tag:blogger.com,1999:blog-1724254580047847936.post4078713193582593662..comments2024-03-27T20:09:00.283-04:00Comments on Tenkar's Tavern: Do You Fear "Fear" in Your RPGs?Tenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-1724254580047847936.post-11102165375678437562015-01-10T12:15:09.571-05:002015-01-10T12:15:09.571-05:00My players are 100% afraid of giant frogs. Why? Be...My players are 100% afraid of giant frogs. Why? Because I once TPK'd a party of seven 2nd level characters with them.<br /><br />We play 1e/OSRIC. If you play the game as close to how it was written as possible, and let the dice tell the story, stuff like getting into the players' heads takes care of itself. Ravenloft is a different ball of wax, but players go into that mostly know what they're getting into.p1r8z0rhttps://www.blogger.com/profile/02232264043854801391noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-37776908374930785512015-01-10T10:39:02.705-05:002015-01-10T10:39:02.705-05:00I use fear and fear effects in my games all the ti...I use fear and fear effects in my games all the time. I have been working on a new series of posts talking about fear, horror and terror in games. I was shooting for a Feb release of those, once I was done with Owl & Weasel.Timothy S. Brannanhttps://www.blogger.com/profile/02923526503305233715noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-67785636803353507592015-01-10T09:21:30.890-05:002015-01-10T09:21:30.890-05:00Steve C, what dice rolls are you suggesting be ran...Steve C, what dice rolls are you suggesting be randomized? "Random dice rolls", are a standard mechanic, so in what way are you using these to inspire fear and dread in your PCs?<br /><br />I've not used a fear mechanic before in my games, as I don't commonly run horror based genres (though I don't feel that fear belongs in the horror domain only either). I've always been intrigued by the idea of the PC encountering something wholly unnatural and the fear that such an encounter would bring on. I've read that Call of Cthulu manages this very well, and recently picked up a copy of the sixth edition in the interest of further exploring this very mechanic. <br /><br />I could see a table of escalating fear effects (ie "to hit" and/or AC penalties, morale checks for hirelings, a random actions "you stand frozen pissing your drawers sub-table, lost actions, and so much more), or even temporary insanity ala the 1e insanity table, wherein a PC might sustain permanent or lasting effects from such an encounter (tremors, paranoia, self-mutilation, drinks "to forget", and so on) for added RP development.<br /><br />Just a few ideas, most of which I'm passingly familiar with from other products, and think could readily be applied here. Anonymoushttps://www.blogger.com/profile/04035733863192433151noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-80387446897091475612015-01-09T22:53:45.088-05:002015-01-09T22:53:45.088-05:00The threat of energy drain usually does the trick....The threat of energy drain usually does the trick. They run like rabbits.TheShadowKnowshttps://www.blogger.com/profile/11073693648569864707noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-77830606361593383032015-01-09T21:00:19.371-05:002015-01-09T21:00:19.371-05:00Random dice rolls.
If used sparingly, works every...Random dice rolls.<br /><br />If used sparingly, works every time. :-)Steve Chttps://www.blogger.com/profile/10311427689137574150noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-9304882166063457082015-01-09T18:30:17.898-05:002015-01-09T18:30:17.898-05:00Sound.
In my Mass Effect Group, I recently used a...Sound. <br />In my Mass Effect Group, I recently used a Banshee as an opponent for the first time. I played the original sounds from the computer game (example: http://youtu.be/1gL4XqkQOFU ). Half of the players froze in terror immediately, the other half got scared because of their reaction. Priceless. :-)<br /><br />Heinz Kreienbaumhttps://www.blogger.com/profile/02093902661428984427noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-86092008240870990662015-01-09T18:28:58.447-05:002015-01-09T18:28:58.447-05:00Oops, forgot to map. Where are we? Damn, my last...Oops, forgot to map. Where are we? Damn, my last torch...Scott Andersonhttps://www.blogger.com/profile/12067161332003628237noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-10882660399629791392015-01-09T18:04:06.358-05:002015-01-09T18:04:06.358-05:00I *love* the run away piece of this -- because at ...I *love* the run away piece of this -- because at my table, that means you're fleeing without thinking about where you're going. Is there a trap in the hallway you run down? No time to think... The aftermath ("Where am I") is almost better than the effect itself. Paul Wolfehttps://www.blogger.com/profile/15911441450012146207noreply@blogger.com