Saturday, May 12, 2012
Some Further Thoughts on The Abstract Battle Map
My feeling is that the CAM as presented doesn't offer the GM enough options for adversary placement. This could be addressed by moving the enemies in combat to the lower edge of The Enemy section, leaving those not engaged or using missile / spells in the middle of The Enemy section and moving any engaged in a backstab styled attack on the right side of the section. I'd reserve the top of The Enemy section for enemies that are engage with PCs attacking from advantage.
Still, I think there is an OSR styled CAM residing in the mind of one of the readers of this post that would address the needs of a D&D styled game and still maintain the simplicity of the Ancient Odysseys Conflict Action Map.
Any up for the challenge? ;)