Secondly, I've been on a bit of a The Fantasy Trip "Quest" of sorts recently. It's one of the rare, fairly popular for the time, early RPGs that I never bought back in my younger days.
Sure, TFT spawned Man to Man (and Orcslayer) and GURPS for Steve Jackson (I have them all), but I never got a change to play with the original.
Still don't have the originals, but I'm looking at Legends, which is kind of a TFT retroclone. More precisely, I'm looking at Emerald Twilight, which is a programed / solo adventure which assumes a party of four.
I'm going to have to run this next week when I'm on vacation. I'm not so sure about using the combat map or tokens, but I suspect they are an assumed part of the system, so I'll give them a proper workout.
All of which leaves me to wonder - is there enough here to run a short campaign, or even a short story arc?
See, damn me! The historian in me wanted to see how this actually plays out and it it stands the test of time. Can a 9 page ruleset compare to the hundreds of pages the current edition of GURPS needs? Should it need to?
|I needed these tokens when I ran|
Attack of the Frawgs!
The Legends rules are available for free here. They also came with Emerald Twilight.