tag:blogger.com,1999:blog-1724254580047847936.post8525400872254859220..comments2024-03-27T20:09:00.283-04:00Comments on Tenkar's Tavern: Magic Shops - Do You Use Them?Tenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comBlogger23125tag:blogger.com,1999:blog-1724254580047847936.post-33883047331937682682014-09-24T10:40:24.702-04:002014-09-24T10:40:24.702-04:00Nope. In large part that's just because a magi...Nope. In large part that's just because a magic shop just doesn't fit the feel of my campaigns: I skew a few centuries older than standard D&D, I think, so there just aren't that many "shops" of any sort. And magic just isn't that common. You can probably buy trinkets and relics from various hedge wizards and scam priests, but at best you'll be looking at a 1-time bonus to a roll.Nathan Irvinghttps://www.blogger.com/profile/10748510598803702118noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-49704427572013093732014-09-23T22:39:45.255-04:002014-09-23T22:39:45.255-04:00Only, only, only in Sigil. Even then it's just...Only, only, only in Sigil. Even then it's just the Friendly Fiend where magical trinkets are for sale. They're mostly harmless, really.<br /><br />Magical Haberdasheries and such are just way Higher Fantasy than I typically enjoy.Evey Lockharthttps://www.blogger.com/profile/01813833983204101337noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-12215177961120820642014-09-23T20:47:29.536-04:002014-09-23T20:47:29.536-04:00I do like the idea of a magic shop, but not a Magi...I do like the idea of a magic shop, but not a Magicks 'R' Us kind of shop, where you can find anything you want, and if they don't have it in stock, they can special order it for you wholesale.<br /><br />Typically, most cities of significant size in my games will have a couple of shops in competition to sell potions and other low powered one shot items. Occasionally, you will find an artisan who is willing to sell a low level magic item, but usually there are so many of those lying around in the dungeons that the characters don't think about buying them. This same artisan may be cultivated into a resource who can help identify magical items that fall in their specialty, and may possibly be willing to accept a commission to manufacture a special item for a character, but it is always costly in one form or another. After all, the process of permanently enchanting an item is physically taxing and time consuming... if the players aren't willing to expend the effort themselves, then they will pay for it. <br /><br />This is also is how I explain why the economy is not overflowing with magic gear -- part of the expense for the commision is to provide raw materials for the creation process. A sufficiently skilled artisan is capable of reforging the magical essences from magical equipment along with the physical materials. This allows the creation of unique magic items without the master needing to be a wizard.G-woulfhttps://www.blogger.com/profile/18336463036435761982noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-55422706053566226062014-09-23T19:52:55.942-04:002014-09-23T19:52:55.942-04:00I remember running a fun AD&D session with one...I remember running a fun AD&D session with one of my players whose magic-user was buying and selling magic items at the Magic-Users Guild in the City of Greyhawk.Stu Ordanahttps://www.blogger.com/profile/09204298569289900132noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-71593352293819483052014-09-23T19:33:42.197-04:002014-09-23T19:33:42.197-04:00Like a good porn star I go both ways.
Sometimes...Like a good porn star I go both ways. <br /><br />Sometimes I run campaign where magic is no even available to the players. It's in the background. A force of nature. Other campaigns I've run magic is a commodity that can be bought and sold, legally and illegally. And all the shades in between. Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-12387430249304886632014-09-23T19:25:25.501-04:002014-09-23T19:25:25.501-04:00I have used them but they were really rare and wer...I have used them but they were really rare and were back-alley establishments. You have to know a guy on the inside to go in. I've also made a fake magic shop. They won't buy your stuff but they'll sell. The players don't even try Detect Magic to see if they're getting scammed.juniorspacecadethttps://www.blogger.com/profile/11428895525996869770noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-4920684148480630822014-09-23T18:55:57.092-04:002014-09-23T18:55:57.092-04:00I fall into the "It Depends" crowd.
