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Thursday, September 29, 2011

Mini Review - ST1: Temple of the Horned Goddess (Labyrinth Lord)

Sometimes you want to eat gourmet.  Sometimes you want fast food.  Temple of the Horned Goddess is decent fast food at an excellent price.

What does one get for their 2 bucks?  24 pages (plus front and back covers) of adventure for a Labyrinth Lord party around 4th or 5th level.  You get a town map, a surrounding area map and 2 small dungeon locations.  You also get some pre-rolled PCs, making this a decent choice for a Game Day or Con game, or just use them to add to your stable of NPCs.  Oh, and 2 new monsters for your Monster Catalogue, or whatever the youngsters are calling it these days.  Not a bad deal for an evening's entertainment.

From the blurb:


The mining village of Hardin's Point is in desperate need of some help. They have been constantly harassed by strange creatures from the jungle. Several adventure and mercenary parties have journeyed into the jungle to take on the threats but have yet to return. Mining operations and trade have almost come to a standstill. Do you have what it takes to find the source of the attacks and end the threat.?
Temple of the Horned Goddess is a Labyrinth Lord/AEC adventure. Designed for 4-5th level characters, the adventure can be placed in any generic fantasy setting. Created by Knightvision Games

This Module includes:
  • Over 25 pages spanning overland and dungeon encounters 
  • Map for the Village of Hardin's Point 
  • Overland maps of the surrounding jungle and the Skinks lair. 
  • Detailed maps of the Temple of the Horned Goddess
  • New monsters to challenge the PCs
  • New magical items and weapons

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