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Tuesday, September 30, 2025

Fantasy Grounds Sale - 75% Off Full License



Yep, the Fantasy Grounds Full License is currently 75% off (through the morning of October 6th, 2025). This brings the price for a Full Fantasy Grounds License to $12.50. If you have a paid Roll20 plan, you are paying at least $5.99 a month - forever. Fantasy Grounds is a one-time payment.

Nearly the entire Fantasy Grounds store is 20% off - not D&D 2024, though, but who's playing that ;)

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Sunday, September 28, 2025


Ah, Traveller 2300. I owned many of the titles in the series, but never had the opportunity to run it back in the day. I really should snag this just for a reading opportunity.

Traveller 2300 is currently on sale as a bundle on Fanatical. For $1, you can grab the core rules and the Ranger supplement. Your $8.99 gets you a total of 21 releases in the Traveller 2300 line (a much better deal than the average Humble Bundle ;)

Did I mention fulfillment is via DTRPG? Now, that's solid!

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Wednesday, September 24, 2025

Humble Bundle - Warhammer RPG Starter Bundle


I'm a huge fan of the Warhammer RPGs and their various systems. I started with WFRP 1e, and when I returned to gaming around 2008, it was with Warhammer 40k: Dark Heresy. I have a soft spot for Warhammer RPGs ;)

Humble Bundle has a Warhammer RPG Starter Bundle. For $25, you get the core rules for Soulbound, WFRP, and Warhammer 40: Wrath & Glory, as well as the relevant Starter Sets and numerous support materials.




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Monday, September 22, 2025

New Release - Bite the Bullet

Time to show connections. I've known Jason Hobbs for over a decade. He's a skilled creator and a good friend. Bite the Bullet is Jason's latest release.

Bite the Bullet is nominally Marked by the Odd. The feel and aesthetic are familiar, and it is heavily inspired by We Deal in Lead by Colin Le Seur. What makes BtB different is its tight mechanics for physical, social, and faith conflicts in a post-apocalyptic western environment.

Struggling to survive is paramount, regardless of creed or heritage. Conflict is gritty and dangerous. Characters are differentiated by their characteristics, rather than statistics or even gear.

Buckle on your gun belts, strap on your spurs, and tighten your hat on your head. The ride is about to get bumpy.

Bite the Bullet is priced at PWYW at itch.io

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Sunday, September 21, 2025

New From The Tavern - Minor Miscellaneous Magic




Shire Con is this coming weekend, and that means it's time for Game Prep for my two sessions. Now, I tend to run low-level adventures, but even low-level characters enjoy having some magic item(s) to play with. And let's be honest, everyone finds a +1 something or other. But that's boring, so I created some tables for Minor Miscellaneous Magic.

How about a Lantern of Thin Truths: Once/day reveals faint outlines of concealed doors within 30’ for 1 turn.

Or maybe a Vial of Fresh Air (3 Uses): Uncork to clear smoke/foul air/ poison gas in a 10’ cube for 1 turn.

I really like the Snuffbox of Gentle Sleep (6 Uses): Sprinkled herbs grant restful sleep in poor conditions (not magical sleep). Treat as sleeping at an inn for healing.

There are 12 total in the All Class Miscellaneous Magic Sheet, free to download at:

youtube.com/@TenkarsTavern/posts

You don't need to subscribe or be a member to download this PDF.

The class sheets (4 sheets of 12 Misc Magic Items each) are behind the monthly $1.99 paywall.

I'm hoping to get 2 to 4 free sheets - one-page dungeons, NPCs, creatures, magic, etc, for "generic" OSR posted per month, and likely 5 to 15 sheets per month behind the paywall.

If there's enough interest, I'll release them under the CC0, but you'll need to leave comments here or on the YouTube post to let me know.

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Saturday, September 20, 2025

Deal of the Day - Winter's Daughter (OSE)

If it's written for OSE, it will fit with pretty much any OSR system. In this case, Winter's Daughter comes in two flavors - OSE and Dolmenwood - and comes with two files.

Today's Deal of the Day is Winter's Daughter for OSE/Dolmenwood for $5 in PDF (usually $10). It's a low-level adventure coming in at 24 AND 32 pages - both ruleset flavors are included.

The tomb of an ancient hero, lost in the tangled depths of the woods. A ring of standing stones, warded by the sinister Drune cult. A fairy princess who watches with timeless patience from beyond the veil of the mortal. A forgotten treasure that holds the key to her heart.

