If you haven't checked out ASE yet, it does not use your standard fantasy roleplaying setting as a background. Players should learn most of these differences through play, but I'll just say there is a smidgen of science fiction in the fantasy.
In any case, Patrick Wetmore does a fine job of giving advice to players new to "Old School" style gaming, and I thought I'd share it here. Hopefully next week I'll be able to give a bit of a review on ASE (work hell permitting - I'm pushing off the Labyrinth Lord session to the end of the month, as I suspect the next week and a half is going to sap my energies).
Without further ado, here's Patrick's advice:
• You will probably die at some point. Possibly repeatedly. That's OK, rolling up a character is quick and easy. Don't take it to heart.
• This is a game of exploration, not of combat – you get much more experience from gathering treasure than from killing things. It often pays to avoid a fight when you can.
• This is also a game of wits – the environment is often a puzzle, and often something you can use to your advantage during combat.
• And it's also a game of resource management. Make sure you've got enough water, rations, and torches to get where you're going and come back alive.
• All that goofy stuff like 10' poles, spikes, and mirrors is on the equipment list for a reason. Mirrors are useful for looking around corners, poles are great for poking things from a distance, and spikes can hold doors open or closed.
• All that stuff weighs a ton, too. Make sure you don't carry too much, or you won't be able to move very quickly.
• Please tell me somebody bought some rope. Never go anywhere without rope.
• Somebody needs to make a map. If you don't, you'll get lost underground and die cold, lonely, and afraid.