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Saturday, September 29, 2012

Tonight's ACKS Game is Being Interrupted By Ambitions & Avarice - Dwimmermount Found to Be an Accomplice!

Tonight's mostly weekly ACKS game is going to be put on hold for a bit longer. Tonight I will be running James Mal's Dwimmermount, using Greg Christopher's Ambitions and Avarice ruleset. As Greg will be  player, this should be damn interesting. Can a game's designer try to be a rules lawyer in a game session where he designed the game? Is Greg foolish enough to try?

Tune in tomorrow when I give a game recap / update ;)

ENWorld Redeems Itself - The Perturbed Dragon Cartoon Series is Actually Amusing

Yep, ENWorld has put out it's on cartoon series called The Perturbed Dragon. Now, I'll admit to only viewing the prelude (short and fairly weak) and the first of six. I surprised myself by actually enjoying it. Heck, my wife started hearing it in the next room and she got into it too, and she's no gamer.

Sure, it's a pretty poor quality cartoon visually, and I wouldn't be surprised to find it's computer generated, but it's available for free, so there's no harm in checking it out for yourself. The scripts are fairly amusing at times, and when the mage rants - priceless ;)

Now, what surprises me is that episode 1 only has 2200+ views and it's been out for a nearly a month and a half. View numbers drop heavily with the later episodes: episode 2 = 1200+, episode 3 = 650+. Episode  6 just came out.

For a site drawing in the web traffic that ENWorld draws, I'd expect significantly more views. The trailer admittedly has over $24k views, but that didn't convert to actual viewers it seems.

Give it a peek. It's not that bad. Parts are actually damn good (most of the voice acting is "eh", but that's to be expected when the creators need to round up friends to play parts - it doesn't detract much).

P.S.  Did I mention it takes place in a tavern? It's like a Bizzarro World PubCon ;)

Friday, September 28, 2012

Kickstarters That Make me Scratch My Head: Act Ten RPG

First things first - I have no doubt that the Act Ten RPG is going to fund - it's goal is only $1,000 - it's currently at $188 and has 29 days left to fund.

I just have no idea what the actual game is about. I know it uses D10's for skill resolution.

The act is certainly sexy, but is this a spy game or supers or sci-fi - I have no idea. I tried watching the video and listening to the playtesters, but as what they were talking about initially made me scratch my head - and then fast forward - complete with more head scratching (as a side note, did we really need them literally blowing smoke as a distraction during the interview?) I'm confused as to the theme of this game.

But hey, its a sexy picture we have shown as the screenshot for the video. So, is this the theme of the game? sexiness?

Again, I'm not sure but it does seem to get repeated:


Let's see what the Kickstarter page has to say about the game:

Designed from the ground up to be accessible, easy to learn and fun to use. Act Ten uses 1d10 for everything in the game, keeping rolls quick. I’m not going to pretend this is the first system of its kind, but here are some of the features I think you will see separates the Act Ten system:
Custom Character Builds. Create your characters just how you want them. Act Ten relies on skill choices instead of classes to dictate what your character is. With our experience system, your character can evolve in any direction you want to take them.
Traits. Create characters with addictions, acute senses and even give them insanity or a rich family. There are a hundreds of combinations to help create back story, character depth, in game complications or advantages.
Precision Tuning. You have more options than ever to customize your characters specializations. Modify your target numbers, add a bonus to your roll, beef up your overflow and reduce the time it takes to do something. 
On The Fly Experience. You get XP every time you do something, which allows your character to learn new skills on the fly. This means the proactive player will be rewarded, and you will advance naturally, as you play. 
Star Power. Earn points whenever you steal the scene. Then use those points later, to add to rolls, reroll botches, lend to friends, use as experience and even force the Game Master to re-roll. 
Simplified Gear. Weapons, armor and equipment are simple and to the point. They help you get things done. Period.
Dice Mechanics. With multiple task resolution options, 1d10 is all you will ever need to cover the angles in this game. 
Maneuvers. Choose an attack style to fit your characters needs. Defensive and offensive moves aren’t a matter of just blocking and attacking anymore, but how you do them.
Strong characters can block while quick characters can sidestep. Choose between brutal smashing attacks or pinpoint accurate strikes. 
Overflow Triggers. One roll can evolve into many outcomes. What starts as a simple sidestep can become a parry, or even a counter attack! Damage becomes greater the higher you roll, so It's not about passing or failing, but how much you do it by.
Diverse Combinations. Multiple stat and skill combinations help you play an adaptive and expansive character. In depth sub stats help further define your character based on your choices.
Which is all fine and dandy - but what is the game about? I still don't know.