In ...I fall into the "It Depends" crowd.<br /><br />In my Mystara campaigns, things were always kind of wacky and wahoo. The BEB Trading Company (as in the Black Eagle Barony, i.e., Bargle) featured prominently into any "magic stores" the player's encountered... so they quickly became wary. Except in Glantri or Alphatia, and Thyatis City, where such things were available from a selection of merchants.<br /><br />In the Wilderlands, I'd let players find a few lesser magic items at the Sorcerer's Supply. Usually potions and scrolls, now and again a wand or ring or miscellaneous item. They could also find out rumors of the whereabouts of specific items at that store and a few other similar locations...<br /><br />In almost all cases, +1 and +2 weapons were available via appropriate racial smiths, bowyers, and so forth, such magic being part of the rune-enchantments of the Dwarves and Elves. But even these are few and far between, often must be sought out and found. <br /><br />+3 and better weapons, now, those had to be found or stolen...<br /><br />Similarly, healing potions and most of the like were available, usually but not always, at Goodly temples; the gold of the adventuring and noble classes going to subsidize the healing and care of the poor and common folk.<br /><br />But the outright sale of any and every magic item in the book? Nope. I remember when some players who started out in 4E were playing in LL, and they expected to be able to effectively trade in their lesser magic items for a greater one (I think they had two +1 daggers and wanted to buy a +1 sword) at a normal local general store. Lots of confusion ensued then...James Mishlerhttps://www.blogger.com/profile/03510782553325944558noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-26966254718170422952014-09-23T17:27:31.685-04:002014-09-23T17:27:31.685-04:00My comments above notwithstanding, I generally don...My comments above notwithstanding, I generally don't put "magic shops" into my games. <br /><br />There are collectors who will pay the PCs for items. But there's nowhere they can go to buy ready-made anything more powerful than a Potion of Healing. But I have very, very generous rules permitting PCs to make magic items and research spells even at low levels. Flambeauxhttps://www.blogger.com/profile/00133131881423202010noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-25220409913408987182014-09-23T16:55:14.842-04:002014-09-23T16:55:14.842-04:00Unseen Servants, golems, etc.
Magical Moving servi...Unseen Servants, golems, etc.<br />Magical Moving services (teleport without error for the, ahem, Discerning Prince)<br /><br />And, of course, with such modern innovations come Bureaucracy, Taxes, and all the other necessaries. :DFlambeauxhttps://www.blogger.com/profile/00133131881423202010noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-88082605325225246952014-09-23T16:32:10.679-04:002014-09-23T16:32:10.679-04:00Elementals! I hadn't even considered them. Thi...Elementals! I hadn't even considered them. Think of the possibilities; a wind-wagon in every barn, self-plowing fields and all your HVAC needs are met with a simple command. Add a skeleton to the household to handle the laundry and most of the drudge work of the ancient world has been taken care of. Anonymoushttps://www.blogger.com/profile/09144083215714934418noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-9599276859379719742014-09-23T16:20:04.584-04:002014-09-23T16:20:04.584-04:00The D&D Gazetteer Principalities of Glantri ex...The D&D Gazetteer Principalities of Glantri experimented with this idea in very campy ways. I have a fondness for that vision of the magical economy. <br /><br />Charmed Black Pudding garbage disposals, Fire Elemental-powered central heat, etc.Flambeauxhttps://www.blogger.com/profile/00133131881423202010noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-51539761203074551512014-09-23T16:15:23.432-04:002014-09-23T16:15:23.432-04:00No magic shops but the occasional item of power is...No magic shops but the occasional item of power is traded on the black market. PCs that have a good relationship with a dubious vendor may get the occasional offer.Dalehttps://www.blogger.com/profile/15278656911112153722noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-30330723454823536482014-09-23T15:30:40.358-04:002014-09-23T15:30:40.358-04:00Absolutely, but few and far between. The players p...Absolutely, but few and far between. The players prefer it that way and it doesn't disrupt the campaign, I can't help but think that such a business would be untenable; the economics would just not work out given the ratio of customers with money to paying the costs of the business. <br />I think such a shop's profits would pale in comparison to the magic shop that sells magic coolers to freeze or keep food fresh or heaters to stay warm without consuming fuel. Heck in a large urban environment, toilets with a permanent disintegrate spell at the bottom to get rid of the sewage would probably sell like hotcakes. I know, I know, I can hear the safety advocates among you saying "What if my kid fell into the loo?" I'm sure grates could be installed or something or maybe a wire mesh?