tag:blogger.com,1999:blog-1724254580047847936.post1619481698329610616..comments2024-03-27T20:09:00.283-04:00Comments on Tenkar's Tavern: Looking at Some of the Differences Between Convention, Organized and Home Play of RPGsTenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1724254580047847936.post-44754607987423214452014-08-31T12:06:01.705-04:002014-08-31T12:06:01.705-04:00Erik--
Perfect timing (in general) given the 5E r...Erik--<br /><br />Perfect timing (in general) given the 5E rollout and (for me) some thinking about the eventual dT&T release.<br /><br />I play at conventions, only. 3-5 hour shots.<br />1. For the most part, people behave better.<br />2. One shots encourage risk-taking, more active play.<br />3. The game itself, the GM often have a more tangible goal to push towards so there's a sense of satisfaction/completion/closure at the end even if everyone dies (I've seen this even Apocalypse World type games)<br /><br />(The flipside/negative of the above points are easily deduced.)<br /><br />The organized play does bleed into convention play--I was in two 5E organized games at the local convention this weekend. In "Playing at the World" I remember a comment about Gygax's concern about rampant house rules limiting character movement from game to game--a sentiment (and yes, this is heresy coming from a T&T honk) I appreciate. I liked turning my Friday night encounter into a full-weekend fling. That will probably be it with this character but I won't recycle the sheet.<br /><br />Organized play needs corporate backing and organization--I'm wondering whether the D&D Adventurer's League is trying too much too soon. (Factions could have waited--in spite of my glee at earning points I don't understand). And then there should always be a way to cycle new players and one shots in and out. (Level appropriate pre-gens are a must).<br /><br /><br />I'm curious as to your (pl.) thoughts on the value of smaller developers devoting resources to create some sort of organized play/convention adventures. (And yes, I'm thinking about dT&T)<br /><br />Final recollection, from a convention/organized 5E experience: one of my GMs talked about the balance of trying to run a good game but also help teach it, help players transition to the new edition. (At the table experience ranged from those few grounded in 4e to me, who pretty much stopped at AD&D). <br /><br />GMs are after all, de facto representatives of the game and the brand, whether they have corporate handouts or not. Moskerhttps://www.blogger.com/profile/08997008169683010748noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-72404817461175564002014-08-31T11:54:18.690-04:002014-08-31T11:54:18.690-04:00I'd add that Convention Play and Organized Pla...I'd add that Convention Play and Organized Play both usually have time constraints. You've got 4 hours to finish this adventure and then the game's over whether you're done or not.<br /><br />With home play, if you've set aside 4 hours to play, and the party spends the whole time in the tavern, that's fine, you'll pick up on the adventure next week.Chadhttps://www.blogger.com/profile/02315515324082851714noreply@blogger.com