for 1-shots and convention play, it's a great fit.

Adventurer! This all-new Mörk Borg Core Bundle presents English-language .PDF rulebooks featuring Mörk Borg, the rules-light Old-School blackened artpunk doomsday tabletop roleplaying game from Swedish design teams Ockult Örtmästare Games and Stockholm Kartell, published by Free League Publishing. A doom-metal album of a game, a spiked flail to the face, Mörk Borg is about miserable bastards and heretics enduring a bleak, dying world. Maybe you're a tomb-robber with silver glittering between cracked fingernails – a mystic who would bend the world's heart away from its inevitable end – a Sacrilegious Songbird singing sweetly, though your soul screams. Play Mörk Borg as-is, or pick it apart for your own Old School Revival homebrew. There's no more metal way to mark the world's demise.

This all-new offer gives you the English-language core rulebook, three supplements, play aids, and the rulebooks for the standalone companion games CY_BORG and Pirate Borg, all for a price even a Gutterborn Scum can afford. For just US$9.95 you get all four titles in our Mörk Collection (retail value $45) as DRM-free ebooks, including the complete Mörk Borg core rulebook, Cult: Feretory and Cult: Heretic, and the GM Screen.

And if you pay more than the threshold price of $25.02, you'll level up and also get our entire Borg Collection with three more titles worth an additional $50, including the CY_BORG Core Rules, the Pirate Borg Core Book, and Free League's recent Mörk Borg magic-item supplement Ikhon.


 

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Sunday, March 2, 2025

Kickstarter - When Dusk Falls (A Shadowdark RPG Hexcrawl)


Rise beyond dusk in this mystical, ever-evolving forest.

Let's see? ShadowDark? Check!

Hexcrawl? Check!

A5 for convenient traveling?  Checkity check check!

At about 10 bucks in PDF and 16 in POD (plus cost and shipping) with PDF, I'm in for a physical copy of When Dusk Falls.

Explore a vast forest of wonder and intrigue in When Dusk Falls, a sandbox hexcrawl setting for Shadowdark RPG. A rotting cancer grows in the dreary depths of the forest. Its many factions and woodland denizens interact with this creeping dread as it continues to grow, trying to adapt or fight back. What place will your players find in this continuously evolving world?

  • Over 140 A5 pages featuring a sandbox hexcrawl setting using an incredibly easy to run spread-based layout.
  • 60 hexes filled with more than 100 wondrous points of interest.
  • 5 diverse factions with evolving weekly progress and goals that impact the dynamics of the Grenin.
  • Multiple exciting dungeons and adventure sites stuffed with treasure and dangers. Each comes with both GM and player-facing maps.
  • A brand new alchemy system powered by the unique reagents found in the Grenin. Make potions, elixirs, oils, and salves to aid on your quests.
  • New themed magic items for all levels of play.
  • 10 enigmatic NPCs and their quest lines.
  • A creeping rot mechanic that will corrupt your characters as they delve deeper into the dark.


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Saturday, March 1, 2025

Kickstarter - The False Temple: An OSR mini-mega dungeon (Levels 4-7)

I'm a sucker for large dungeon adventures, which is what The False Temple looks to be. Priced at 8 bucks in PDF and 10 bucks for an at-cost POD (so about 4 more bucks plus shipping), I'm in :)

The False Temple is a small megadungeon consisting of 4 levels with well over 100 rooms (finished product should have around 150 rooms), a starting town and surrounding area, and a dark background to intrigue both you and your players. 

A party of levels 4-7 should be able to take on the dungeon, and this module could be run with a lower level party, allowing them to pick up leads and smaller missions in town and get to the appropriate level before attacking the dungeon.

This module is based on our small free project "Dakar's Dungeon", found on the Azorynian Post Blog at https://azorynianpost.substack.com/. What started as a simple overzealous response to a prompt, is now being turned into a full-fledged, ready-to-run adventure module.

