Some More Thoughts on Mundane Magic - Over at Tenkar’s Tavern, Erik has posted a few thoughts about the existence of what he calls “mundane magic”; the sort of magic that everyday people would ...
2 hours ago
For the fourth year running, we will be playing 24 hours of table-top roleplaying games to raise money for our local children's hospitals. This year, we'll be starting November 16th at 6 pm, and streaming the whole thing at https://www.twitch.tv/enn321. Please join us--for a very small donation, you can mess with the game and have a chance to win fabulous prizes from our fabulous sponsors.
This year, the players will be searching for the scattered parts of the statue of Alexandreovich MacGuffin during 18 hours of 5e D&D. Your donations could help or hinder them. We will also continue our tradition of a midnight game of Call of Cthulhu to let the horror really settle in!
Your donation is tax-deductible and will make miracles happen for families who desperately need them. You can click the "Donate" button at the top of this page to make a safe and easy online donation.Direct donation link:
The Curse of Roslof Keep Campaign revolves around an adventuring company moving to the city of Tiefon, capital of the great eastern power of Thalonia, where they will match wits against other great adventuring companies as well as the intelligent dungeon known as The Infernal Machine. This dungeon is laid out in 6 levels, with a Folio dedicated to each one.
Folio #21 will provide the adventurers with access to Level 2 of the dungeon as well as new monsters and even gaming concepts in running a high level dungeon adventure. Dungeon details include 2D standard 'blue' hex maps as well as fully 3D renderings of Level 1. A gazetteer will give background on all the special events of Level 2 of the dungeon, and includes a new monster designed specifically for this campaign. It also features a fully removable stand-alone cover, and two booklets (gazetteer & adventure).I need to find more time to game. Shit, I need to get a campaign up to name level.
|Tom and Rach working the Frog God table|
|Can I have this on my wall, please?!?|
|Pacesetter Games and two generations of Barsh|
|Terry Pavlet (Frog God Artist)|
Falls Keep is a fun adventure, with some unique monsters ready to roll when your campaign is in one direction, but the players go in the other direction.
It is intended for 4-5 adventurers at level 3.
Rumors flow through town and along the road of Lord Venwexal and his descent into madness. No one knows what really happened when the locals gathered a revolt and hunted him down. All that remains is a mysterious pair of towers at the head of a waterfall.
Perhaps a visit to Wheatwey Farm will provide some answers, and a hot meal on the road.... good luck with that.
Risks and challenges
The risks are EXTREMELY minimal on this Kickstarter. We are not printing or shipping, only delivering digital PDFs.
The writing is complete, illustration nearly complete, layout already underway and conversions in process (All before we launch).
We only need funds to clear and a few layout details to arrange.
From North Wind Adventures, an exciting new Kickstarter campaign for Astonishing Swordsmen & Sorcerers of Hyperborea™, a role-playing game of swords, sorcery, and weird fantasy. This bundle features four new products intended to improve the fun and excitement of your AS&SH™ game day.
The Hyperborea Players’ Manual compiles Volumes I, II, and III of Astonishing Swordsmen & Sorcerers of Hyperborea, as originally presented in the AS&SH 2E hardback. The milieux of AS&SH are inspired by the fantastic literature of Robert E. Howard, H.P. Lovecraft, and Clark Ashton Smith. AS&SH rules and conventions are informed by the original 1974 fantasy wargame and miniatures campaign rules as conceived by E. Gary Gygax and Dave Arneson.
The Hyperborea Player Character Folder is a valuable supplement for players of Astonishing Swordsmen & Sorcerers of Hyperborea. This 9 × 12-inch,two-pocket folder will feature wraparound cover art by Del Teigeler, with colours by Glynn Seal. The folder will contain 10 booklet-style AS&SH character sheets, each measuring 8½ × 11 inches (i.e., a single 17 × 11-inch sheet folded in half) on classic goldenrod paper. Additional AS&SH character sheets can be downloaded and printed from our website at www.hyperborea.tv. Keep your character sheets, notes, and maps organized with this great new resource!
