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Tuesday, January 24, 2017

The Princess Bride RPG - Coming from Toy Vault in 2017 (Remember FUDGE?)


Here's the scoop from the Toy Vault Facebook page:
Coming in 2017! 
Explore the world of The Princess Bride with our new role-playing game! Fezzik, Inigo, Westley, and Buttercup are coming to your tabletop this year. The Princess Bride rpg is designed by Steffan O'Sullivan, the designer of classic RPG titles such as GURPS: Swashbucklers, GURPS: Bunnies and Burrows, and of course FUDGE. The Princess Bride rpg, is using Steffan’s FUDGE system. FUDGE is a great, light RPG engine that provides just the right feel of light-hearted, fantastic adventure that embodies The Princess Bride universe. 
Follow us on Facebook, or sign up for our email list for more information! 
http://eepurl.com/cr4M_b
FUDGE? Wow. What a blast from the past. When I was away from gaming but downloading every possible free RPG on the internet, I found FUDGE. Still can't believe the system is 25 years old. I understood FUDGE. FATE, its modern day descendant, not so much.

So, Steffan is going to use his own system to bring The Princess Bride to life? Very interesting.

12 comments:

  1. I hear FUDGE is a ROUS: RPG Of Unusual Simplicity.

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  2. My 9 year-old daughter recently discovered this movie. She's gonna flip when I show her this.

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  3. I play in an irregularly meeting game taking place in the Tick Universe that uses Marvel FASERIP for character creation and FUDGE for mechanics. It works quite well.

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  4. Fudge is, and has always been, my first love system-wise. I'm gearing up a game to run at Orccon 2017 out here in Los Angeles, and putting together a one-shot to run on the Happy Jacks, eh, network over the next month or so.

    I'm very excited for this. :)

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  5. That's great. I'm actually a big fan of FUDGE, though I haven't played it much. It was one of those games that embodied the 90s for me, along with the World of Darkness, as well as a classic from the early ages of internet collaboration.

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  6. Interesting. I'm curious to see how much from the book versus the movie the game took, and how much of the plot is stuck in the game. You get the Dragonlance issue wherein you're strongly encouraged to play characters in a book, which strongly encourages you to play them as they were presented in the book.

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  7. Charles, over in the BGG forums Steffan has explained that the license is strictly for the movie ... tho' some things from the book may sneak in. The film characters are not included, though their archetypes (Giant!) are ... I'd read that as more sandbox-y than Dragonlance.

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  8. Whoops. RPG Geek forums. I regret the error.

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  9. Not a fan of fudge, or other derivatives. (I'm looking at you FATE) But still, will be a really cool resource to salvage things from.

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  10. Oh and Trollsymth if you play a game that's a combination of Fudge and FASERIP. Why not play Icons, which pretty much is that? Just curious.

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  11. A left-handed swordsman? I thought that was only Erol Otus's domain . . . it was always nice to have a lefty running point on those early Caves of Chaos romps.

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  12. Uncle Sam: probably because the GM is cheap and hasn't encountered Icons yet.

    HuckSawyer: he knows something that you do not. ;)

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