Maybe it's about being a scientist:


Or not. I suspect it's big breasted women reading their iPads. Not a bad thing necessarily, just not a game I want to play with a bunch of guys in a G+ Hangout. Or maybe it isn't about that, and we would want to play it. No idea from the Kickstarter page.

(Unified) Rolemaster Public Playtest is Now Live!

I really wish I could post a screen shot of the Rolemaster Beta Character Law book, but that would probably violate the NDA. So, I guess you'll have to go and download it and the Spell Law beta yourself. You do need to have a forum account at the Iron Crown website. Takes less than 2 minutes to create one.

What's the catch? There isn't one. The download is free and easy and linked within the Iron Crown forums. Read it and play it if you can. I always enjoyed the Rolemaster System, even if I tended to forget half the modifiers ;)

I must say, it was much easier to sign up for this and get my materials than it was the D&D Next playtest ;)

Thursday, September 27, 2012

Free Game of the Week: The Manse on Murder Hill (Labyrinth Lord Adventure)

Yep, I'm a bit late swapping out the free game of the week this week. I'm going to blame that on a hectic work schedule this week, allergies and just plain forgetfulness. I'm freely throwing myself on the sword ;)

This week's free game product (and probably next week's too, as this week is almost over) is The Manse on Murder Hill by Taskboy Games. It's a mystery / rescue mission for characters of 1st through 3rd level in Labyrinth Lord. Joe Johnston wrote it (not sure if I've seen any previous work from him, but he does a decent job here) and the art is by Stuart Robertson. Stuart does some fine work here.

The Manse on Murder Hill is billed as the first part of a trilogy. I'm not sure if the rest of the series is going to be free or not, but even at a couple of bucks you'd be getting your money's worth.

A Sample of Stuart's Work
The random rumor table is 40 entries long, so there are enough red herrings and truthful tales to keep you party moving, maybe not in the right direction, but definitely moving.

This isn't a dungeon adventure but a mansion adventure. Well, I guess in the end it still plays out like a dungeon, but that's not the point. It's an abandoned mansion, and that should lead to it's own atmosphere and spookiness.

From the blurb:

Several children of Little Flanders have gone missing near an abandoned house of evil repute. A desperate town has begged your heroes to exorcise the house of evil spirits and rescue the children. Will you brave the dangers of the Manse on Murder Hill?

Announcing PubCon NYC - October 27th - Mark Your Calendars!


Joe the Lawyer and I have been talking about doing a PubCon in NYC since we hung out for some drinks and grub across from the Complete Strategist this past summer one afternoon. We both figured if it's fun for two gamers to get together in a pub and tell war stories, how much better could it be with many more gamers in a pub telling war stories - and playing games.

So, this is the game plan so far - I'll make a more detailed post when we're closer to the date, but we both figured lettings our friends in the NYC Metro Area know about it sooner than later was best.

Saturday, October 27, 2012

Meet - First Location - Downtown Strand Book Store
Corner of Broadway and E12th Street
Time  1230 PM

Meet - Second Location - Complete Strategist Game Store
11 E33rd Street - Between 5th and Madison
Time  130 PM

Meet - Third and Final Location - Rattle N Hum (Pub)
14 E33rd Street - Between 5th and Madison
Time  230 PM

I'll be bringing Drinking Quest 1 & 2 with me to play / demo / down my beers with. I'll order an extra copy to give away as a random prize for one of the players.