What Additions to Expect

  • A nearby town fleshed out with NPCs who have personalities and needs that could lead to further adventure
  • A surrounding area with points of interest
  • Expanded Dungeon levels and maps - more rooms on each level!
  • More fleshed-out factions and descriptions of their leaders
  • Professional formatting
  • Art!

 

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Friday, February 28, 2025

Death Notice - Ernest Gary Gygax Jr


Ernest "Ernie" Gary Gygax Jr. passed away earlier this morning, February 28th, 2025. At the time of his death, Ernie was suffering from heart failure and kidney failure. The official cause of his death is not currently known.

Ernie was the eldest child of Gary Gygax Sr., one of the co-creators of Dungeons & Dragons.

Ernie is survived by his wife, Donna, his mother, Mary Jo, and his siblings, Elise, Heidi, Cindy, Luke and Alex. Ernie's father, Gary Gygax Sr. passed in 2008.

Thursday, February 27, 2025

Free OSR - Cthulhu Eternal (Open Source SRD Chthulhu Gaming)


Free Cthulhu roleplaying? Count me in! Let me present Cthulhu Eternal.

Cthulhu Eternal is a multi-era, setting agnostic ruleset which aims to support inventive game designers who have original ideas for Lovecraftian roleplaying games or scenarios. It draws upon the long line of D100 games of Cthulhu-themed investigation, offering a beautifully streamlined and elegant set of mechanics to support a diverse range of gaming styles.

Different eras of human history each have their own flavor and character – due in part to the technology available, and in part due to social conventions of the day. Recognizing this, Cthulhu Eternal exists as a family of inter-related rules engines – each based on the same mechanics but tailored to the needs of a specific era.

This version of Cthulhu Eternal is specially designed to support Lovecraftian games set in the “Jazz Age” – that is, world as it was in the early 20th Century (between the World Wars). This is an attractive option for a game setting as it was the then-contemporary world in which H.P. Lovecraft set many of his novellas and short fiction.

Other versions of Cthulhu Eternal currently available in SRD form (PWYW Bundle):

Cthulhu Eternal: Age of Revolutions (1750-1850) SRD

Cthulhu Eternal: Victorian Era SRD

Cthulhu Eternal: World War II SRD

Cthulhu Eternal: Cold War SRD

Cthulhu Eternal: Modern Age SRD

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Wednesday, February 26, 2025

Bundle of Holding - You Are The Hero (Solo Game Books)


I'm a huge fan of the classic Fighting Fantasy styled solo game books. For 20 bucks, I'm all in on the Your Are The Hero Bundle at Bundle of Holding.

Adventurer! For a limited time, this You Are the Hero Quick Deal presents the 40th Anniversary Edition of You Are the Hero plus interactive Ace Gamebooks inspired by the Fighting Fantasy gamebook series. Part history, part celebration, You Are the Hero chronicles four decades of the Fighting Fantasy phenomenon. Written by Jonathan Green (author of eight Fighting Fantasy gamebooks), this revised, updated, and lavishly illustrated tome will appeal to anyone who ever whiled away a washed-out summer holiday with only two dice and a pencil.

This new Quick Deal celebrates a Kickstarter campaign in progress, "Fighting Fantasy Solo Adventure Gamebooks - Back In Print!" American publisher Steve Jackson Games is reprinting the first five Fighting Fantasy gamebooks in enhanced editions with large print. (Trivia: The British Steve Jackson who started the Fighting Fantasy gamebook series with Ian Livingstone, and who also co-founded Games Workshop, is no relation to the American Steve Jackson, designer of Munchkin, GURPS, Car Wars, Ogre, and Illuminati. But – get this – the US Steve also wrote three Fighting Fantasy gamebooks! You Are the Hero explains everything.)

For just US$19.95 you get all nine titles in our Ace Gamebooks Collection (retail value $129) as DRM-free ebooks, including the complete full-color, 324-page You Are the Hero 40th Anniversary Edition along with seven Ace Gamebooks written by Jonathan Green in the Fighting Fantasy tradition: Alice's Nightmare in Wonderland, The Wicked Wizard of Oz, Neverland - Here Be Monsters, Beowulf Beastslayer, 'Twas - The Krampus Night Before Christmas, Dracula - Curse of the Vampire, and Ronin 47. We also include Jonathan's Saxon-era roleplaying game Heorot - Roleplaying in the World of Beowulf Beastslayer. (It's not a gamebook, just a good game.)

