Product Identity Tournament of Champions - According to the d20 SRD, the things WotC considers to be absolutely sacrosanct in terms of product identity (reading between the lines) is basically the c...
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|My Warrior Tastes Like Chicken!|
|Wouldn't You Want THIS As a Framed Print in Your Man-Cave?|
Each encounter is worth from 0 to 4 XP, and those XP are not earned merely by killing monsters, disarming traps, looting treasure, or completing a quest. Rather, successfully surviving encounters earns the characters XP in DCC RPG. A typical encounter is worth 2 XP, and the system scales from 0 to 4 depending on difficulty.Holy shit! How sweet is that? No worries about gold looted. If the party flees for their lives and it is the right choice, they get rewarded. That trap is now worth expo. Damn this is good.
Is there more than one minotaur in your game world? Is there more than one unicorn or more than one chimera? To a provincial farmer with a ten-mile-wide worldview, does it really matter? You can make monsters more special by referring to them as “the” monster (minotaur, unicorn, chimera, etc.) rather than “a” monster. Whether it is you as the judge describing the creature or an NPC speaking to the player characters, remind yourself that the in-game point of view is often from a perspective of limited knowledge. To any serf with a fearful view of monsters, “the” minotaur is the only minotaur in the world. Describe it as such and its importance will grow in the mind of your players. They will be left wondering if there really is only one minotaur. (page 378 DCC RPG)
To the many and varied OSR publishers, I offer one comment.As Grognardia marks its fourth anniversary in 2012,the OSR has re-published a plethora of variants on the coreD&D concepts. The target customer is offered no shortageof retro-clones, adventures centered on goblin raiders, excursionsinto the underdeep, and genre-based campaignsettings. I started work on the volume you hold in yourhand because I believe the time has come to break thechains of D&D convention and step back one era further,to the original inspiration of Appendix N, beyond the confinesof genre assumptions. DCC RPG offers a free licenseto third party publishers who wish to publish compatiblematerial. Even if you choose not to take advantage of thislicense, I ask you to consider moving past the boundariesof “TSR mimicry.” The time has come to offer our sharedcustomer something both new and old-school.