Winter’s Daughter is a romantic fairy tale adventure designed for characters of Level 1–3. Presented in a quick-reference format, the adventure is easy to run with minimal prep.

Rules Editions of Winter's Daughter:

This product includes two versions of the adventure:

For the Dolmenwood RPG. 32 pages long, with additional art.

For Old-School Essentials. An older version of the adventure, 24 pages long.

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Friday, September 19, 2025

Deal of the Day - Deadball: Baseball With Dice (Second Edition)


Are you one of those, like me, who remembers Stratomatic Baseball? Well, aside from the fact that it's about baseball, Deadball: Baseball With Dice (Second Edition) is similar, but not - and it's a blast - I own it in print.

Deadball: Baseball With Dice (Second Edition) is today's Deal of the Day, on sale for $6 in PDF until tomorrow morning (normally $15).

Deadball: Baseball With Dice is a fast-paced baseball dice game that uses real statistics to bring the ballpark to your tabletop. Since it was first introduced in 2017, its elegantly simple rules have made it a hit with baseball fanatics and new fans alike, as thousands of players from around the world have used it to replay classic World Series, create dream teams, and design beautifully crafted fictional leagues. A 1-2 player game, Deadballtakes about 30 minutes to play and can star players from history, present day, or your own imagination.

Whatever you love about baseball, Deadball will bring it to life.

This book, which replaces both the original Deadball: Baseball With Dice and Deadball: 1909, contains everything you need to play the game, including: 

Complete rules for the game’s Modern and Ancient eras, allowing you to recreate games played any time from 1900 to today. 

Instructions for team generation using real or fictional players.

Updated rosters and player descriptions for the legendary Southern Circuit, an eight team league of misfits and eccentrics whose story is being told in 2022 and 1913.

Two new campaigns for Nine Game Pennant, a fast-paced mini-campaign that drops you right into the heart of the fight for the Southern Circuit title.

All the digital supplements you need to get going, including blank scoresheets and the invaluable quick reference guide.

Thursday, September 18, 2025

Fantasy - OSR Dungeon Cards for the Classic Ampersand Fantasy RPG


OSR Dungeon Cards for the Classic Ampersand Fantasy RPG is Phil Reed's current Kickstarter.

36 double-sided cards with dungeon prompts on one side and maps on the other, plus 15 Quickload Dungeon cards to stock the dungeon.

Designed for gamemasters and solo adventurers alike, these 51 new cards are made with customization and quick map creation in mind. With 36 double-sided base dungeon cards and 15 Quickload Dungeon cards at your fingertips, you can swiftly get to work on making a palace of monsters fit for any adventurer.


With three dozen carefully designed dungeon maps and over 400 simple prompts spread over the decks, there's no end to the ways your imagination can take the reins to create dungeons as inspired as your adventures! The systemless design of these cards makes it easy for anyone from beginners to seasoned gamemasters to get started.

OSR Dungeon Cards includes 51 cards you can turn to the next time you sit down to design a dungeon.

There are 36 double-sided cards, each with a small dungeon area map on one side and a dozen prompts on the other. There are also 15 Quickload Dungeon cards to make populating your dungeon easier than ever.

These systemless cards work great with the classic ampersand fantasy RPG and any games derived from (or inspired by) it.



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Wednesday, September 17, 2025

Deal of the Day - Ed Greenwood Presents Elminster's Forgotten Realms (System Neutral)



Yes, WotC HAS produced system-neutral material for its settings. A bit of a surprise, I bet ;)

Normally 14.99 in PDF, Ed Greenwood Presents Elminster's Forgotten Realms is on sale for 8.99 until late morning of September 18th.

The Forgotten Realms is the most successful and widely known Dungeons & Dragons campaign setting ever created, and it owes its existence to creator Ed Greenwood.

This 160-page book describes the campaign setting as it lives and breathes in the imagination of its creator. Through the alter ego of Elminster, Archmage of Shadowdale, Ed Greenwood presents the Realms as a setting where companies of crazed adventurers are born and have rich lives, and where they get to call the shots. In this book, Ed presents a world where friendships are forged, endless intrigues unfold, and heroes wage war against the monstrous inhabitants of famous dungeons and untamed wildernesses.

