Sunday, August 11, 2013
Review - Lich Dungeon Level II - A Dungeon Out of Time
When I say that Lich Dungeon Level II is "a dungeon out of time" what I mean is that it doesn't fit into modern gaming sensibilities, even those built around the OSR. It is a product of the late 70's / early 80's, even if it was written in modern times.
What are some examples?
Boxed or highlighted text for the DM to use as a memory refresher / quick description for the
party? not present. You better have a full working knowledge of every nook and
cranny of this level before running it, or your players are going to go back to texting / surfing / talking amongst themselves as you read a single room's complete description to yourself to refresh your memory. Actually, back in "the day" I don't recall many dungeon rooms having paragraphs of lengthy description, which is probably why we didn't need boxed and / or highlighted text for the most part.
A pole-arm random table with 16 possible pole arms? Present. This is more like a small gem and makes me want to break out my AD&D 1e books to see what each one looks like.
No blank spots on the map - every hex is used. Sure, that's how I drew dungeons when I was 15 - but then again, I was 15.
Doors. WTF is it with all of the doors? Level II is the level of doors it seems.
Fun. I can tell Frank had fun writing this. There are many parts that I had fun reading. The thing is, this is one of those "silly" dungeons, and unless your players are in the mood for such, it will get old - fast. If they are in the mood for such, there's lots to like.
Gygaxian ecology explained? Yep
So far for me, it's a mixed bag. The problem I have with mixed bags when it comes to gaming is sorting it out to the point I can comfortably use it. Time to dig deeper for that.
Lich Dungeon links at The Tavern