<br />Practical applications would be far more lucrative than selling swords or wands any day. Anonymoushttps://www.blogger.com/profile/09144083215714934418noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-24947681700497500552014-09-23T14:33:19.954-04:002014-09-23T14:33:19.954-04:00A firm no.A firm no.Parrishhttps://www.blogger.com/profile/16865183160676268484noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-1721553435951290472014-09-23T13:49:40.889-04:002014-09-23T13:49:40.889-04:00I don't, but I have some thoughts on ways to m...I don't, but I have some thoughts on ways to make life more interesting here:<br />http://initiativeone.blogspot.com/2014/09/on-buying-and-selling-of-magic.htmlWayne R.https://www.blogger.com/profile/04118962136054206381noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-10681236487338746412014-09-23T12:02:03.317-04:002014-09-23T12:02:03.317-04:00One concept I've used before is that good-alig...One concept I've used before is that good-aligned temples in my campaign worlds are somewhat hostile to magic-users and non-clerical magic items, though not to the witch-hunt or Inquisition level. Therefore, they have "magic item buyback programs" (similar to the gun buyback programs in some RW areas) whereby the temples purchase sinful magic items from adventurers and throw them into sacred furnaces. The reason they don't just take them from adventurers is "because that would be wrong". Clerical items are also purchased, for use by the temples.TheShadowKnowshttps://www.blogger.com/profile/11073693648569864707noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-25249477429758596142014-09-23T11:40:52.139-04:002014-09-23T11:40:52.139-04:00No magic items for sale at Ye Olde Magick Shoppe i...No magic items for sale at Ye Olde Magick Shoppe in most campaigns I''ve ever run.<br />I do have shops where compoenets, magical materials, and inks can be bought but not finished products.<br />Where do people sell all their junk magic items? They don't. Why would someone rich enough to buy a magic item not simply be powerful.enough to take the magic item? JDsivrajhttps://www.blogger.com/profile/10674833512849495283noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-49436373795410137432014-09-23T09:41:54.826-04:002014-09-23T09:41:54.826-04:00I never use magic shops. Crazy private collectors...I never use magic shops. Crazy private collectors may buy magic items, but they will NEVER sell them.<br /><br />Every magic item is placed by me (or rolled randomly and approved by me), and I accept full responsibility for including it in my campaign.TheShadowKnowshttps://www.blogger.com/profile/11073693648569864707noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-506006516435034382014-09-23T08:00:20.855-04:002014-09-23T08:00:20.855-04:00No magic shops whatsoever. Magic is mysterious, we...No magic shops whatsoever. Magic is mysterious, weird, and rare.賈尼https://www.blogger.com/profile/03207671300903490067noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-73128492981253250922014-09-23T07:49:54.101-04:002014-09-23T07:49:54.101-04:00In my worlds we have "Omar's" which ...In my worlds we have "Omar's" which is something like a Bass Pro Shop for adventurers. But if you ask the right questions or grease the right palm you can be allowed to see the "special collections" which include magic items.<br /><br />In my 3e and 4e games it was more Gonzo. In 5e so far Omar is only rumored to have magic items. Timothy S. Brannanhttps://www.blogger.com/profile/02923526503305233715noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-57073687037814329842014-09-23T07:46:41.272-04:002014-09-23T07:46:41.272-04:00As usual with such things, the answer is "it ...As usual with such things, the answer is "it depends". If the setting is gonzo, over-the-top, making light of the tropes and assumptions of fantasy gaming and fiction, then sure. If not, then the players had better be on the lookout for a collector with a lot of cash if they want to sell - and don't even think about buying!faoladhhttps://www.blogger.com/profile/03691952430041394614noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-43848852539207419812014-09-23T07:35:01.064-04:002014-09-23T07:35:01.064-04:00Alchemists only. Magic items are rare and tend to ...Alchemists only. Magic items are rare and tend to ne posessed ny the bery powerful or bybreligious organizations (who naturally build false muths aroumd the otems over time). Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-6564806433513765082014-09-23T06:36:21.494-04:002014-09-23T06:36:21.494-04:00I do tend to include magic shops in my game, but o...I do tend to include magic shops in my game, but only the large cities have them (and then only one). If players need to get rid of excess magic items while somewhere else, I tend to let them sell to temples and npc mages.Pun Isaachttps://www.blogger.com/profile/09322348326050100339noreply@blogger.com