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Tuesday, February 25, 2025

Kickstarter - Solarcrawl | OSR Exploration in a Fantastic Space Age


An orbital-fantasy, hex-crawling tabletop roleplaying game. Compatible with many OSR systems.

I can truly say I've never seen a setting / hex crawl like Solarcrawl before, and it finds me VERY intrigued.

Solarcrawl is a system neutral roleplaying campaign of exploration, bravery, danger and hope in a vast and fantastic solar system.

Take on dual roles: as the astronauts journeying forth to the other worlds within their solar system, and as the heads of the space agency that builds their rockets, chooses their destinations, and hopefully,  work together in hopes of rekindling their fading world.

Sounds like a perfect fit for White Star. Just saying ;)

The rules of this book were kept simple, stripped down to a narrow stat block for NPCs and simple structures for the Homeworld and spacecraft, in order for you to be able to bolt this book onto most any system that features hit points, saves and levels.

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Friday, February 21, 2025

Deal of the Day - Terror Australis - 2nd Edition (CoC)


While I don't know how much use I'd get out of an Australian supplement for Call of Cthulhu, I do know I will read the shit out of it!

Today's Deal of the Day is Terror Australis - 2nd Edition. Usually 21.99 in PDF, it is on sale until tomorrow morning it is on sale for $3.34

Call of Cthulhu in the Land Down Under

Camels in AustraliaThe driest, flattest, and smallest continent, Australia is almost as big as the continental United States, but has a fraction of the inhabitants—six million people in 1925. Beyond the settled areas, three-quarters of the land remain relatively little known until after World War Two. Seen by those in Europe and America as one of the last great wildernesses, despite decades of exploration and incursion, it remained a place that guarded its secrets.

While the ancient and primordial character of the Australian inland lures many, it is the cities in the south and east that have become centers of population. Surprisingly modern and surprisingly British in character—it is not uncommon for foreign visitors to express astonishment when they disembark from their steamer in Sydney or Melbourne and find themselves in a great metropolis with all the modern refinements of London or New York. Ever present, though, are the modern blights afflicting cities worldwide: organized crime, overcrowding, civil unrest, and uncertainty.

This unique mix of old and new—the tension between civilization and the frontier—is what makes Australia a particularly fertile 1920s setting for Call of Cthulhu. Those Keepers wishing to challenge their players with tales of gang-related squalor underpinned by ancient Mythos threats can find ample opportunity in Australia’s urban environments. Equally, investigators do not have to go too far into the Outback to become entangled in tales of stark frontier life bereft of modern conveniences of technology, underpinned by dark shadows cast by the Ctuhlhu Mythos that seem to haunt the very landscape. And for Keepers who wish to push investigators to the very limits of wilderness survival, there is no shortage of opportunities for true expeditions into places where Europeans and Americans have never set foot.

In Australia, the investigators come face-to-face with supernatural forces that have endured for longer than humanity has existed; they can attempt to step inside the ancient legends of the Aboriginal peoples of Australia in search of mystical knowledge; they can cross swords with nefarious cults intent on diabolic schemes, or challenge unwitting scientists who haplessly threaten to achieve a similar end by probing the mysteries of the Australian land.

Brining your investigators to Australia is certain to reward your gaming group. For, as soon as they have set foot upon this ancient continent, adventure, peril, and mystery abound. Whether run as an Australian campaign, a series of one-shot games, or a protracted stop over during a globe-spanning campaign, the time spent in the Land Down Under will not be wasted!

What’s In the Book?

Australian History and Geography

Covers the European exploration, from the land being a convict colony through to the Australian gold rush, and beyond to the Great War and its aftermath. We then look at the geography of the Australian continent, noting some archaeological sites and providing an overview of the differing regions and climates.

