tag:blogger.com,1999:blog-1724254580047847936.post1609691939496211700..comments2024-03-27T20:09:00.283-04:00Comments on Tenkar's Tavern: On Hit Dice & Weapon Damage - Conversions and Comparisons to Swords & Wizardry CompleteTenkarhttp://www.blogger.com/profile/05159289652051155824noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-1724254580047847936.post-48543681534752131552017-01-25T14:40:11.555-05:002017-01-25T14:40:11.555-05:00probably not necessary - since both the dagger and...probably not necessary - since both the dagger and spear are classed as both melee and thrown on the tables.Vance Ahttps://www.blogger.com/profile/03911245780875316627noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-7420525204958100912017-01-25T14:37:08.522-05:002017-01-25T14:37:08.522-05:00Yes, I proposed to leave the dagger as the traditi...Yes, I proposed to leave the dagger as the traditional versatile melee/thrown weapon, and swap out the short sword due to redundancy based on the damage die.Vance Ahttps://www.blogger.com/profile/03911245780875316627noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-165033379339443112017-01-25T08:21:10.825-05:002017-01-25T08:21:10.825-05:00Although it may be wise to specify in the Ranged l...Although it may be wise to specify in the Ranged list that daggers can be used as melee, and take it off the Melee list, thus allowing for V.A.'s idea.....?Davidhttps://www.blogger.com/profile/04435677835749409066noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-66615006866132964102017-01-25T08:19:16.706-05:002017-01-25T08:19:16.706-05:00This comment has been removed by the author.Davidhttps://www.blogger.com/profile/04435677835749409066noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-56374943821231147022017-01-25T08:13:02.826-05:002017-01-25T08:13:02.826-05:00Dagger should remain because it's considered a...Dagger should remain because it's considered a ranged weapon (hence it's specific call-out "throw-able"), whereas short swords are not.<br /><br />There's not a ton of ranged options, so having that remain is valid.Davidhttps://www.blogger.com/profile/04435677835749409066noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-91083582405092575642017-01-24T16:32:47.660-05:002017-01-24T16:32:47.660-05:00I read the bit about Holmes using a longbow roll a...I read the bit about Holmes using a longbow roll and I instantly thought of Hank the Ranger.Andrew Galehttps://www.blogger.com/profile/14178426087302130432noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-18675079584510123642017-01-24T01:03:43.664-05:002017-01-24T01:03:43.664-05:00Poring thru the rules. Small comment. Because you ...Poring thru the rules. Small comment. Because you are using the d6 standard, the dagger and short sword are both 1d6-1. There is no real benefit to having both on the list. Perhaps swap the short sword for a polearm (1d6+1, two-handed, reach, 10gp). Then the thief base gear would be club or sword + dagger, for instance.Vance Ahttps://www.blogger.com/profile/03911245780875316627noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-84848898422718697102017-01-23T15:19:54.337-05:002017-01-23T15:19:54.337-05:00Here's how the Magic Missile spell plays out t...Here's how the Magic Missile spell plays out through the iterations of D&D...<br /><br />Original D&D (Gygax & Arneson) 1974<br />Not present.<br /><br />OD&D + Greyhawk (Gygax) 1975<br />Roll to hit*, 2-7 dam, no save, 150ft. Add 2 missiles/5 levels.<br /><br />-- Basic (Holmes) 1977<br />-- Roll to hit*, 2-7 dam, no save, 150ft. Higher level casters throw more missiles.<br /><br />-- Basic/Expert (Moldvay) 1981<br />-- Auto hit, 2-7 dam, no save, 150ft. Add 2 missiles/5 levels.<br /><br />-- Basic/Expert/Companion/Master/Immortal (Mentzer) 1983<br />-- Auto hit, 2-7 dam, no save, 150ft. Add 2 missiles/5 levels.<br /><br />-- D&D Rules Cyclopedia (Allston & Schend) 1991<br />-- Auto hit, 2-7 dam, no save, 150ft. Add 2 missiles/5 levels.<br /><br />Advanced D&D (Gygax) 1978<br />Auto hit, 2-5 dam, no save, 60ft +10ft/level. Add 1 missile/2 levels.<br /><br />AD&D 2nd Edition (Cook) 1989<br />Auto hit, 2-5 dam, no save, 60ft +10ft/level. Add 1 missile/2 levels (max 5).<br /><br />D&D 3rd Edition (Cook, Tweet & Williams) 2000<br />Auto hit, 2-5 dam, no save, 100ft +10ft/level. Add 1 missile/2 levels (max 5).<br /><br />D&D 3.5th Edition (Cook, Tweet & Williams) 2003<br />Auto hit, 2-5 dam, no save, 100ft +10ft/level. Add 1 missile/2 levels (max 5).<br /><br />* Greyhawk doesn't state that a hit roll is required, or that the missile hits automatically. It merely says the magic missile is equivalent to a magic arrow. The Holmes edit, however, states explicitly that a longbow roll is required on the missile fire table.<br /><br /><br />Magic Missile appears, perhaps, to be most potent under the B/X --> BECMI --> Cyclopedia series of rules where it has long range, auto-hits, and deals 2-7 damage against monsters with eight-sided hit die.<br /><br />http://odd74.proboards.com/thread/8804/story-magic-missileTenkarhttps://www.blogger.com/profile/05159289652051155824noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-75003447890167835042017-01-23T14:30:57.207-05:002017-01-23T14:30:57.207-05:00Which version (besides Holmes) needed a too hit fo...Which version (besides Holmes) needed a too hit for MM? I've always thought it was autohit 1d6+1 except adnd. Matthew Skailhttps://www.blogger.com/profile/15785505324237587580noreply@blogger.comtag:blogger.com,1999:blog-1724254580047847936.post-66050008650452577622017-01-23T13:47:11.976-05:002017-01-23T13:47:11.976-05:00Heh. I just commented on this in the Poll thread....Heh. I just commented on this in the Poll thread...Reese Laundryhttps://www.blogger.com/profile/02225208626688676372noreply@blogger.com