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Thursday, June 15, 2017

RPGNow Deal of the Day - Sword of Air (Swords & Wizardry)


Sword of Air by +Bill Webb is today's Deal of the Day at RPGNow. This 432 page adventure is $100 in print and usually $40 in PDF - for the next 23 hours (as I type this) its on sale in PDF for a mere 12 bucks.

Bill is extremely proud of Sword of Air - just ask him when you see him - and it is an excellent campaign's worth of adventure.
This epic tome consists of several parts: 
1. The Hel’s Temple Dungeon—kind of like Tomb of Horrors on crack. This six-level, trap-and-puzzle infested dungeon formed the basis of Bill's game through his high school and college years. Clark Peterson’s very own Bannor the Paladin spent several real life months in the place, and, sadly, finished the objective. This is where the fragments of the fabled Sword of Air can be found…perhaps. 
2. The Wilderness of the Lost Lands extending to the humanoid-infested Deepfells Mountains and providing detail about the nearby Wizard’s Wall. This so-called “wall” was raised by the archmages Margon and Alycthron harnessing the Spirit of the Stoneheart Mountains to raise the land itself, creating a massive escarpment to block invaders from the Haunted Steppes. These archmages are actual player characters from the early 1980s who live on in the legends of the Lost Lands. Over 70 unique encounter areas are detailed, and each one is a mini-adventure in itself. New wilderness areas may be added based on bonus goals described below! 
3. The Ruined City of Tsen. Legend has it the city was destroyed by a falling meteor. This place forms an aboveground dungeon area the size of a city, with over 100 detailed encounter areas. It’s a very dark place…even at noon. 
4. The Wizard’s Feud—This campaign-style adventure pits the players in a long-running series of intrigues and battles between two archmages. Which side will they take? Their actions all play into the overall quest, and could well determine which side wins. Law and Chaos are not always what they seem, and if the wrong decisions are made, the entire ordeal could fail. Remember, one of the wizards WANTS Tsathogga to win. 
5. New monsters, new demons, new spells, and new rules for various aspects of play. 
6. The Tower of Bells. This dungeon is the result of the workshop Bill ran at PaizoCon 2013, where the participants assisted him in building an old-school dungeon. Visit the tower and discover the secrets of the “artist” within. Beware: those entering may never come out!
FYI - I now swim in the Frog's pond (and will be making future convention appearances thanks to the Frogs) - 5% of all sales made through The Tavern's Affiliate Links goes to support The Tavern.

3 comments:

  1. Replies
    1. just pdf - eh, i wasnt as clear as i should have been

      Delete
  2. Great resource and great deal! I look forever to going through it all and having it all validated from decades of real play is invaluable!

    Thanks for the pointer and I used your affiliate link!

    ReplyDelete