Australians

Here we focus on the history of Aboriginal Australians and Torres Strait Islanders, as well as the white population, and contrast life in the urban and life in the rural environments. Special focus is given to Australian investigators, with new skills and occupations appropriate to for Aboriginal and white Australians. We round things out with brief biographies of some key Australians of the post-Great War period, who might be encountered by wandering investigators.

Resources for 1920s Australia

This chapter provides a toolkit of historical subjects, usable by Keepers, for running games in Australia. Topics include law enforcement, transport, mounting expeditions into the Outback, communications, and sources for research.

Australian Cities

Provides an in depth look at some of Australia’s key cities, including Sydney, Melbourne, Perth, Adelaide, and Brisbane. Maps are provide for each city, as well as details on notable mysteries or events, and suggestions concerning cults in thrall to the gods and horrors of the Cthulhu Mythos.

Alcheringa

Known to some as “the Dreaming” or “Dreamtime,” the Alcheringa chapter focuses on how to incorporate the wisdom and learning stemming from Aboriginal cultural traditions into games, and features special rules and mechanics for running “dream quests” to gather important information to solve dire situations facing the investigators, as well as the rewards for “solving” a “Song-Line.” The stages of a Song-Line are discussed and presented with examples, such as the Story of Bigibila, which can be played as a scenario introduction to Alcheringa. Topics such as Aboriginal sorcery and artifacts are also discussed.

The Mythos in Australia

Here, the book looks at the dark conspiracies and taint of the Cthulhu Mythos upon the Australian soil, with particular reference to the legacy of the Great Race, the Flying Polyps, and to the elusive and mysteries Sand Dwellers. A range of Mythos cults are presented, ready for the Keeper to incorporate into games, as well as featuring some of the other Mythos monsters that could be found lurking in dark shadows.

Scenarios

The book is rounded out with two large scenarios and appendices.

Long Way From Home: the investigators look into a series of odd and unexplained meteor showers and are drawn into a web of intrigue involving some ancient foes. Presented as a sandbox with multiple entry points, the scenario features a range of plots and encounters set in the remote region of Paralana.

Black Water, White Death: sought-after papers concerning Australia’s convict history lead the investigators to Tasmania and to a dark mystery to terrify the dreams of all concerned. What begins as a simple matter of attending an auction ends with terror and a cosmic threat.

Gathered in the appendices are some of Australia’s deadly wildlife, with game profiles provided for their use in games, as well as timelines covering Australia, and recommended further reading and viewing.

In Australia, investigators will come face-to-face with supernatural forces that have endured for longer than humanity has existed. It is a land of adventure, danger, and ageless wisdom—a perfect for setting for Call of Cthulhu!


 


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Thursday, February 20, 2025

Deal of the Day - DungeonMorph Delves and Descriptions: Crypts, Lairs, & Sewers Edition

I've been a huge fan of Inkwell Designs for well over a decade. I believe their DungeonMorpg Dice was an early pickup and are still a cherished part of my dice collection.


DungeonMorph Delves and Descriptions: Crypts, Lairs, & Sewers Edition is today's Deal of the Day. Normally 14.99 in PDF, it is on sale until tomorrow morning for 4 bucks. TREASURE TROVE OF ADVENTURE!

This book contains every DungeonMorph Map from our Crypts, Lairs, & Sewers sets and can be used on its own. It also works seamlessly with our DungeonMorph Tiles, Cards, and Dice (Crypts, Lairs, & Sewers sets).

[As part of this product's Deal of the Day ,all our Dungeonmorphs are on sale!]

In the book, each DungeonMorph map has a full page of ideas! Each design is broken down into a couple of encounter areas, and each area has six ideas of how to use it.  The first three ideas follow a theme. For example, idea #1 of each crypt area is about a dynastic necropolis while idea #2 of each crypt area is an oubliette of torture and idea #3 revolves around a necromancer's fortress.  The other three ideas of each area are not connected--usable with any theme with some customization. 

In all, that means the book has:

Thousands of area descriptions.