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Tuesday, September 16, 2025

Gygax Memorial Fund - Once More Into The Breach



So, I've come into some new information, and it looks like it's time for me to dive back into the Rabbit Hole, otherwise known as the Gygax Memorial Fund. With nearly NEGATIVE $10k in net assets as of 2023, and a Kickstarter "in the works" seeking to raise nearly $1 Million USC "coming soon", I think it's time to start asking some questions. Not that I expect answers from the GMF itself, as the Gygax Memorial Fund hasn't updated its tax returns since 2021, when it still had net assets of nearly $194k. Now, with over 200k spent by the fund and negative assets, no more updates. Interesting.


Apparently, the load was shot in 2022. What was going on in 2022? According to the GMF website, nothing could account for a net expense of $170,626. 

I have a few folders of info to dig through. This might not get completed until after Shire Con.

Hey, maybe the GMF Kickstarter will launch by then ;)

 

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Monday, September 15, 2025

Bundle of Holding - The Dread Lairnomicon (System Neutral)

The Dread Lairnomicon is one of those "must-have" resources IMHO. I have it, as well as the Dread Thingnomicon, in print on my gaming shelves.

The Dread Lairnomicon is on sale at Bundle of Holding for $7.95 in PDF.

Gamemaster! If you lack time to create the cool details that enliven your tabletop roleplaying game adventures and dungeons, the Dread Laironomicon system-neutral sourcebook from Raging Swan Press lets you easily add depth and color to your game's monstrous hideouts. This 217-page compilation of Raging Swan's Monstrous Lairs series presents 100 lair entries in two succinct pages apiece, from Aboleth's Sunken Lair to Wyvern's Nest. Each entry has seven tables that determine the lair's unique features, surroundings, and treasure. Use these lists before or during your game to breathe life into your descriptions and help your players immerse themselves in the world.

Pay just US$7.95 for the complete Dread Laironomicon sourcebook (retail price $21.50), along with the free Dread Companion.


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Sunday, September 14, 2025

New Release - Adventures Dark & Deep Lite (AD&D Clone)



So, a little history. I first met Joe Bloch in person at the release party for Gygax Magazine Issue #1 at the Brooklyn Strat in January of 2013. Sure, I had known Joe via our respective blogs prior to that, but safe to say Joe has been a friend for over a decade.

Adventures Dark and Deep™ Lite is Joe's latest release. Essentially a streamlined version of Adventures Dark and Deep™ Core, which is a clone and expansion of AD&D 1e. Adventures Dark and Deep™ Lite is $9.95 in PDF.

As an aside, I was a guest on Joe's launch party livestream earlier today (link below)

Adventures Dark and Deep™ started off as an attempt to make the game Gary wanted to make, but couldn't because he left TSR in the mid-1980's. Based on the first edition of the world's most popular RPG, it added all sorts of new material, reorganized things, and streamlined some places where the rules needed it. Since it was originally published, Adventures Dark and Deep has grown, and had supplements and additions to add to the variety of options available to the players.

The current book, Adventures Dark and Deep™ Lite, goes in a different direction, paring down all of the material into a sleek 175 page book. There are only the five core character classes (bard, cleric, fighter, magic-user, and thief), only five character races (dwarf, elf, half-elf, halfling, and human), and characters can only go as high as 8th level. There are around 200 monsters in the book, and enough magic items to excite the greed of your players!


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Saturday, September 13, 2025

Swords & Wizardry RPG Mega Bundle at Humble Bundle



I'm a huge fan of Frog God Games' Swords & Wizardry releases. The current Swords & Wizardry RPG Mega Bundle at Humble Bundle has some really nice picks, even at the $1 Bundle level.

At the $1 Bundle level, the titles that stick out to me are 1975 (Bill Webb), Against Tsathogga (Skeeter Green), and The Riot Act (James Spahn), among other titles.

The other sweet spot is the $18 Bundle level, which adds in City of Brass, Grimmsgate, Hall of Bones, all seven entries in the Hexcrawl Chronicles, and How Orcus Stole Christmas, among a total of 62 titles.

The level to avoid is the $38 bundle. You don't need a physical book that was a secondary part of a Kickstarter over a decade ago. 

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Friday, September 12, 2025

Bundle of Holding - Fragged Empire 2E


I have the First Edition of Fragged Empire, and it vaguely feels like Rifts with better rules. Am I allowed to say that? ;(

The Fragged Empire 2e Bundle is $19.95 on Bundle of Holding.