The Hyperborea Referee’s Screen is a useful game day accessory for referees of Astonishing Swordsmen & Sorcerers of Hyperborea. This 44 × 8½ inch, four-panel screen will feature an exterior panoramic scene of Hyperborea, with art by Diogo Nogueira and colours by Daisey Bingham. The interior will display the most relevant AS&SH tables for ready reference.
Rats in the Walls and Other Perils will feature the classic Astonishing Swordsmen & Sorcerers of Hyperborea adventure, “Rats in the Walls”, by Jeffrey P. Talanian. This adventure, originally published in 2014 as a special “swag bag” giveaway at Gary Con VI, was inspired by the eponymous story by H.P. Lovecraft. This revised and lightly expanded version will bring that title up to date with our current catalogue of adventure modules.
Rats in the Walls and Other Perils also will include two more short adventures: Chainsaw’s “The Brazen Bull”, and “The Lamia’s Heart”, by Jeffrey P. Talanian. (An early draft of the latter was published in the AFS fanzine.) Edited by David Prata, all three adventures are set in the dismal City-State of Khromarium and designed for from four to six characters of 1st or 2nd level. Like our popular adventure module The Anthropophagi of Xambaala™, we think you will find this to be a great AS&SH campaign starter. It contains just enough mystery and danger to whet the appetites of your players, introducing them to the weird world of sword-and-sorcery role-playing in the City-State of Khromarium.There are MANY different backer levels for PDF or Print, with the above on their own or bundled.
Gary Gygax was one of the great minds of the 20th century – his innovations have influenced generations of artists and spawned tens of billions of dollars in global revenue.
With Dungeons & Dragons, Gary crafted a vehicle for engaging the mind at a creative, analytical, social and even emotional level - all at the same time. There is truly nothing else like it.
Gary's work has woven itself into the fabric of our culture, yet there is no monument to recognize him, not even in his own hometown. (wonder how that failed to happen?) We intend this project to be a filmic monument of sorts – a high-quality, emotionally engaging record of Gary’s story that can be appreciated by gamers and non-gamers alike for generations to come.
As a lifelong player of D&D, I feel this project has been a dream come true. I've met so many of my idols, made so many friends, and developed a deeper understanding of Gary Gygax and his magical game.
This movie has been three years in the making and is now just months from being completed. We have dozens of interviews and hours of other great footage, and in a rough cut, it already tells a compelling story.
With your support, we can bring it across the finish line by giving the movie high-end color grading, sound mixing and additional archival photos and video. We have a talented post-production team in place and ready to work as soon as we fund.
Please help us bring Gary's inspiring story to life and create a lasting addition to his legacy.
- Pat Kilbane, DirectorWatch the video on the Kickstarter page. It's less than 3 minutes long and I find it enticing.
Yet the urge to create is a hungry god, and gods demand nourishment. It was originally conceived that an annual publication would exist in some form to showcase the brilliance of the DCC RPG community. This would be the DCC RPG Annual, published each year to distribute these gaming creations.
The best of things happened: the DCC RPG Annual was never needed. The DCC community burst forth a verdant jungle of inspiration, with ripe fruit on every limb. Blogs and personal posts; zines; community publications; the Gongfarmer’s Almanac; officially licensed third-party works: there is a vast supply of inspiration from whence the DCC judge can draw and iterate.
And thus we come here to Kickstart a volume which has no place. If you are a DCC fan, you absolutely do not need to support this Kickstarter. Should you to desire to do so, however, you will receive a book that has become a legend, despite never before being published.Interesting that the fan base supplied what the annual was conceived of to do.
We’ve heard a lot of great feedback, but one thing we weren’t expecting was SO much interest for us to expand outside of just Dungeons & Dragons! (somehow I doubt this) Therefore, we’ve decided to broaden our approach and become RPGSports!
We have a new Twitch channel here!
This wider umbrella means that we can position ourselves to easily collaborate with other tabletop games. What other tabletop games would you like to see in a competitive style in the future?
Of course, in other ways this doesn’t change too much. The first RPGSports tournament this November will still be played using the Dungeons & Dragons fifth edition rules. We noticed some confusion online, and so wanted to take this opportunity to clarify that this is an EncounterRoleplay production. While D&DBeyond are sponsoring this tournament, Wizards of the Coast are not affiliated with RPGSports. (emphasis mine - read these two sentences carefully)
We’re excited to start releasing more information on rules, to announce the star-studded teams, and to tell you how you can get involved in RPGSports!