Nine themes across three sets (Crypts, Lairs, Sewers--Three themes each)

Enough maps and ideas for 18 mega dungeons

Endless combinations for smaller adventure settings like hillside lairs, sewer fortifications, and lost shrines

Appendix tables for custom magic items, artwork, traps, prisoners, supply stashes, and more

Also included: a Delving procedure with pre-built frameworks and a template to make your own, so you can play any fantasy tabletop RPG solo or co-op without a dedicated Game Master. Use DungeonMorphs for your maps, and use the Delving framework to determine your quest goal, room features, complications, traps, foes—and treasure!





Wednesday, February 19, 2025

Bundle of Holding - Mutant Crawl Classics


I love Mutant Crawl Classics. I try to play it at least once a year at various gaming conventions - it's a damn blast to play. It's Gamma World on steroids!

Adventurer! We've resurrected our September 2021 Mutant Crawl Classics Bundle featuring the post-apocalyptic science-fantasy tabletop roleplaying game of technology and triumph in a devastated future, Mutant Crawl Classics from Goodman Games. Whether you're a mutant, a seeker, a robot-killer, or a stoic shaman guarding forgotten ancient sciences, there are treasures to be won in the taboo lands and the ruins of the Ancients. Based on Goodman's Dungeon Crawl Classics RPG, Mutant Crawl Classics is a standalone game in the tradition of Gamma World and Metamorphosis Alpha. You have a new chance to activate your artifact and go adventuring like it's 1978.

For just US$7.95 you get all three titles in this revived offer's Starter Collection (retail value $38) as DRM-free ebooks, including the complete Mutant Crawl Classics RPG core rulebook along with the Judge's Screen and the introductory adventure Hive of the Overmind.

And if you pay more than the threshold price of $18.54, you'll level up and also get this revival's entire Bonus Collection with seven more titles worth an additional $49, including the supplement The Data Orb of Metakind (published as MCC adventure #8) and six full-length adventures that take your characters from zero-level nobodies to level 5: Seeking the Post-Humans, A Fallen Star For All, Incursion of the Ultradimension, The Evil of the Ancients, Blessings of the Vile Brotherhood, and The Apocalypse Ark.



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Tuesday, February 18, 2025

Free Traveller - Traveller Starter Pack


As far as I can tell, the Traveller Starter Pack is only available on the Mongoose Publishing website. Similar to the Traveller: Merchant's Edition ($1.00 in PDF at DTRPG), it contains much of the same information except for class-related information.

Note, if you only want Traveller: Explorer Edition, it is available for $1.00 at DTRPG. The Starter Pack includes Explorer Edition AND two adventures for free. The adventures are free at DTRPG.

Note: The Explorer Edition includes rules for Scouts and Scientists.

This package of free PDFs is an introduction to the game for newcomers that provides all of the tools you need to kick off a campaign that will take you across the stars. Adventure and wonder await in classic tales of science fiction.

This free bundle includes...

Traveller Explorer's Edition: All core rules for Traveller are in this book, plus a universe creation system that allows Referees to create new star systems on the fly for their Travellers to visit and explore…

Death Station: An orbiting laboratory ship has gone silent, and the Travellers are hired by a local company to find out what has happened. However, they will soon discover that they are not alone...

Stranded: A remastering of a classic Traveller adventure, the Travellers find themselves marooned on a glacier with nothing more than the contents of their survival kits. They must master the wilderness and find civilization without the technological tools they are used to.

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Monday, February 17, 2025

Traveller: Merchant's Edition ($1.00)



There is a lot to be said about offering free or hugely discounted rules to encourage players to try new rulesets (although there is also an argument that giving rules away for FREE makes some folks think they are worthless)

The Traveller: Merchant's Edition isn't free, but it is only a single buck. Not bad for a major RPG ruleset from one of the larger publishers.