Adventurer! This all-new Fragged Empire 2E Bundle presents the 2024 revised edition of Fragged Empire, Wade Dyer's post-post apocalyptic tabletop roleplaying game from Design Ministries of fractured space and divided species. Fifteen thousand years in the future, humanity has gone extinct, but eight engineered species rule the wonders that remain. A century after the Nephilim and their X'ion master successfully defeated the Archons and their servile nations, your ragtag band of misfits rides the Ley Lines (ruptures in space that power both jump drives and psionic powers) to rebuild a galaxy devastated by factional politics, ancient grudges, and slumbering evils.

Funded in a spectacular March 2022 Kickstarter campaign, this Second Edition of Fragged Empire adds pre-war history, more systems to explore, and deeper dives into the setting's unique species and cultures. Slimmed-down mechanics and intuitive rules open the game to new players and gamemasters. The sprawling Fragged setting inspires adventures out of Cowboy Bebop, Firefly, and Farscape, with themes of cultural tension and transhumanism seen in modern space opera writers like Ann Leckie, Adrian Tchaikovsky, and Arkady Martine.

This new Fragged 2E Bundle gives you everything you need to build new nations and a better future – a really far future. For just US$19.95 you get all seven titles in our Fragged Collection (retail value $90) as DRM-free ebooks, including all three Fragged Empire Second Edition corebooks: Rules, the Setting Guide, and the Location Guide (plus the Archetypes supplement); two adventures – Eat Cake and Magician's Choice; and a rules-light high-action variant, RAG-TAG.


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Thursday, September 11, 2025

Remembering 9-11-01


As I sit at my desk, I can't help but think of this day, 24 years ago.

Much like today, it was a beautiful, cloud-free September morning. I was sitting at my desk, preparing the weekly and monthly crime maps, with the office TV on to some news channel, with a report of a plane having struck the WTC. 

As I watched the TV, a second plane impacted on the unstruck tower. I turned to my Sergeant at her desk, reviewing the prior week's crime reports, and said: "Michele, we gotta suit up. It's gotten real." Within a minute of the second impact, we were being mobilized to respond to the WTC from the South Bronx.

The rest of that day is burned into my brain like an etching on fine silver.

Driving downtown on the East side of Manhattan, using the sidewalk when needed so I could get through traffic with the Eight & One in my van.

Getting the intersection of Second Ave & Houston Street, and watching in awe as a homeless man and a businessman directed traffic so the emergency response could get through. I can still see the shopping cart off to the side, slightly, with a briefcase sitting on top.

Reality started to set in.

Getting as far as City Hall Park before the sea of people heading uptown was too great to travel through.

Feeling Tower 2 start to fall before seeing it or hearing it. 

Hearing myself saying "My God! My God! Oh my fucking God" as if I was listening to a stranger say the words from outside of myself.

Turning to my Sgt and saying, "Michele, if this is the end, I'm in good company." Her response, "So am I, but we ain't dead yet. We're Bronx cops! What are we gonna do?"

And I responded, "Yell at people and hit them if needed!" 

And we did. We yelled at the mass of people, at individuals. "You've got fucking legs! Use them!" "Stop looking over your shoulder- move your ass!" amongst other pleasantries. One person got poked by my nightstick, as they allowed shock to overcome them, and they stopped moving, but the poke woke them up.

Then the roaring wave of debris and dust came to us, sounding like a cross between a roaring ocean wave breaking and the most intense thunderstorm of your life. 

I saw it, and I was at peace. 

It literally stopped about 10' in front of our van. I saw a man, covered in drab grey dust and debris, kneeling about 20' in front of me. I touched his shoulder, and he fell over. A nearby medic ran over and checked his pulse, shook his head, and we left him where he was to tend to the living.

Then Tower 2 came down.

It was a long day. A long week. A long month. A long fall season.

I lost friends that day. I've lost friends due to 9-11 in the days and years following.

When I finally pass, it will be due, at least in part, to complications and illnesses from 9-11.

I have no regrets. I would do it again.

God bless the victims and God damn the perpetrators.

Wednesday, September 10, 2025

Bundle of Holding - Rifts Plus...


Over at Bundle of Holding, we don't just have ONE Rifts Bundle, not TWO, but THREE Rifts Bundles.

Look at the screenshots to see the offerings.




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Tuesday, September 9, 2025

Deal of the Day - Tales of Argosa (Low Fantasy Gaming)


In the time before COVID, my gaming group was playing with Low Fantasy Gaming. While not a ruleset I would have chosen at the time of play, it felt similar to an OSR ruleset, in that ruling , not rules, ruled the day. There is much I would borrow for my OSR gaming.

