Last night was another session of +Joe D 's Blood Island setting / house rules. It went well, right up until the end of the session.
On the outdoor trek to an "abandoned" tower, we either avoided or out thunk our wandering adversaries, including the well played use of a sleep spell and entanglement. I must say, entanglement is a damn powerful spell outdoors.
It was the door knocker at the tower that took the first and last casualty of the night.
"I raise the door knocker" are famous last words now. Not mine or my character's, but our one and only fighter's.
"It turns into a snake and bites you. Save vs poison or die."
One dead fighter.
There is a reason my magic-user doesn't like to touch too much. Unknown items lead to known death quite often ;)
Save or die is refreshing. All characters are immensely mortal.
Lets see who bites it next week :)
WYVERN - Public Domain ImageInit +2 Melee Atk • bite +4 (1d4 + poison) • claw +1 (1d6+1) AC 16HD 4d12 MV 60 fly 120 Act 1d20 + 1d16 SP gaze Fort +7 Ref +6 Will ...
33 minutes ago