This is an informal gathering at best - unless we have a huge response to this, the game plan is to grab a table or two in the back of the pub and have a blast. If we have a huge response, Joe's a lawyer and I'm sure he can arrange a good deal for us ;)

Any quick and informal RPG you might want to bring should work fine.

In any case, mark your calendars, as we intend to have a blast!



Everything Is Dolphins - Release Party This Sunday in Brooklyn

Regretfully I won't be able to make the Everything Is Dolphins release party, as I'll be at my nephew's birthday party, trying to sneak in part of the Jets game while I'm at it. Still, I enjoyed my time playing EID at Games That Can Not be Named last winter and I'm happy I have my limited and numbered copy :)

If you are in the NYC metro area the party kicks off at 5 PM and runs till midnight at 20 Meadow Street in Brooklyn.

Complete details are at the Everything is Dolphins Facebook page.

(edit: Everything is Dolphins is the classic Sega Game Echo the Dolphin converted to a pen and paper RPG by someone that might have been really "happy" on something while writing it. Don't take it too seriously and it's a blast to play. Ask why dolphins only swim along a 2 dimensional up/down left/right axis and how they are allowed to acquire harpoon guns and this game probably isn't for you)

Running an RPG Related Contest and Want to Spread the Word?

If you are running an RPG related contest and want to get the word out by getting it mentioned at The Tavern as well as G+, you have a couple of ways to contact me:

You can contact me via my Google Profile (that can be found under Barkeeps: Erik Tenkar)

You can message me at Google+. I'm Erik Tenkar at that end.

You can email me direct at trublunite at that gmail thing.

These methods also work if you want to contact me about anything else: donating prizes for a contest at The Tavern, positive feedback, negative feedback, feedback on feedback - whatever.

Wednesday, September 26, 2012

There's a Contest to Win the AD&D Core 3 Reprints - And I'm NOT the One Running It ;)

Yep, there's a contest out there in RPG blogland that isn't being run on the Tavern. Well, actually, there's a handful of contest off and on running around at there, and I probably should send my readers to them, because the chance to win free shit is awesome :)



Anyhow, the Roll For Initiative podcast / The Evil DM Blog are giving away a set of the recent AD&D 1e reprints - The Player's Handbook, the Dungeon Master's Guide and The Monster Manual.
There is some creative work required on your end:


Rules:
- First Edition Core Rules style only.
- A Halloween theme'd adventure.
- Minimum of 25 rooms with boxed text.
- Pictures optional.
- Full text of monsters.
- At least a hand drawn map, keyed with numbers.
- In word or PDF format

Due date: 
Nov 1st, 2012 -- 11:59PM EST*

*Note: Contest subject to cancellation due to lack of entries. All entries become properity of RFI and WGP, LLC.

Note: Vince sent me the following update - Let everyone know that the entries will not be published. Only the winner will be as a free pdf stand alone, and then later on we'll do a free PDF download of all of them so the community can enjoy.

So, if you have something in mind to write, and would like the chance to win an excellent set of AD&D reprints (I have them, and they are very well done), and are okay with donating your entry to the community of gamers, give it a shot. The rest of the details can be found here.


List of RPG Kickstarters I've Supported and Their "On Time" Record - or Lack Thereof

The below list is of RPG Related Kickstarters that were estimated to ship (I am using the ship date for the physical item, not the PDF if there is one) September 2012 or earlier.  I was going to add Indiegogo projects to the list, but they are so few (and this list got so long) I'll summarize as follows: LotFP stuff that I supported was late but has shipped. Barrowmaze II is due next month and is apparently close to shipping on time. Go figure ;)

Colors for Actual Ship Date are as follows:

Red: Hasn't shipped and is (or will be based on new estimates) significantly overdue. This includes projects that have been shipping in dribs and drabs for months. If all backers dont have what they pledged for, it's in red.

