tag:blogger.com,1999:blog-1724254580047847936.post2795750011985015028..comments2024-03-27T20:09:00.283-04:00Comments on Tenkar's Tavern: More Thoughts on a Sci-Fi Swords & Wizardry HackTenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-1724254580047847936.post-37764448519521265992013-04-14T23:15:30.156-04:002013-04-14T23:15:30.156-04:00Just off the top of my head, I'd recommend you...Just off the top of my head, I'd recommend you figure out A Thing that your hack does, and then make it do That Thing. Between Hulks & Horrors, Terminal Space, Bandits & Battlecruisers and et. al., I think there's not going to be a whole lot of enthusiasm for a general S&W sci-fi toolkit. I suppose you could get the market that insists on only using S&W-branded old-school products for their games, but that has to be a tiny fraction of a tiny fraction.<br /><br />Instead, I'd pick a sub-genre or play style and write directly to that. Just as Hulks & Horrors pitches itself as "dungeoncrawling in space", you can pitch your effort as being " in space", and thus attract interest from those who might not especially care about the core game system.Sine Nominehttps://www.blogger.com/profile/18335794366582322514noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-30609188680048783222013-04-14T21:02:25.752-04:002013-04-14T21:02:25.752-04:00when i got spaceships and spacemen i modded the he...when i got spaceships and spacemen i modded the hell out of it - http://elfmaidsandoctopi.blogspot.com.au/2013/02/spaceships-and-spacemarines.html - following blog too - star trek too nice for meKonsumterrahttps://www.blogger.com/profile/18170560484656800416noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-50716356104433072672013-04-14T20:43:12.271-04:002013-04-14T20:43:12.271-04:00A good example of "filling a niche" in t...A good example of "filling a niche" in this vein is Hulks & Horrors which manages to nail the basic "derelicts in space full of aliens" corner. Since SWN seems to suggest there is a market for "D&D-ifying" SF, I imagine if you can figure out how to do it so it fills its own niche apart from SWN, then that might be a good thing. One way (call me crazy) to do this would be to actually make it an OSR homage to Traveller rather than D&D...but I'm not a fan of class-based SF so don't listen to me! Doctor Futurityhttps://www.blogger.com/profile/02586371999646337047noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-74379047584791263592013-04-14T20:35:54.401-04:002013-04-14T20:35:54.401-04:00As both a C&W and CT fan, I'm curious to s...As both a C&W and CT fan, I'm curious to see what you decide to do.<br /><br />T20 used Traveller professions as classes (well, not precisely, but that's sort of how it worked), but unless you also want to allow characters to pre-level up, I don't think that's the best way to proceed.<br /><br />Maybe the right answer is to focus your rules on a single style of SciFi gaming - say, the "Firefly" free-trader crew, and assume all characters are "spacers", but specialize in their jobs - Pilot, Engineer, Command, Scoundrel, Security. Maybe the "Trader Crew" party starts off with a ship someone else owns, and when they reach "named level", they can own their own ship.<br /><br />Subsequent modules could add different crew types - Space Marines (Party is a fireteam), Bounty Hunters, Star Exploreres (Party is an "away team" on a large ship until they hit Level 9, in which case they can get their own ship), etc., and players would choose classes within those crew types.<br /><br />Let the players dream up their back stories, but assume that whatever that story is, it prepared them for their "crew" at Level 1.<br /><br />I like the Save-as-skill idea. The Cleric Turn-Table approach might be even better since it easily handles various levels of difficult in tasks.<br /><br />I don't know, but now i kinda want to play that game. ;)hdanhttps://www.blogger.com/profile/16748671444451280112noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-13084588396765344142013-04-14T20:24:24.057-04:002013-04-14T20:24:24.057-04:00What Evan said. +9000What Evan said. +9000Kergillianhttps://www.blogger.com/profile/01682103438938372364noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-44448376180736312462013-04-14T20:19:03.636-04:002013-04-14T20:19:03.636-04:00You also need to figure out a niche for it that is...You also need to figure out a niche for it that isn't already filled by Stars Without Number, which itself is (while not specifically a Sci-Fi S&W) for the most part D&D in space.Anonymoushttps://www.blogger.com/profile/03992979848977012379noreply@blogger.com