Well, actually, it's more like building "A" bard for S&W in the first place. NOD #1 has a Bardish class (closer to a Skald in my vision of things) built upon the fighter class as a base.
For my vision of the Bard, I'd build it upon the thief. Thief HD, weapons, combat chart, armor restrictions (I'd add chain mail to the mix). I need to go thru the S&W spell lists to figure which are appropriate for my vision of the class. Pick Pockets is the only thief skill I see it keeping.
Then I need to define a charming ability, lore, inspire bonus... the little things that make a "bard" a "Bard".
I've been hooked on bards since issue 56 of the Dragon (that version is a little too powerful for my taste these days).
Barbarian Warlords of Greyhawk Part II - Violence & Bloodshed In Hommlet - OSR Commentary on T1 The Village of Hommlet By Gary Gygax For Your Old School Campaigns - The Schemes of Freebooters, Charles MyersI wrote Alexander Marcus & acquired 'The Heroic Fantasy Handbook' playtest document. The other day I wrote about ...
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