Orange: Late but shipped, or recently missed a shipping date and hasn't shipped

Green: Shipped on time. Holy Shit!

DungeonMorph Dice
Goal: $5,000     Total: $20,620     Funded: May 22, 2011
Estimated Ship Date: July, 2011     Actual Ship Date: December, 2011

Adventurer Conqueror King System
Goal: $4,000     Total: $11,648     Funded: August 6, 2011
Estimated Ship Date: November, 2011     Actual Ship Date: April, 2012

Far West
Goal: $5,000     Total: $49,324     Funded: August 25, 2011
Estimated Ship Date: December, 2011     Actual Ship Date: Not Shipped (and has missed interim ship dates)

C&C Classic Monsters
Goal: $4,000     Total: $9,108     Funded: December 2, 2011
Estimated Ship Date: January, 2012     Actual Ship Date: May, 2012

Quantum Roleplaying Game
Goal: $13,000     Total: $47,747     Funded: December 30, 2011
Estimated Ship Date: April, 2012     Actual Ship Date: Not Yet Shipped

Astonishing Swordsmen & Sorcerers of Hyperborea
Goal: $6,000     Total: $13,216     Funded: January 15, 2012
Estimated Ship Date: April, 2012     Actual Ship date: July, 2012 and still ongoing

Adventurer Conqueror King System Player's Companion
Goal:: $4,000     Total: $20,622     Funded: March 16, 2012
Estimated Ship Date: July, 2012     Actual Ship Date: Not Yet Shipped  

Stort Forge
Goal: $12,000    Total: $21,736     Funded: March 20, 2012
Estimated Ship Date: July, 2012     Actual Ship Date: July, 2012

Dwimmermount
Goal: $10,000     Total: $48,756     Funded: April 14, 2012
Estimated Ship Date: August 2012     Actual Ship Date: Not Yet Shipped (New Estimate Spring / Fall 2013)

King For a Day
Goal: $800     Total: $4,844     Funded: May 1, 2012
Estimated Ship Date: September 2012     Actual Ship Date: Not Yet Shipped (new estimate - December 2012)

Artisan Dice
Goal: $300     Total: $91,542     Funded: April 7, 2012
Estimated Ship Date: April, 2012     Actual Ship date: May, 2012 and still ongoing

Adventures Dark & Deep
Goal: $2,500     Total: $7,459     Funded: April 15, 2012
Estimated Ship Date: July, 2012     Actual Ship Date: Shipped September, 2012

Myth & Magic Player's Guide
Goal: $5,000     Total: $24,076     Funded: May 7, 2012
Estimated Ship Date: August 2012     Actual Ship Date: Not Yet Shipped

Appendix N
Goal: $1,000     Total: $18,893     Funded: July2, 2012
Estimated Ship Date: July, 2012     Actual Ship Date: Not Yet Shipped (New Estimate Late September 2012)

I've got some ideas why certain ones are late, and other ideas why certain ones get a lot of flack for being late, and others not a peep.  That will be i a follow up post

Doing a Little Research on RPG Kickstarters and Timeliness (or lack there off)

As I've stated in the past, I've supported way too many Kickstarters and Indiegogo Projects. Most of them are RPG related, and I started researching how well they were at keeping keeping to their estimated delivery dates.

Want to be surprised? Not very well at all.

Probably the only one that's going to hit it's mark is Barrowmaze II, which is due next month (and the PDFs might release as early as this week - technically a month early). Need to give Greg G major props for not being part of the "always late" crowdfunding trend.

So, Dwimmermount is hardly alone in being fashionably late.

I hope to have the post ready for tonight - should be interesting ;)

Tuesday, September 25, 2012

Mini Review - Giants of the Earth (AD&D / OSRIC)

Giants of the Earth (Giants IN the Earth on the RPGNow site - probably a typo) is 7 (not just the 6 depicted on the cover page) Giant themed adventures for AD&D 1e / OSRIC that are written to kick off after the classic G series of adventures - which is why the numbering of the included adventures starts at "4" and not "1".