Today's Deal of the Day is Tales of Argosa, which is essentially Low Fantasy Gaming 2e. Normally, 24.95 in PDF, until tomorrow morning, Tales of Argosa is on sale for $9.98.

Core Features

  • Familiar d20 based system. 
  • 9 Classes Artificer (or Alchemist variant), Barbarian, Bard, Cultist, Fighter, Monk, Ranger, Rogue & Magic User; only two of which involve magic.
  • 9th Level max caps PC power levels.
  • Flatter HP Curve Most PCs will have approx 10-40 hit points over their nine levels. 
  • Unique Features Every 3rd level design your own PC ability in conjunction with your GM, or choose from 40+ examples. 
  • Roll Under for Attribute checks, making every stat point matter. Degrees of success via Great Successes and Terrible Failures.  
  • Roll High for attack & damage rolls.
  • Wisdom is split into Perception and Willpower. Perception mod applies to ranged attacks instead of Dex.   
  • Simple Skills grant a +1 bonus on relevant Attribute checks, but more importantly allow a PC to access their limited Reroll Pool if they fail. The Variant Rules chapter includes a further simplified "Class, Race & Background" combo to replace the skill list, if desired.    
  • Minor, Major & Rescue Exploits on top of damage, not in lieu, promote improvised stunts and moments of greatness.
  • Fast Initiative Side based initiative, but a different PC rolls each round. Initiative is a derived stat (average of Dex & Int). If the PC makes their Initiative check the party goes first, otherwise the monsters do. On a Great Success the party also acts before any Heavies or Bosses. 
  • Diminishing Luck attribute replaces saving throws, ratcheting up the danger with each save.
  • Fierce Battle Martial Exploits, Nat 19s, Crits, Fumble ripostes, Morale checks, Trauma rolls, Heavies, and Bosses make for action packed battles! When reduced to zero hp, healing takes 1d3 minutes (magical or otherwise). Players don't roll to find out if their PC lives until after the combat, when an ally checks the body...
  • Unbalanced Encounters ToA is designed for unbalanced combat. Clear escape rules put the fate of the PCs in the players’ hands - do they fight another round, or run?
  • Short Rests PCs make two Willpowers checks during a Short Rest to attempt to recover hp and class abilities, encouraging them to press on rather than camp. 
  • Dark & Dangerous Magic Roll to Cast and DDM tests threaten to unleash Veil monsters, madness, mutation, or worse! 
  • Downtime Rules for Carousing, Pets, Black Market Trade, Masterforged Gear, Gambling, Recovery, Potion Brewing, Magical Research, Scroll Inscribing, Rumours, and more.
  • Emergent Play & Solo Support via mechanics, procedures, and massive GM Toolbox to facilitate improv, including: Lone Wolf PC rules, Range Bands (for smoother Theatre of the Mind), Reaction & Activity rolls, Major Exploits & Rescues, Morale checks, Consult the Bones Dice Oracle, Read the Signs Card Oracle, Hexploration Procedures, Dungeon Tally & Events, Travel Events, Random Encounters, XP Awards, NPC Tables, Treasure Tables, Madness Table, Disease & Parasite Table, Trap Tables, Dungeon Generator, and more!
  • Easy Compatibility with most OSR and 5e style adventures; just swap out monster stats, treasure, and spells for ToA equivalents, and you're good to go! We've been playtesting with adventures from LFG, Forbidden Lands, Dragonbane, B4 The Lost City, Hot Springs Island, The Toxic Wood, Mines of Perinthos, and very recently Moria (from The One Ring, alpha PDF). Conversion tips are included. 
  • Rules as Guidelines - The GM is the final authority on all rules, which are expected to be tweaked to fit table preferences. The Variant Rules chapter includes suggestions such as more/less deadly, less dangerous magic, movement in feet rather than range bands, individual Initiative checks, etc.
  • Creative Commons Licence - ToA has been released under CC BY-SA 4.0. You can create and sell your own supplements, adventures, etc, without needing any authority from us. 

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Monday, September 8, 2025

Free OSR - Holmes 77 (First Holmes Clone)


K, this is where I point out an inaccuracy. There is a claim that Mazes & Perils is the "first Holmes D&D clone".


Mazes & Perils is NOT the first Holmes D&D clone. That honor belongs to Holmes 77.

Holmes 77 was produced by R.C. Pinnell in 2011, making it the first Holmes-based retroclone available to the OSR community.

Mazes & Perils (2012) credits Pinnell as an "additional contributor," presumably because of their work on Holmes ’77.

That's the facts.



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