Traveller is the science fiction roleplaying game of the far future. The Traveller Merchant’s Edition is an introduction to the game for newcomers that provides all of the tools you need to create adventures or even an entire campaign. Create bold exploratory traders and merchant princes who travel into the unknown aboard their trusty Type-A2 Far Trader, a rugged merchant ship perfect for frontier space.

Dock your ship at advanced starports, visit strange worlds, encounter alien beings and animals, and make a fortune as you cross the galaxy.

The universe awaits. Welcome to Traveller!

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Sunday, February 16, 2025

Deal of the Day - FlexTale Solo Image Oracle Omnibus (system-neutral)

I know it says "Solo" on the tin, but the FlexTale Solo Image Oracle Omnibus is an excellent tool to spur the thought process for the harried DM. It should be in every DM's toolkit at 4 bucks for the FlexTale Solo Image Oracle Omnibus PDF (instead of the standard 19.99). The sale price will be valid until late tomorrow morning (around 11 AM ET).

The FlexTale Solo Image Oracle is an innovative creative tool for solo adventurers to generate dynamic, intriguing answers to questions about your campaign and the adventures that take place within it.

A simple roll of 3d6 is all you need to generate over 5,400 answers and pieces of creative content for any campaign setting, any situation, and any level of skill as a G/DM.

Omnibus

This book is the Omnibus edition of the Solo Image Oracle.  It assembles the contents of the previously-published six individual volumes.  Each of those Volumes contains 36 images; this Omnibus contains all 216 images.

Digital Resource Companion

You also get a Microsoft Excel file containing all 5,400 creative elements for all 216 images.  This is the same content that's presented in the book, just in a format that some might enjoy using more than a PDF.  You are welcome to extend, amend, or otherwise use this tool for your own personal gaming experience.

Immediately Useful

Download this book, open it up to a random page, and pick any part of that page.  This book was designed so that whatever you end up pointing at, you should be able to use it in your campaign, whether you're a veteran DM of 30+ years running a published campaign for a dozen players, or a brand-new player giving solo play a try.

What is This Thing?

An Oracle is a tool to provide an answer.  Usually, this is in the context of a solo adventure, where you as the adventurer need to rely upon some external source of truth to keep things unpredictable and interesting.  Solo Oracle tools abound, and are quite popular--it's probably safe to say that nearly every single solo adventurer uses at least one Oracle tool.

The Solo Image Oracle takes this a step further.  (It wouldn't be a FlexTale book if it didn't take things an order of magnitude further!)

Three dice is all it takes: Roll one six-sided die to pick which image palette you use.  Then, roll 2d6, and pick an image randomly from that grid of 36 abstract icons.  You can use that simple image as a point of inspiration on its own; this approach is very similar to Rory's Story Cubes, another popular resource for solo gamers.

A Step Further in Creative Inspiration

But the FlexTale difference amplifies the utility and power of this book as an Oracle: each of those images gets its own full page.

Each of those 216 images gets over 25 different elements: specific answers to questions, creative directions, entire quest snippets, magic items, random encounters, and much, much more.

All in all, two simple dice can drive over 5,400 dynamic and creative sources of inspiration for any campaign setting.

System-Neutral, Zero-Prep

This is a common objective in FlexTale books, and I'm thrilled to say that this book was designed from the start to satisfy these as requirements, even moreso than any other book before it in the FlexTale line.

The Solo Image Oracle provides visual and text inspiration.  As a result, it's system neutral, and can be easily used in any tabletop roleplaying game, though the particular answers in many cases are fantasy-oriented.  For those who use 5E, Pathfinder, Pathfinder Second Edition, OSR, or DCC systems, there is an extensive 9-page description of how to use specific rules language across those systems.

The whole point of this book is that it requires no preparation to use.  You can, quite literally, flip to a page completely at random, and point to a place on that page, and derive inspiration for your solo adventure cotntent.

Any Gaming Table

Although the Solo Image Oracle was designed from the ground up to be a tool to empower solo gamers, it's also an immensely powerful tool for a traditional gaming table.  A time-pressed or creatively stymied G/DM can use this book exactly like a solo gamer would, and find creative drivers just as naturally and quickly.

 

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