What can I say about them? They are all worthy successors of EGG classic Against the Giants series. RC Pinnell has really put together a nice series of adventures, which I believe were previously released as limited editions in print form.

The adventures themselves are well written but lethal. Not lethal in the James Raggi "Look! Your dead!" sort of way, but more like the "You're fighting giants. If you don't find a way to keep the odds in your favor, you will pay a big price!" type of lethal.

The maps are very well done, and I'm half tempted to reuse them for lower level dungeons, as I sincerely doubt I'll be getting my party up to ginat killing level any time soon. Pregens are included, which makes any of these adventures a fine convention module, but I do find some of RC's party formation comments amusing - apparently he does not much like Unearthed Arcana, which is a shame, as it's the next AD&D 1e reprint to in the hopper. Some examples from the various enclosed adventures:


The DM should not include classes found in the UA manual unless he personally sanctions their inclusion in the game system.


The 
addition of a druid or bard may be of great assistance, 

but a thief or monk is not recommended, nor are 

assassins and/or UA classes or combos.




Unearthed 
Arcana characters/races should only be included if 

you are satisfied that such do not overpower the other 

characters, nor the encounter.




Sorry, I just found it amusing that notes like these were in the beginning of 3 of the 7 adventures. That might be my only issue with these adventures, is that they are written with the assumption that certain classes and / or races will be present or shouldn't be present.





A thief will not find anything of interest in this encounter, nor will a monk; a druid and bard (no higher than bard 1) would be more helpful to the group than the thief and/or monk.

Adventuring parties aren't generally created to conform to a future adventure's class requirements. In truth, it's not that these instructions are necessarily true - there is more to being a thief or a monk than thieving skills (and I'm still amazed that we used these classes as combat monkeys back in the day in my groups - but it just shows you can).

Again, these are minor issues. For $6.50 you get 7 giant themed adventures that will challenge any party that is hovering around their AD&D name levels. Are they a homage to the classic G1-3? Certainly, and they do it well. Now, if you ran G1-3, then G4-9 plus the added adventure your party may never want to hear about any giants thereafter, but that's a decent risk to take ;)

From the blurb:

This product contains 6 separate adventures pitting characters of levels 6 to 14 against various giant clans. Each can stand alone as a single adventure, while some have connecting story arcs (parts 5-6, and 7-8 specifically). Designed for 1st edition games and experienced players, it can easily be adapted to most RPG rules systems)






Announcing the September DCC RPG Contest - New Mercurial Magic Effects


Yes, I know - just a wee bit late, but that's okay, as we have some excellent prizes lined up for the winners of this month's contest.

We also have real judges this time around:

     Tim Shorts, he of the Gothridge Manor and The Manor Fanzine

     Quinn Conklin, he of Toys For the Sandbox Fame

     Mike Garcia, founder and publisher over at Occult Moon

What is this month's contest? New Mercurial Magic Effects.

What is a Mercurial Magic Effect? Here's some examples from the DCC RPG Rulebook:
At great cost. Every time the wizard casts the spell, someone he knows dies (judge’s choice). 
Slow cast. The spell requires twice the normal time to cast. 
Karmic casting. Before making the spell check, the wizard can choose to add or subtract 1d5 from the roll. If the caster adds 1d5, the next time he casts the spell he must subtract 1d5, and vice versa. After two castings, the karma is reset, and the wizard again gets to choose what modifier to use, if any.
 Breath of life. Casting this spell imbues the caster and those around him with beneficial energies. All within 15’ of the caster (both friend and foe) are healed 1d6 points of damage for every level of the spell (i.e., a level 3 spell heals 3d6 damage).

Mercurial Magic is a spell's signature, and will attach to the spell when the PC learns it. Some effects are negative, some relatively neutral-ish and some are beneficial.

So, right one up of your own design and add it as a comment on this post. Contest will end at 7PM EST on October 2, 2012

What are the prizes, you ask?

So far, the prize list includes the following:

Crawl! Fanzine, in print and sent to your abode.

