Quietly, almost under the radar, Frank Mentzer announced a new game he his working on. I'm not going to copy Frank's posts whole cloth, just the relevant pieces (read the full Facebook posting of Frank's from today at this link and last week's posting)
Human nature produces competition everywhere. (Road rage, Food arguments, Sneaker theft, et alii). But whenever you Win, somebody else Loses.
Can we transcend that and still find happiness?
In any role game you start with a character. But --
If you have stats, that produces competition for better stats.
If you have equipment, you compete for better stuff.
If you have combat to the death, that's the ultimate competition.
Can you leave all those out and still have fun?
> Can a successful form of group entertainment focus on group cooperation and actively deemphasize competition?
In FTG*, play the role of a character in a medieval world with magic and monsters.
Use the unique game mechanics to resolve events.and from last week's posting:
But spend less time on details and more on people. They're more fun.
Fairy Tale Games* Debut tour, this year at the cons.
Fairy Tale Games (FTG)*
I created a new game system.
It's about storytelling, not combat.
It's for cooperation, not competition.
(Apologies to gamers who maximize your PCs and love the long, intricate combats. This isn't for you.)
Your character is normal, not a superhero or wizard.
But you have special talents.
Your actions will develop new talents.
You can change the adventure to use your new abilities.
Compare and combine all your talents to get the best results for the whole group.
* More to come this year at FairyTale.games and FairyTaleGames.net (currently under construction)
*Fairy Tale Games and FTG are trade marks of Loxley inc. Copyright 2017 Loxley inc. All Rights Reserved.Not quite sure what to make of all this myself, but interesting none the less.