Thanks for sticking with us while this exciting project continues to expand and grow.Then there is THIS later down the page:
Who is involved?
The EncounterRoleplay & D&DBeyond crews have teamed up to bring this production to life! While we’re playing Dungeons & Dragons, we don’t have any affiliation with Wizards of the Coast. (again, emphasis mine)It suggests to me that the DnDSports title was politely contested by a company distinctly not affiliated with the project
A unique tabletop fantasy RPG adventure game where YOUR CHOICES and the ROLL OF THE DICE determine the OUTCOME of the story and game.Wait, isn't that pretty much ALL games that aren't pure skill or pure chance?
LABYRINTH: THE LICH LORD'S LAIRI got drawn in by the art and the title. I must admit the pitch is pretty horrid, claiming uniqueness fr something that is very NOT unique.
Labyrinth: The Lich Lord's Lair is a tabletop, fantasy role-playing, multi-path adventure game that is unique in the sense that YOU (and/or your party, if you are playing with multiple players) choose your own destiny(s); that by your own choices YOU determine the OUTCOME of the story. In fact, sometimes, your very fate(s) might even depend on the roll of the dice....
SO... WHAT MAKES THIS GAME UNIQUE?
You get to decide where the story goes! By no means a new concept, Labyrinth: The Lich Lord's Lair is a multi-path, tabletop game modeled after the Choose Your Own Adventure and Fighting Fantasy style books. Because the outcome of the story is determined by the choices you and/or your party make, this creates a more intimate gaming experience for everyone, and a new adventure every time you and your friends play! It is also the first in a series of Labyrinth adventures to come!
An engaging storyline, coupled with tons of incredible artwork from high-caliber fantasy artist, Ilya Shkipin. In fact, all of the artwork above that you see in this campaign was created by Ilya specifically for Labyrinth: The Lich Lord's Lair, and are just a taste of what is to come!
Single Player or Multiplayer! Labyrinth: The Lich Lord's Lair can be played by yourself, or can be modified to create a multiplayer adventure experience for you and your friends!
Simple game mechanics! We at EndGame wanted to create a game that you, the player, can actually spend playing, not learning, but enjoying, without feeling intimidated by it. We want our adventurers to get right into it, without wasting precious time doing a bunch of math, and filling out tons of confusing boxes that only further complicate the game play. With our game, character creation is super easy, and our simple turn-based, dice roll combat system delivers a fast-paced, edge-of-your-seat combat experience that is both engaging, and maintains the flow of the game.
Appealing to gamers of all different levels and backgrounds! In fact, a recent beta test of the prototype/draft of this game received rave reviews and positive and enthusiastic responses from both hardcore and casual gamers alike!
Approximately 2-1/2 to 3 hours tops to complete an adventure! One of the more engaging and attractive aspects of this game is that it was created knowing that people like you lead active and busy lifestyles.
Different strokes for different folks! For the avid reader and casual gamer, Labyrinth: The Lich Lord's Lair will be available as an adventure gamebook in a PDF version, complete with all of the artwork, that you can take anywhere with you on your mobile device, tablet, or laptop or play on your desktop at work when the boss is not around. For the tabletop enthusiast, the game will be available as a tabletop game in a full-color box, complete with a high-quality, fully-illustrated ADVENTURE book, CHARACTER PROFILE sheets, a BATTLE CHEST containing one set of custom HERO dice and one set of custom ENEMY dice, CREATURE CARDS, INVENTORY CARDS, TREASURE TOKENS, and a tabletop SATCHEL for your INVENTORY CARDS. And finally, if we hit Stretch Goal #2, we will be bringing the Lich Lord to PC as an exciting, interactive fantasy RPG video game. Each format of the game will obviously have unique features that the other ones will not.Sorry, this is not unique. Buy in for the game is 80 bucks, which isn't horrid, but I've literally seen a dozen or more of these "fantasy heartbreaker" boardgames. Some even fund. This one won't.