The Manor Fanzine, in print and also sent to your abode.

DCC #67 - Sailors on the Starless Sea, in print and guess what? Also sent to your abode.

The Forgotten Fortress - in PDF, with redemption code sent to your email.

Kickstarters That Make Me Go: "Holy Sh!t! - I Want This NOW!" - tremulus: a storytelling game of lovecraftian horror

First off, I'm not big on "storytelling" games in general, as I sometimes feel that the "game" gets lost behind the story, and with the games I've been in, there's seems to be a lot of "splitting the party".  I've been blessed to play with really skilled gamers, but storytelling games often don't hit my sweet tooth.

tremulous uses Apocalypse World for it's game engine, and I'll repeat my thoughts on AW for those that might have missed them in the past - best poorly written game I've ever played. That's my personal opinion - some folks really like the AW rulebook. Me? It's a shame such a brilliant system is wrapped in such a piss poor package.

So, if I generally dislike storytelling games, why does tremulous excite me?
tremulus is a storytelling RPG where you and your friends get together and create a haunting story in the vein of HP Lovecraft's works. 
tremulus lets you and your friends make terrifying stories together. No experience necessary. And dice? You only need a pair of regular old six-sided dice, like you find in most family board games. If you've never played any roleplaying games in the past, then this is a great game to start with.

This might be the game to get my wife into RPGs.

Right now, the sweet spots seem to be $20 (rules and all stretch goals in PDF) and $30 (rules in softcover and rules and stretch goals in PDF).

6 days to go.

Base goal was $5,000 - they've hit $44, 511 as I type this.

It's by Reality Blurs, so I have a lot of faith in this, as the do damn good stuff.


Monday, September 24, 2012

Adding Another Prize to the Next DCC Contest - A Print Copy of The Manor (Winner's Choice of Issue)

Tim Shorts - The Master of Gothridge Manor, is offering up a copy of his 'zine, The Manor for the next DCC RPG Contest. The winner can chose either of the first two issues, and Tim will send it to your doorstep, assuming you have a doorstep. Otherwise, we'll improvise or something ;)

See, this community f'n rocks!

The other currently confirmed prizes can be found here.

Damn, I guess I'll have to announce the contest soon...

One of the Prizes For This Month's DCC RPG Contest - Dead Tree Copy of DCC 67, Sailors on the Starless Sea

Victor Garrison, one of the fine readers of this blog and an exceptional patron of the Tavern, was kind enough to donate an extra copy of DCC #67 - Sailors on the Starless Sea for this month's DCC RPG contest.  Thank you Vic - I am in your service. Cross the river to NYC and I'll buy you a beer.

As usual, Dak, the master of the Crawl! Fanzine is also offering up the current month's copy of Crawl! (which should be issue #4).

Occult Games will be donating a copy of The Forgotten Outpost. Although not specifically designed for the DCC RPG, the adventure is certainly DCC in flavor and should convert will little effort.

And I might have some more stuff in the hopper - the 3rd party publishers of the DCC RPG extended family are a generous bunch.

Not sure what the contest will be yet - I do have some ideas. I think I will go with a panel of judges this time around, and I need to contact my nominees ;)

Poll - What Would You Like to See WotC Reprint Next?



Unearthed Arcana is the next reprint to be coming from WotC. The Player's Handbook, DMG and MM for AD&D 1E have already been released.

What else would you like to see WotC reprint from the classic years of Dungeons & Dragons?

The above poll will be live through 10/1 (next monday morning).

If something isn't in the list, add it to the comments above.

(this blog gets views from Renton and Seattle, so maybe the powers that be will hear your voices ;)

Sunday, September 23, 2012

When is a Preorder Not a Preorder? When It's a Kickstarter!


Kickstarter is a big thing these days, and it's becoming a big way to fund RPG projects. Some publishers (Troll Lord, Frog God and others) pretty much treat Kickstarter as a pre-order with benefits, but what does Kickstarter see it's role as?

Why is Kickstarter funding all-or-nothing? 
On Kickstarter, a project must reach its funding goal before time runs out or no money changes hands. Why? It protects everyone involved. This way, no one is expected to develop a project with an insufficient budget, which sucks. Remember you set your own funding goal, so aim to raise the minimum amount you'll need to create your vision. Projects can always raise more than their goal, and often do.
The emphasis above is mine. Kickstarter doesn't assume or expect that a project is complete before funding is requested. It assumes money wil be raised and then the project will be completed (hopefully it's been started to some extent, so parts can be shown to prospective supporters).

This isn't a preorder, even if publishers and creators treat it as such.

And what happens if it never reaches completion?

Kickstarter does not offer refunds. A Project Creator is not required to grant a Backer’s request for a refund unless the Project Creator is unable or unwilling to fulfill the reward.
Project Creators are required to fulfill all rewards of their successful fundraising campaigns or refund any Backer whose reward they do not or cannot fulfill.

But what about these estimated delivery times that are posted on the project next to the pledge levels and rewards?

The Estimated Delivery Date listed on each reward is not a promise to fulfill by that date, but is merely an estimate of when the Project Creator hopes to fulfill by. 
Project Creators agree to make a good faith attempt to fulfill each reward by its Estimated Delivery Date.
These dates aren't written in stone, and if the project you supported actually hits its Estimated Delivery date, you are ahead of the game. Trust me on this, I've supported way too many Kickstarters and Indiegogo projects than is healthy for my wallet (or my marriage ;) and on time delivery is no longer something I expect. I don't count delays in days, weeks or even month - I count them by seasons. It's much easier and so much less stressful.

There is no time limit on how far a creator can go beyond Estimated Delivery Date. If it goes past the date it goes past the date. If you are one of those people that has to be early for every event in their life, supporting a Kickstarter is probably not for you.

Sometimes a Rant is Worth Sharing - Stuart Marshall on ACKS

Now THAT's a Merchant ;)
There is a HUGE thread on TheRPGSite that started out complaining about the time James Mal needs to complete Dwimmermount, which then morphed in part to a discussion about Kickstarts, which brought Adventurer Conqueror King System into the equation. Now, before I go further, I'm going to remind you that I run ACKS on a weekly basis (although we've taken the past few weeks off) and I do enjoy the system, even with the house rules I added before we played a single session.

Stuart Marshall, he of OSRIC fame, added his 2 cents (or more like a full British Pound) to the conversation when he spoke about ACKS. I'm just going to quote part of it - for the rest of it, which actually got me choking on my breakfast, you'll need to go to the original thread (Stuart's post is the second one on the page):

...my first impression was that the system is clearly misnamed. If I'd written a book called Adventurer Conqueror King, it would involve adventuring, conquering, and being king. This system ought to be called Manager Merchant Landlord, which is what it's actually about. Adventuring doesn't seem to come into the equation at all. Despite the authors' penchant for extreme detail, including for example seven pages about mundane equipment, they haven't written word one about dungeons or exploring or all that boring stuff that appears in other games. They've skipped straight onto the subject they love:- resource management. 
Anyway, after marvelling at the price tag, I skimmed over stuff I'd already read hundreds of times, and indeed written myself at least twice, before I made it as far as the first custom PC class. The Bladedancer. I quickly determined that what this means is "druid chick", and moved on. My right eyebrow crept upwards as I encountered the Dwarven Vaultguard and Dwarven Craftspriest. Then I read about the Elven Spellsword, and Elven Nightblade, at which point I had to stop and send out a search party for my eyebrow, since it had not stopped rising and was now lost somewhere above my hairline...
Classic stuff. Simply classic :)

BTW, as for the topic of the original thread - Dwimmermount gets done when it gets done. I didn't expect it to take this long, but at the same time I think I can count on one hand the number of RPG Kickstarters that actually released on time, let alone within months of it's target date. My enthusiasm for the project is waning, but I suspect that won't be an issue when I finally have it in hand ;)